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1 /* | 1 /* |
2 * Copyright (C) 2007, 2008, 2009, 2010 Apple Inc. All rights reserved. | 2 * Copyright (C) 2007, 2008, 2009, 2010 Apple Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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27 #if ENABLE(VIDEO) | 27 #if ENABLE(VIDEO) |
28 #include "HTMLVideoElement.h" | 28 #include "HTMLVideoElement.h" |
29 | 29 |
30 #include "Attribute.h" | 30 #include "Attribute.h" |
31 #include "CSSPropertyNames.h" | 31 #include "CSSPropertyNames.h" |
32 #include "Chrome.h" | 32 #include "Chrome.h" |
33 #include "ChromeClient.h" | 33 #include "ChromeClient.h" |
34 #include "Document.h" | 34 #include "Document.h" |
35 #include "ExceptionCode.h" | 35 #include "ExceptionCode.h" |
36 #include "Frame.h" | 36 #include "Frame.h" |
37 #include "GraphicsContext3D.h" | |
37 #include "HTMLImageLoader.h" | 38 #include "HTMLImageLoader.h" |
38 #include "HTMLNames.h" | 39 #include "HTMLNames.h" |
39 #include "HTMLParserIdioms.h" | 40 #include "HTMLParserIdioms.h" |
40 #include "Page.h" | 41 #include "Page.h" |
41 #include "RenderImage.h" | 42 #include "RenderImage.h" |
42 #include "RenderVideo.h" | 43 #include "RenderVideo.h" |
43 #include "ScriptController.h" | 44 #include "ScriptController.h" |
44 #include "Settings.h" | 45 #include "Settings.h" |
46 #include "SharedGraphicsContext3D.h" | |
45 | 47 |
46 namespace WebCore { | 48 namespace WebCore { |
47 | 49 |
48 using namespace HTMLNames; | 50 using namespace HTMLNames; |
49 | 51 |
50 inline HTMLVideoElement::HTMLVideoElement(const QualifiedName& tagName, Document * document, bool createdByParser) | 52 inline HTMLVideoElement::HTMLVideoElement(const QualifiedName& tagName, Document * document, bool createdByParser) |
51 : HTMLMediaElement(tagName, document, createdByParser) | 53 : HTMLMediaElement(tagName, document, createdByParser) |
52 { | 54 { |
53 ASSERT(hasTagName(videoTag)); | 55 ASSERT(hasTagName(videoTag)); |
54 if (document->settings()) | 56 if (document->settings()) |
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234 setDisplayMode(Poster); | 236 setDisplayMode(Poster); |
235 } | 237 } |
236 | 238 |
237 void HTMLVideoElement::paintCurrentFrameInContext(GraphicsContext* context, cons t IntRect& destRect) | 239 void HTMLVideoElement::paintCurrentFrameInContext(GraphicsContext* context, cons t IntRect& destRect) |
238 { | 240 { |
239 MediaPlayer* player = HTMLMediaElement::player(); | 241 MediaPlayer* player = HTMLMediaElement::player(); |
240 if (!player) | 242 if (!player) |
241 return; | 243 return; |
242 | 244 |
243 player->setVisible(true); // Make player visible or it won't draw. | 245 player->setVisible(true); // Make player visible or it won't draw. |
246 | |
247 // Go through the fast path trying to do a GPU-GPU texture copy without a re adback to system memory if possible. | |
248 // Otherwise, it will fallback to the normal SW path. | |
249 RefPtr<GraphicsContext3D> context3D = SharedGraphicsContext3D::get(); | |
250 if (context3D && player->copyVideoTextureToCanvas(context, context3D.get())) | |
scherkus (not reviewing)
2013/04/05 20:47:09
this seems strange
there are other callers of pai
Ken Russell (switch to Gerrit)
2013/04/05 22:40:38
I'll be more blunt and say that there is no way th
hkuang
2013/04/09 17:46:10
Done.
hkuang
2013/04/09 17:46:10
Fix the naming issue when addressing Ken's comment
| |
251 return; | |
252 | |
253 // Normal pure SW path | |
244 player->paintCurrentFrameInContext(context, destRect); | 254 player->paintCurrentFrameInContext(context, destRect); |
245 } | 255 } |
246 | 256 |
247 bool HTMLVideoElement::copyVideoTextureToPlatformTexture(GraphicsContext3D* cont ext, Platform3DObject texture, GC3Dint level, GC3Denum type, GC3Denum internalFo rmat, bool premultiplyAlpha, bool flipY) | 257 bool HTMLVideoElement::copyVideoTextureToPlatformTexture(GraphicsContext3D* cont ext, Platform3DObject texture, GC3Dint level, GC3Denum type, GC3Denum internalFo rmat, bool premultiplyAlpha, bool flipY) |
248 { | 258 { |
249 if (!player()) | 259 if (!player()) |
250 return false; | 260 return false; |
251 return player()->copyVideoTextureToPlatformTexture(context, texture, level, type, internalFormat, premultiplyAlpha, flipY); | 261 return player()->copyVideoTextureToPlatformTexture(context, texture, level, type, internalFormat, premultiplyAlpha, flipY); |
252 } | 262 } |
253 | 263 |
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319 { | 329 { |
320 String url = stripLeadingAndTrailingHTMLSpaces(imageSourceURL()); | 330 String url = stripLeadingAndTrailingHTMLSpaces(imageSourceURL()); |
321 if (url.isEmpty()) | 331 if (url.isEmpty()) |
322 return KURL(); | 332 return KURL(); |
323 return document()->completeURL(url); | 333 return document()->completeURL(url); |
324 } | 334 } |
325 | 335 |
326 } | 336 } |
327 | 337 |
328 #endif | 338 #endif |
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