Index: content/common/gpu/media/v4l2_video_device.h |
diff --git a/content/common/gpu/media/v4l2_video_device.h b/content/common/gpu/media/v4l2_video_device.h |
index 92bc02fac25175b13582ea64d366c2c3b2406df4..77d54789f3d2fcfa5bd04044f273fbf35bc30e7f 100644 |
--- a/content/common/gpu/media/v4l2_video_device.h |
+++ b/content/common/gpu/media/v4l2_video_device.h |
@@ -9,6 +9,9 @@ |
#ifndef CONTENT_COMMON_GPU_MEDIA_V4L2_VIDEO_DEVICE_H_ |
#define CONTENT_COMMON_GPU_MEDIA_V4L2_VIDEO_DEVICE_H_ |
+#include "ui/gfx/size.h" |
+#include "ui/gl/gl_bindings.h" |
+ |
namespace content { |
class V4L2Device { |
@@ -19,7 +22,7 @@ class V4L2Device { |
// Tries to create and initialize an appropriate V4L2Device object for the |
// current platform and returns a scoped_ptr<V4L2Device> on success else |
// returns NULL. |
- static scoped_ptr<V4L2Device> Create(); |
+ static scoped_ptr<V4L2Device> Create(EGLContext egl_context); |
// Parameters and return value are the same as for the standard ioctl() system |
// call. |
@@ -50,7 +53,32 @@ class V4L2Device { |
int flags, |
unsigned int offset) = 0; |
virtual void Munmap(void* addr, unsigned int len) = 0; |
+ |
+ // Does all the initialization of V4L2Device, returns true on success. |
+ virtual bool Initialize() = 0; |
+ |
+ // This method is used to create the EglImage since each V4L2Device |
+ // may have its own format. The texture_id is used to bind the |
+ // texture to the created eglImage. buffer_index can be used to associate |
+ // the created EglImage by the underlying V4L2Device implementation. |
+ virtual EGLImageKHR CreateEGLImage(EGLDisplay egl_display, |
+ GLuint texture_id, |
+ gfx::Size frame_buffer_size, |
+ unsigned int buffer_index, |
+ unsigned int total_buffers) = 0; |
+ |
+ virtual void DestroyEGLImage(unsigned int buffer_index) = 0; |
Pawel Osciak
2014/03/27 05:18:06
Documentation please. This should also state who i
shivdasp
2014/03/27 05:40:37
This method is not required, since we will close t
Pawel Osciak
2014/03/27 05:58:35
I still feel we should have it even if only to cal
sheu
2014/03/27 07:08:49
IMO we could call it CreateEGLImageForBuffer(...,
|
+ |
+ // This method returns the supported texture target for the V4L2Device. |
+ virtual GLenum GetTextureTarget() = 0; |
+ |
+ // Returns the pixel format supported by this V4L2Device. |
+ virtual uint32 GetCapturePixelFormat() = 0; |
Pawel Osciak
2014/03/27 05:18:06
Why do we need this? G_FMT tells us this.
shivdasp
2014/03/27 05:40:37
My understanding is that we call S_FMT() in VDA wi
Pawel Osciak
2014/03/27 05:58:35
This is because we prefer that format for performa
shivdasp
2014/03/27 06:51:46
Sorry I didn't get it.
I thought this method would
Pawel Osciak
2014/03/27 06:59:56
Yeah sorry please ignore the static part.
As I me
sheu
2014/03/27 07:08:49
That's right actually. All we use the plane numbe
shivdasp
2014/03/27 07:40:07
Apart from DCHECK , we use the plane count in Enqu
Pawel Osciak
2014/03/27 07:45:06
The number of planes should come from v4l2_pix_for
shivdasp
2014/03/27 07:54:55
It does come from G_FMT but we have a CHECK_EQ in
|
+ |
+ // Returns the number of planes on CAPTURE PLANE for this V4L2Device. |
+ virtual uint8 GetNumberOfPlanes() = 0; |
sheu
2014/03/27 02:00:23
GetCapturePlaneCount()? (Something with "Capture"
shivdasp
2014/03/27 02:41:04
Alright will "Capture" this in my next patchset.
O
Pawel Osciak
2014/03/27 05:18:06
G_FMT can also tell us this.
|
}; |
+ |
} // namespace content |
#endif // CONTENT_COMMON_GPU_MEDIA_V4L2_VIDEO_DEVICE_H_ |