Index: Source/WebCore/platform/graphics/MediaPlayer.h |
diff --git a/Source/WebCore/platform/graphics/MediaPlayer.h b/Source/WebCore/platform/graphics/MediaPlayer.h |
index 86ea40278c2456dfd391d544dfdc128545e73ef7..d9023b96e543ef2928a19381457e7a8d870bdaa6 100644 |
--- a/Source/WebCore/platform/graphics/MediaPlayer.h |
+++ b/Source/WebCore/platform/graphics/MediaPlayer.h |
@@ -334,6 +334,17 @@ public: |
void paint(GraphicsContext*, const IntRect&); |
void paintCurrentFrameInContext(GraphicsContext*, const IntRect&); |
+ // copyVideoTextureToCanvas() is a hardware accelerated version of paintCurrentFrameInContext when video is hardware decoded. |
+ // It is used to do a GPU-GPU textures copy without readback to system memory if possible. When the Canvas is hardware accelerated, it |
+ // will copy the video texture to the canvas texture. But when the Canvas is software based, it will still readback the video |
+ // texture to system memory, then draw it onto the Canvas. |
+ |
+ // Each platform port can have its own implementation on this function. The default implementation for it is a single "return false" in MediaPlayerPrivate.h. |
+ // In chromium, the implementation is based on GL_CHROMIUM_copy_texture extension which is documented at |
+ // http://src.chromium.org/viewvc/chrome/trunk/src/gpu/GLES2/extensions/CHROMIUM/CHROMIUM_copy_texture.txt and implemented at |
+ // http://src.chromium.org/viewvc/chrome/trunk/src/gpu/command_buffer/service/gles2_cmd_copy_texture_chromium.cc via shaders. |
+ bool copyVideoTextureToCanvas(GraphicsContext*, GraphicsContext3D*); |
+ |
// copyVideoTextureToPlatformTexture() is used to do the GPU-GPU textures copy without a readback to system memory. |
// The first five parameters denote the corresponding GraphicsContext, destination texture, requested level, requested type and the required internalFormat for destination texture. |
// The last two parameters premultiplyAlpha and flipY denote whether addtional premultiplyAlpha and flip operation are required during the copy. |