OLD | NEW |
1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/animation/layer_animation_controller.h" | 5 #include "cc/animation/layer_animation_controller.h" |
6 | 6 |
7 #include "cc/animation/animation.h" | 7 #include "cc/animation/animation.h" |
8 #include "cc/animation/animation_curve.h" | 8 #include "cc/animation/animation_curve.h" |
9 #include "cc/animation/keyframed_animation_curve.h" | 9 #include "cc/animation/keyframed_animation_curve.h" |
10 #include "cc/animation/transform_operations.h" | 10 #include "cc/animation/transform_operations.h" |
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63 AddOpacityTransitionToController(controller, 1, 0, 1, false); | 63 AddOpacityTransitionToController(controller, 1, 0, 1, false); |
64 | 64 |
65 controller->PushAnimationUpdatesTo(controller_impl.get()); | 65 controller->PushAnimationUpdatesTo(controller_impl.get()); |
66 | 66 |
67 EXPECT_TRUE(controller_impl->GetAnimation(0, Animation::Opacity)); | 67 EXPECT_TRUE(controller_impl->GetAnimation(0, Animation::Opacity)); |
68 EXPECT_EQ(Animation::WaitingForTargetAvailability, | 68 EXPECT_EQ(Animation::WaitingForTargetAvailability, |
69 controller_impl->GetAnimation(0, Animation::Opacity)->run_state()); | 69 controller_impl->GetAnimation(0, Animation::Opacity)->run_state()); |
70 | 70 |
71 AnimationEventsVector events; | 71 AnimationEventsVector events; |
72 controller_impl->Animate(1.0); | 72 controller_impl->Animate(1.0); |
73 controller_impl->UpdateState(&events); | 73 controller_impl->UpdateState(true, &events); |
74 | 74 |
75 // Synchronize the start times. | 75 // Synchronize the start times. |
76 EXPECT_EQ(1u, events.size()); | 76 EXPECT_EQ(1u, events.size()); |
77 controller->OnAnimationStarted(events[0]); | 77 controller->OnAnimationStarted(events[0]); |
78 EXPECT_EQ(controller->GetAnimation(0, Animation::Opacity)->start_time(), | 78 EXPECT_EQ(controller->GetAnimation(0, Animation::Opacity)->start_time(), |
79 controller_impl->GetAnimation(0, Animation::Opacity)->start_time()); | 79 controller_impl->GetAnimation(0, Animation::Opacity)->start_time()); |
80 | 80 |
81 // Start the animation on the main thread. Should not affect the start time. | 81 // Start the animation on the main thread. Should not affect the start time. |
82 controller->Animate(1.5); | 82 controller->Animate(1.5); |
83 controller->UpdateState(NULL); | 83 controller->UpdateState(true, NULL); |
84 EXPECT_EQ(controller->GetAnimation(0, Animation::Opacity)->start_time(), | 84 EXPECT_EQ(controller->GetAnimation(0, Animation::Opacity)->start_time(), |
85 controller_impl->GetAnimation(0, Animation::Opacity)->start_time()); | 85 controller_impl->GetAnimation(0, Animation::Opacity)->start_time()); |
86 } | 86 } |
87 | 87 |
88 TEST(LayerAnimationControllerTest, SyncPauseAndResume) { | 88 TEST(LayerAnimationControllerTest, SyncPauseAndResume) { |
89 FakeLayerAnimationValueObserver dummy_impl; | 89 FakeLayerAnimationValueObserver dummy_impl; |
90 scoped_refptr<LayerAnimationController> controller_impl( | 90 scoped_refptr<LayerAnimationController> controller_impl( |
91 LayerAnimationController::Create(0)); | 91 LayerAnimationController::Create(0)); |
92 controller_impl->AddObserver(&dummy_impl); | 92 controller_impl->AddObserver(&dummy_impl); |
93 FakeLayerAnimationValueObserver dummy; | 93 FakeLayerAnimationValueObserver dummy; |
94 scoped_refptr<LayerAnimationController> controller( | 94 scoped_refptr<LayerAnimationController> controller( |
95 LayerAnimationController::Create(0)); | 95 LayerAnimationController::Create(0)); |
96 controller->AddObserver(&dummy); | 96 controller->AddObserver(&dummy); |
97 | 97 |
98 EXPECT_FALSE(controller_impl->GetAnimation(0, Animation::Opacity)); | 98 EXPECT_FALSE(controller_impl->GetAnimation(0, Animation::Opacity)); |
99 | 99 |
100 AddOpacityTransitionToController(controller, 1, 0, 1, false); | 100 AddOpacityTransitionToController(controller, 1, 0, 1, false); |
101 | 101 |
102 controller->PushAnimationUpdatesTo(controller_impl.get()); | 102 controller->PushAnimationUpdatesTo(controller_impl.get()); |
103 | 103 |
104 EXPECT_TRUE(controller_impl->GetAnimation(0, Animation::Opacity)); | 104 EXPECT_TRUE(controller_impl->GetAnimation(0, Animation::Opacity)); |
105 EXPECT_EQ(Animation::WaitingForTargetAvailability, | 105 EXPECT_EQ(Animation::WaitingForTargetAvailability, |
106 controller_impl->GetAnimation(0, Animation::Opacity)->run_state()); | 106 controller_impl->GetAnimation(0, Animation::Opacity)->run_state()); |
107 | 107 |
108 // Start the animations on each controller. | 108 // Start the animations on each controller. |
109 AnimationEventsVector events; | 109 AnimationEventsVector events; |
110 controller_impl->Animate(0.0); | 110 controller_impl->Animate(0.0); |
111 controller_impl->UpdateState(&events); | 111 controller_impl->UpdateState(true, &events); |
112 controller->Animate(0.0); | 112 controller->Animate(0.0); |
113 controller->UpdateState(NULL); | 113 controller->UpdateState(true, NULL); |
114 EXPECT_EQ(Animation::Running, | 114 EXPECT_EQ(Animation::Running, |
115 controller_impl->GetAnimation(0, Animation::Opacity)->run_state()); | 115 controller_impl->GetAnimation(0, Animation::Opacity)->run_state()); |
116 EXPECT_EQ(Animation::Running, | 116 EXPECT_EQ(Animation::Running, |
117 controller->GetAnimation(0, Animation::Opacity)->run_state()); | 117 controller->GetAnimation(0, Animation::Opacity)->run_state()); |
118 | 118 |
119 // Pause the main-thread animation. | 119 // Pause the main-thread animation. |
120 controller->SuspendAnimations(1.0); | 120 controller->SuspendAnimations(1.0); |
121 EXPECT_EQ(Animation::Paused, | 121 EXPECT_EQ(Animation::Paused, |
122 controller->GetAnimation(0, Animation::Opacity)->run_state()); | 122 controller->GetAnimation(0, Animation::Opacity)->run_state()); |
123 | 123 |
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195 LayerAnimationController::Create(0)); | 195 LayerAnimationController::Create(0)); |
196 controller->AddObserver(&dummy); | 196 controller->AddObserver(&dummy); |
197 | 197 |
198 scoped_ptr<Animation> to_add(CreateAnimation( | 198 scoped_ptr<Animation> to_add(CreateAnimation( |
199 scoped_ptr<AnimationCurve>(new FakeFloatTransition(1.0, 0.f, 1.f)).Pass(), | 199 scoped_ptr<AnimationCurve>(new FakeFloatTransition(1.0, 0.f, 1.f)).Pass(), |
200 1, | 200 1, |
201 Animation::Opacity)); | 201 Animation::Opacity)); |
202 | 202 |
203 controller->AddAnimation(to_add.Pass()); | 203 controller->AddAnimation(to_add.Pass()); |
204 controller->Animate(0.0); | 204 controller->Animate(0.0); |
205 controller->UpdateState(events.get()); | 205 controller->UpdateState(true, events.get()); |
206 EXPECT_TRUE(controller->HasActiveAnimation()); | 206 EXPECT_TRUE(controller->HasActiveAnimation()); |
207 EXPECT_EQ(0.f, dummy.opacity()); | 207 EXPECT_EQ(0.f, dummy.opacity()); |
208 // A non-impl-only animation should not generate property updates. | 208 // A non-impl-only animation should not generate property updates. |
209 const AnimationEvent* event = GetMostRecentPropertyUpdateEvent(events.get()); | 209 const AnimationEvent* event = GetMostRecentPropertyUpdateEvent(events.get()); |
210 EXPECT_FALSE(event); | 210 EXPECT_FALSE(event); |
211 controller->Animate(1.0); | 211 controller->Animate(1.0); |
212 controller->UpdateState(events.get()); | 212 controller->UpdateState(true, events.get()); |
213 EXPECT_EQ(1.f, dummy.opacity()); | 213 EXPECT_EQ(1.f, dummy.opacity()); |
214 EXPECT_FALSE(controller->HasActiveAnimation()); | 214 EXPECT_FALSE(controller->HasActiveAnimation()); |
215 event = GetMostRecentPropertyUpdateEvent(events.get()); | 215 event = GetMostRecentPropertyUpdateEvent(events.get()); |
216 EXPECT_FALSE(event); | 216 EXPECT_FALSE(event); |
217 } | 217 } |
218 | 218 |
219 TEST(LayerAnimationControllerTest, TrivialTransitionOnImpl) { | 219 TEST(LayerAnimationControllerTest, TrivialTransitionOnImpl) { |
220 scoped_ptr<AnimationEventsVector> events( | 220 scoped_ptr<AnimationEventsVector> events( |
221 make_scoped_ptr(new AnimationEventsVector)); | 221 make_scoped_ptr(new AnimationEventsVector)); |
222 FakeLayerAnimationValueObserver dummy_impl; | 222 FakeLayerAnimationValueObserver dummy_impl; |
223 scoped_refptr<LayerAnimationController> controller_impl( | 223 scoped_refptr<LayerAnimationController> controller_impl( |
224 LayerAnimationController::Create(0)); | 224 LayerAnimationController::Create(0)); |
225 controller_impl->AddObserver(&dummy_impl); | 225 controller_impl->AddObserver(&dummy_impl); |
226 | 226 |
227 scoped_ptr<Animation> to_add(CreateAnimation( | 227 scoped_ptr<Animation> to_add(CreateAnimation( |
228 scoped_ptr<AnimationCurve>(new FakeFloatTransition(1.0, 0.f, 1.f)).Pass(), | 228 scoped_ptr<AnimationCurve>(new FakeFloatTransition(1.0, 0.f, 1.f)).Pass(), |
229 1, | 229 1, |
230 Animation::Opacity)); | 230 Animation::Opacity)); |
231 to_add->set_is_impl_only(true); | 231 to_add->set_is_impl_only(true); |
232 | 232 |
233 controller_impl->AddAnimation(to_add.Pass()); | 233 controller_impl->AddAnimation(to_add.Pass()); |
234 controller_impl->Animate(0.0); | 234 controller_impl->Animate(0.0); |
235 controller_impl->UpdateState(events.get()); | 235 controller_impl->UpdateState(true, events.get()); |
236 EXPECT_TRUE(controller_impl->HasActiveAnimation()); | 236 EXPECT_TRUE(controller_impl->HasActiveAnimation()); |
237 EXPECT_EQ(0.f, dummy_impl.opacity()); | 237 EXPECT_EQ(0.f, dummy_impl.opacity()); |
238 EXPECT_EQ(2u, events->size()); | 238 EXPECT_EQ(2u, events->size()); |
239 const AnimationEvent* start_opacity_event = | 239 const AnimationEvent* start_opacity_event = |
240 GetMostRecentPropertyUpdateEvent(events.get()); | 240 GetMostRecentPropertyUpdateEvent(events.get()); |
241 EXPECT_EQ(0.f, start_opacity_event->opacity); | 241 EXPECT_EQ(0.f, start_opacity_event->opacity); |
242 | 242 |
243 controller_impl->Animate(1.0); | 243 controller_impl->Animate(1.0); |
244 controller_impl->UpdateState(events.get()); | 244 controller_impl->UpdateState(true, events.get()); |
245 EXPECT_EQ(1.f, dummy_impl.opacity()); | 245 EXPECT_EQ(1.f, dummy_impl.opacity()); |
246 EXPECT_FALSE(controller_impl->HasActiveAnimation()); | 246 EXPECT_FALSE(controller_impl->HasActiveAnimation()); |
247 EXPECT_EQ(4u, events->size()); | 247 EXPECT_EQ(4u, events->size()); |
248 const AnimationEvent* end_opacity_event = | 248 const AnimationEvent* end_opacity_event = |
249 GetMostRecentPropertyUpdateEvent(events.get()); | 249 GetMostRecentPropertyUpdateEvent(events.get()); |
250 EXPECT_EQ(1.f, end_opacity_event->opacity); | 250 EXPECT_EQ(1.f, end_opacity_event->opacity); |
251 } | 251 } |
252 | 252 |
253 TEST(LayerAnimationControllerTest, TrivialTransformOnImpl) { | 253 TEST(LayerAnimationControllerTest, TrivialTransformOnImpl) { |
254 scoped_ptr<AnimationEventsVector> events( | 254 scoped_ptr<AnimationEventsVector> events( |
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274 curve->AddKeyframe(TransformKeyframe::Create( | 274 curve->AddKeyframe(TransformKeyframe::Create( |
275 1, operations, scoped_ptr<cc::TimingFunction>())); | 275 1, operations, scoped_ptr<cc::TimingFunction>())); |
276 | 276 |
277 scoped_ptr<Animation> animation(Animation::Create( | 277 scoped_ptr<Animation> animation(Animation::Create( |
278 curve.PassAs<AnimationCurve>(), 1, 0, Animation::Transform)); | 278 curve.PassAs<AnimationCurve>(), 1, 0, Animation::Transform)); |
279 animation->set_is_impl_only(true); | 279 animation->set_is_impl_only(true); |
280 controller_impl->AddAnimation(animation.Pass()); | 280 controller_impl->AddAnimation(animation.Pass()); |
281 | 281 |
282 // Run animation. | 282 // Run animation. |
283 controller_impl->Animate(0.0); | 283 controller_impl->Animate(0.0); |
284 controller_impl->UpdateState(events.get()); | 284 controller_impl->UpdateState(true, events.get()); |
285 EXPECT_TRUE(controller_impl->HasActiveAnimation()); | 285 EXPECT_TRUE(controller_impl->HasActiveAnimation()); |
286 EXPECT_EQ(gfx::Transform(), dummy_impl.transform()); | 286 EXPECT_EQ(gfx::Transform(), dummy_impl.transform()); |
287 EXPECT_EQ(2u, events->size()); | 287 EXPECT_EQ(2u, events->size()); |
288 const AnimationEvent* start_transform_event = | 288 const AnimationEvent* start_transform_event = |
289 GetMostRecentPropertyUpdateEvent(events.get()); | 289 GetMostRecentPropertyUpdateEvent(events.get()); |
290 ASSERT_TRUE(start_transform_event); | 290 ASSERT_TRUE(start_transform_event); |
291 EXPECT_EQ(gfx::Transform(), start_transform_event->transform); | 291 EXPECT_EQ(gfx::Transform(), start_transform_event->transform); |
292 | 292 |
293 gfx::Transform expected_transform; | 293 gfx::Transform expected_transform; |
294 expected_transform.Translate(delta_x, delta_y); | 294 expected_transform.Translate(delta_x, delta_y); |
295 | 295 |
296 controller_impl->Animate(1.0); | 296 controller_impl->Animate(1.0); |
297 controller_impl->UpdateState(events.get()); | 297 controller_impl->UpdateState(true, events.get()); |
298 EXPECT_EQ(expected_transform, dummy_impl.transform()); | 298 EXPECT_EQ(expected_transform, dummy_impl.transform()); |
299 EXPECT_FALSE(controller_impl->HasActiveAnimation()); | 299 EXPECT_FALSE(controller_impl->HasActiveAnimation()); |
300 EXPECT_EQ(4u, events->size()); | 300 EXPECT_EQ(4u, events->size()); |
301 const AnimationEvent* end_transform_event = | 301 const AnimationEvent* end_transform_event = |
302 GetMostRecentPropertyUpdateEvent(events.get()); | 302 GetMostRecentPropertyUpdateEvent(events.get()); |
303 EXPECT_EQ(expected_transform, end_transform_event->transform); | 303 EXPECT_EQ(expected_transform, end_transform_event->transform); |
304 } | 304 } |
305 | 305 |
306 // Tests animations that are waiting for a synchronized start time do not | 306 // Tests animations that are waiting for a synchronized start time do not |
307 // finish. | 307 // finish. |
308 TEST(LayerAnimationControllerTest, | 308 TEST(LayerAnimationControllerTest, |
309 AnimationsWaitingForStartTimeDoNotFinishIfTheyWaitLongerToStartThanTheirDur
ation) { | 309 AnimationsWaitingForStartTimeDoNotFinishIfTheyWaitLongerToStartThanTheirDur
ation) { |
310 scoped_ptr<AnimationEventsVector> events( | 310 scoped_ptr<AnimationEventsVector> events( |
311 make_scoped_ptr(new AnimationEventsVector)); | 311 make_scoped_ptr(new AnimationEventsVector)); |
312 FakeLayerAnimationValueObserver dummy; | 312 FakeLayerAnimationValueObserver dummy; |
313 scoped_refptr<LayerAnimationController> controller( | 313 scoped_refptr<LayerAnimationController> controller( |
314 LayerAnimationController::Create(0)); | 314 LayerAnimationController::Create(0)); |
315 controller->AddObserver(&dummy); | 315 controller->AddObserver(&dummy); |
316 | 316 |
317 scoped_ptr<Animation> to_add(CreateAnimation( | 317 scoped_ptr<Animation> to_add(CreateAnimation( |
318 scoped_ptr<AnimationCurve>(new FakeFloatTransition(1.0, 0.f, 1.f)).Pass(), | 318 scoped_ptr<AnimationCurve>(new FakeFloatTransition(1.0, 0.f, 1.f)).Pass(), |
319 1, | 319 1, |
320 Animation::Opacity)); | 320 Animation::Opacity)); |
321 to_add->set_needs_synchronized_start_time(true); | 321 to_add->set_needs_synchronized_start_time(true); |
322 | 322 |
323 // We should pause at the first keyframe indefinitely waiting for that | 323 // We should pause at the first keyframe indefinitely waiting for that |
324 // animation to start. | 324 // animation to start. |
325 controller->AddAnimation(to_add.Pass()); | 325 controller->AddAnimation(to_add.Pass()); |
326 controller->Animate(0.0); | 326 controller->Animate(0.0); |
327 controller->UpdateState(events.get()); | 327 controller->UpdateState(true, events.get()); |
328 EXPECT_TRUE(controller->HasActiveAnimation()); | 328 EXPECT_TRUE(controller->HasActiveAnimation()); |
329 EXPECT_EQ(0.f, dummy.opacity()); | 329 EXPECT_EQ(0.f, dummy.opacity()); |
330 controller->Animate(1.0); | 330 controller->Animate(1.0); |
331 controller->UpdateState(events.get()); | 331 controller->UpdateState(true, events.get()); |
332 EXPECT_TRUE(controller->HasActiveAnimation()); | 332 EXPECT_TRUE(controller->HasActiveAnimation()); |
333 EXPECT_EQ(0.f, dummy.opacity()); | 333 EXPECT_EQ(0.f, dummy.opacity()); |
334 controller->Animate(2.0); | 334 controller->Animate(2.0); |
335 controller->UpdateState(events.get()); | 335 controller->UpdateState(true, events.get()); |
336 EXPECT_TRUE(controller->HasActiveAnimation()); | 336 EXPECT_TRUE(controller->HasActiveAnimation()); |
337 EXPECT_EQ(0.f, dummy.opacity()); | 337 EXPECT_EQ(0.f, dummy.opacity()); |
338 | 338 |
339 // Send the synchronized start time. | 339 // Send the synchronized start time. |
340 controller->OnAnimationStarted(AnimationEvent( | 340 controller->OnAnimationStarted(AnimationEvent( |
341 AnimationEvent::Started, 0, 1, Animation::Opacity, 2)); | 341 AnimationEvent::Started, 0, 1, Animation::Opacity, 2)); |
342 controller->Animate(5.0); | 342 controller->Animate(5.0); |
343 controller->UpdateState(events.get()); | 343 controller->UpdateState(true, events.get()); |
344 EXPECT_EQ(1.f, dummy.opacity()); | 344 EXPECT_EQ(1.f, dummy.opacity()); |
345 EXPECT_FALSE(controller->HasActiveAnimation()); | 345 EXPECT_FALSE(controller->HasActiveAnimation()); |
346 } | 346 } |
347 | 347 |
348 // Tests that two queued animations affecting the same property run in sequence. | 348 // Tests that two queued animations affecting the same property run in sequence. |
349 TEST(LayerAnimationControllerTest, TrivialQueuing) { | 349 TEST(LayerAnimationControllerTest, TrivialQueuing) { |
350 scoped_ptr<AnimationEventsVector> events( | 350 scoped_ptr<AnimationEventsVector> events( |
351 make_scoped_ptr(new AnimationEventsVector)); | 351 make_scoped_ptr(new AnimationEventsVector)); |
352 FakeLayerAnimationValueObserver dummy; | 352 FakeLayerAnimationValueObserver dummy; |
353 scoped_refptr<LayerAnimationController> controller( | 353 scoped_refptr<LayerAnimationController> controller( |
354 LayerAnimationController::Create(0)); | 354 LayerAnimationController::Create(0)); |
355 controller->AddObserver(&dummy); | 355 controller->AddObserver(&dummy); |
356 | 356 |
357 controller->AddAnimation(CreateAnimation( | 357 controller->AddAnimation(CreateAnimation( |
358 scoped_ptr<AnimationCurve>(new FakeFloatTransition(1.0, 0.f, 1.f)).Pass(), | 358 scoped_ptr<AnimationCurve>(new FakeFloatTransition(1.0, 0.f, 1.f)).Pass(), |
359 1, | 359 1, |
360 Animation::Opacity)); | 360 Animation::Opacity)); |
361 controller->AddAnimation(CreateAnimation( | 361 controller->AddAnimation(CreateAnimation( |
362 scoped_ptr<AnimationCurve>( | 362 scoped_ptr<AnimationCurve>( |
363 new FakeFloatTransition(1.0, 1.f, 0.5f)).Pass(), | 363 new FakeFloatTransition(1.0, 1.f, 0.5f)).Pass(), |
364 2, | 364 2, |
365 Animation::Opacity)); | 365 Animation::Opacity)); |
366 | 366 |
367 controller->Animate(0.0); | 367 controller->Animate(0.0); |
368 controller->UpdateState(events.get()); | 368 controller->UpdateState(true, events.get()); |
369 EXPECT_TRUE(controller->HasActiveAnimation()); | 369 EXPECT_TRUE(controller->HasActiveAnimation()); |
370 EXPECT_EQ(0.f, dummy.opacity()); | 370 EXPECT_EQ(0.f, dummy.opacity()); |
371 controller->Animate(1.0); | 371 controller->Animate(1.0); |
372 controller->UpdateState(events.get()); | 372 controller->UpdateState(true, events.get()); |
373 EXPECT_TRUE(controller->HasActiveAnimation()); | 373 EXPECT_TRUE(controller->HasActiveAnimation()); |
374 EXPECT_EQ(1.f, dummy.opacity()); | 374 EXPECT_EQ(1.f, dummy.opacity()); |
375 controller->Animate(2.0); | 375 controller->Animate(2.0); |
376 controller->UpdateState(events.get()); | 376 controller->UpdateState(true, events.get()); |
377 EXPECT_EQ(0.5f, dummy.opacity()); | 377 EXPECT_EQ(0.5f, dummy.opacity()); |
378 EXPECT_FALSE(controller->HasActiveAnimation()); | 378 EXPECT_FALSE(controller->HasActiveAnimation()); |
379 } | 379 } |
380 | 380 |
381 // Tests interrupting a transition with another transition. | 381 // Tests interrupting a transition with another transition. |
382 TEST(LayerAnimationControllerTest, Interrupt) { | 382 TEST(LayerAnimationControllerTest, Interrupt) { |
383 scoped_ptr<AnimationEventsVector> events( | 383 scoped_ptr<AnimationEventsVector> events( |
384 make_scoped_ptr(new AnimationEventsVector)); | 384 make_scoped_ptr(new AnimationEventsVector)); |
385 FakeLayerAnimationValueObserver dummy; | 385 FakeLayerAnimationValueObserver dummy; |
386 scoped_refptr<LayerAnimationController> controller( | 386 scoped_refptr<LayerAnimationController> controller( |
387 LayerAnimationController::Create(0)); | 387 LayerAnimationController::Create(0)); |
388 controller->AddObserver(&dummy); | 388 controller->AddObserver(&dummy); |
389 controller->AddAnimation(CreateAnimation( | 389 controller->AddAnimation(CreateAnimation( |
390 scoped_ptr<AnimationCurve>(new FakeFloatTransition(1.0, 0.f, 1.f)).Pass(), | 390 scoped_ptr<AnimationCurve>(new FakeFloatTransition(1.0, 0.f, 1.f)).Pass(), |
391 1, | 391 1, |
392 Animation::Opacity)); | 392 Animation::Opacity)); |
393 controller->Animate(0.0); | 393 controller->Animate(0.0); |
394 controller->UpdateState(events.get()); | 394 controller->UpdateState(true, events.get()); |
395 EXPECT_TRUE(controller->HasActiveAnimation()); | 395 EXPECT_TRUE(controller->HasActiveAnimation()); |
396 EXPECT_EQ(0.f, dummy.opacity()); | 396 EXPECT_EQ(0.f, dummy.opacity()); |
397 | 397 |
398 scoped_ptr<Animation> to_add(CreateAnimation( | 398 scoped_ptr<Animation> to_add(CreateAnimation( |
399 scoped_ptr<AnimationCurve>( | 399 scoped_ptr<AnimationCurve>( |
400 new FakeFloatTransition(1.0, 1.f, 0.5f)).Pass(), | 400 new FakeFloatTransition(1.0, 1.f, 0.5f)).Pass(), |
401 2, | 401 2, |
402 Animation::Opacity)); | 402 Animation::Opacity)); |
403 to_add->SetRunState(Animation::WaitingForNextTick, 0); | 403 to_add->SetRunState(Animation::WaitingForNextTick, 0); |
404 controller->AddAnimation(to_add.Pass()); | 404 controller->AddAnimation(to_add.Pass()); |
405 | 405 |
406 // Since the animation was in the WaitingForNextTick state, it should start | 406 // Since the animation was in the WaitingForNextTick state, it should start |
407 // right in this call to animate. | 407 // right in this call to animate. |
408 controller->Animate(0.5); | 408 controller->Animate(0.5); |
409 controller->UpdateState(events.get()); | 409 controller->UpdateState(true, events.get()); |
410 EXPECT_TRUE(controller->HasActiveAnimation()); | 410 EXPECT_TRUE(controller->HasActiveAnimation()); |
411 EXPECT_EQ(1.f, dummy.opacity()); | 411 EXPECT_EQ(1.f, dummy.opacity()); |
412 controller->Animate(1.5); | 412 controller->Animate(1.5); |
413 controller->UpdateState(events.get()); | 413 controller->UpdateState(true, events.get()); |
414 EXPECT_EQ(0.5f, dummy.opacity()); | 414 EXPECT_EQ(0.5f, dummy.opacity()); |
415 EXPECT_FALSE(controller->HasActiveAnimation()); | 415 EXPECT_FALSE(controller->HasActiveAnimation()); |
416 } | 416 } |
417 | 417 |
418 // Tests scheduling two animations to run together when only one property is | 418 // Tests scheduling two animations to run together when only one property is |
419 // free. | 419 // free. |
420 TEST(LayerAnimationControllerTest, ScheduleTogetherWhenAPropertyIsBlocked) { | 420 TEST(LayerAnimationControllerTest, ScheduleTogetherWhenAPropertyIsBlocked) { |
421 scoped_ptr<AnimationEventsVector> events( | 421 scoped_ptr<AnimationEventsVector> events( |
422 make_scoped_ptr(new AnimationEventsVector)); | 422 make_scoped_ptr(new AnimationEventsVector)); |
423 FakeLayerAnimationValueObserver dummy; | 423 FakeLayerAnimationValueObserver dummy; |
424 scoped_refptr<LayerAnimationController> controller( | 424 scoped_refptr<LayerAnimationController> controller( |
425 LayerAnimationController::Create(0)); | 425 LayerAnimationController::Create(0)); |
426 controller->AddObserver(&dummy); | 426 controller->AddObserver(&dummy); |
427 | 427 |
428 controller->AddAnimation(CreateAnimation( | 428 controller->AddAnimation(CreateAnimation( |
429 scoped_ptr<AnimationCurve>(new FakeTransformTransition(1)).Pass(), | 429 scoped_ptr<AnimationCurve>(new FakeTransformTransition(1)).Pass(), |
430 1, | 430 1, |
431 Animation::Transform)); | 431 Animation::Transform)); |
432 controller->AddAnimation(CreateAnimation( | 432 controller->AddAnimation(CreateAnimation( |
433 scoped_ptr<AnimationCurve>(new FakeTransformTransition(1)).Pass(), | 433 scoped_ptr<AnimationCurve>(new FakeTransformTransition(1)).Pass(), |
434 2, | 434 2, |
435 Animation::Transform)); | 435 Animation::Transform)); |
436 controller->AddAnimation(CreateAnimation( | 436 controller->AddAnimation(CreateAnimation( |
437 scoped_ptr<AnimationCurve>(new FakeFloatTransition(1.0, 0.f, 1.f)).Pass(), | 437 scoped_ptr<AnimationCurve>(new FakeFloatTransition(1.0, 0.f, 1.f)).Pass(), |
438 2, | 438 2, |
439 Animation::Opacity)); | 439 Animation::Opacity)); |
440 | 440 |
441 controller->Animate(0.0); | 441 controller->Animate(0.0); |
442 controller->UpdateState(events.get()); | 442 controller->UpdateState(true, events.get()); |
443 EXPECT_EQ(0.f, dummy.opacity()); | 443 EXPECT_EQ(0.f, dummy.opacity()); |
444 EXPECT_TRUE(controller->HasActiveAnimation()); | 444 EXPECT_TRUE(controller->HasActiveAnimation()); |
445 controller->Animate(1.0); | 445 controller->Animate(1.0); |
446 controller->UpdateState(events.get()); | 446 controller->UpdateState(true, events.get()); |
447 // Should not have started the float transition yet. | 447 // Should not have started the float transition yet. |
448 EXPECT_TRUE(controller->HasActiveAnimation()); | 448 EXPECT_TRUE(controller->HasActiveAnimation()); |
449 EXPECT_EQ(0.f, dummy.opacity()); | 449 EXPECT_EQ(0.f, dummy.opacity()); |
450 // The float animation should have started at time 1 and should be done. | 450 // The float animation should have started at time 1 and should be done. |
451 controller->Animate(2.0); | 451 controller->Animate(2.0); |
452 controller->UpdateState(events.get()); | 452 controller->UpdateState(true, events.get()); |
453 EXPECT_EQ(1.f, dummy.opacity()); | 453 EXPECT_EQ(1.f, dummy.opacity()); |
454 EXPECT_FALSE(controller->HasActiveAnimation()); | 454 EXPECT_FALSE(controller->HasActiveAnimation()); |
455 } | 455 } |
456 | 456 |
457 // Tests scheduling two animations to run together with different lengths and | 457 // Tests scheduling two animations to run together with different lengths and |
458 // another animation queued to start when the shorter animation finishes (should | 458 // another animation queued to start when the shorter animation finishes (should |
459 // wait for both to finish). | 459 // wait for both to finish). |
460 TEST(LayerAnimationControllerTest, ScheduleTogetherWithAnAnimWaiting) { | 460 TEST(LayerAnimationControllerTest, ScheduleTogetherWithAnAnimWaiting) { |
461 scoped_ptr<AnimationEventsVector> events( | 461 scoped_ptr<AnimationEventsVector> events( |
462 make_scoped_ptr(new AnimationEventsVector)); | 462 make_scoped_ptr(new AnimationEventsVector)); |
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474 1, | 474 1, |
475 Animation::Opacity)); | 475 Animation::Opacity)); |
476 controller->AddAnimation(CreateAnimation( | 476 controller->AddAnimation(CreateAnimation( |
477 scoped_ptr<AnimationCurve>( | 477 scoped_ptr<AnimationCurve>( |
478 new FakeFloatTransition(1.0, 1.f, 0.5f)).Pass(), | 478 new FakeFloatTransition(1.0, 1.f, 0.5f)).Pass(), |
479 2, | 479 2, |
480 Animation::Opacity)); | 480 Animation::Opacity)); |
481 | 481 |
482 // Animations with id 1 should both start now. | 482 // Animations with id 1 should both start now. |
483 controller->Animate(0.0); | 483 controller->Animate(0.0); |
484 controller->UpdateState(events.get()); | 484 controller->UpdateState(true, events.get()); |
485 EXPECT_TRUE(controller->HasActiveAnimation()); | 485 EXPECT_TRUE(controller->HasActiveAnimation()); |
486 EXPECT_EQ(0.f, dummy.opacity()); | 486 EXPECT_EQ(0.f, dummy.opacity()); |
487 // The opacity animation should have finished at time 1, but the group | 487 // The opacity animation should have finished at time 1, but the group |
488 // of animations with id 1 don't finish until time 2 because of the length | 488 // of animations with id 1 don't finish until time 2 because of the length |
489 // of the transform animation. | 489 // of the transform animation. |
490 controller->Animate(2.0); | 490 controller->Animate(2.0); |
491 controller->UpdateState(events.get()); | 491 controller->UpdateState(true, events.get()); |
492 // Should not have started the float transition yet. | 492 // Should not have started the float transition yet. |
493 EXPECT_TRUE(controller->HasActiveAnimation()); | 493 EXPECT_TRUE(controller->HasActiveAnimation()); |
494 EXPECT_EQ(1.f, dummy.opacity()); | 494 EXPECT_EQ(1.f, dummy.opacity()); |
495 | 495 |
496 // The second opacity animation should start at time 2 and should be done by | 496 // The second opacity animation should start at time 2 and should be done by |
497 // time 3. | 497 // time 3. |
498 controller->Animate(3.0); | 498 controller->Animate(3.0); |
499 controller->UpdateState(events.get()); | 499 controller->UpdateState(true, events.get()); |
500 EXPECT_EQ(0.5f, dummy.opacity()); | 500 EXPECT_EQ(0.5f, dummy.opacity()); |
501 EXPECT_FALSE(controller->HasActiveAnimation()); | 501 EXPECT_FALSE(controller->HasActiveAnimation()); |
502 } | 502 } |
503 | 503 |
504 // Tests scheduling an animation to start in the future. | 504 // Tests scheduling an animation to start in the future. |
505 TEST(LayerAnimationControllerTest, ScheduleAnimation) { | 505 TEST(LayerAnimationControllerTest, ScheduleAnimation) { |
506 scoped_ptr<AnimationEventsVector> events( | 506 scoped_ptr<AnimationEventsVector> events( |
507 make_scoped_ptr(new AnimationEventsVector)); | 507 make_scoped_ptr(new AnimationEventsVector)); |
508 FakeLayerAnimationValueObserver dummy; | 508 FakeLayerAnimationValueObserver dummy; |
509 scoped_refptr<LayerAnimationController> controller( | 509 scoped_refptr<LayerAnimationController> controller( |
510 LayerAnimationController::Create(0)); | 510 LayerAnimationController::Create(0)); |
511 controller->AddObserver(&dummy); | 511 controller->AddObserver(&dummy); |
512 | 512 |
513 scoped_ptr<Animation> to_add(CreateAnimation( | 513 scoped_ptr<Animation> to_add(CreateAnimation( |
514 scoped_ptr<AnimationCurve>(new FakeFloatTransition(1.0, 0.f, 1.f)).Pass(), | 514 scoped_ptr<AnimationCurve>(new FakeFloatTransition(1.0, 0.f, 1.f)).Pass(), |
515 1, | 515 1, |
516 Animation::Opacity)); | 516 Animation::Opacity)); |
517 to_add->SetRunState(Animation::WaitingForStartTime, 0); | 517 to_add->SetRunState(Animation::WaitingForStartTime, 0); |
518 to_add->set_start_time(1.f); | 518 to_add->set_start_time(1.f); |
519 controller->AddAnimation(to_add.Pass()); | 519 controller->AddAnimation(to_add.Pass()); |
520 | 520 |
521 controller->Animate(0.0); | 521 controller->Animate(0.0); |
522 controller->UpdateState(events.get()); | 522 controller->UpdateState(true, events.get()); |
523 EXPECT_TRUE(controller->HasActiveAnimation()); | 523 EXPECT_TRUE(controller->HasActiveAnimation()); |
524 EXPECT_EQ(0.f, dummy.opacity()); | 524 EXPECT_EQ(0.f, dummy.opacity()); |
525 controller->Animate(1.0); | 525 controller->Animate(1.0); |
526 controller->UpdateState(events.get()); | 526 controller->UpdateState(true, events.get()); |
527 EXPECT_TRUE(controller->HasActiveAnimation()); | 527 EXPECT_TRUE(controller->HasActiveAnimation()); |
528 EXPECT_EQ(0.f, dummy.opacity()); | 528 EXPECT_EQ(0.f, dummy.opacity()); |
529 controller->Animate(2.0); | 529 controller->Animate(2.0); |
530 controller->UpdateState(events.get()); | 530 controller->UpdateState(true, events.get()); |
531 EXPECT_EQ(1.f, dummy.opacity()); | 531 EXPECT_EQ(1.f, dummy.opacity()); |
532 EXPECT_FALSE(controller->HasActiveAnimation()); | 532 EXPECT_FALSE(controller->HasActiveAnimation()); |
533 } | 533 } |
534 | 534 |
535 // Tests scheduling an animation to start in the future that's interrupting a | 535 // Tests scheduling an animation to start in the future that's interrupting a |
536 // running animation. | 536 // running animation. |
537 TEST(LayerAnimationControllerTest, | 537 TEST(LayerAnimationControllerTest, |
538 ScheduledAnimationInterruptsRunningAnimation) { | 538 ScheduledAnimationInterruptsRunningAnimation) { |
539 scoped_ptr<AnimationEventsVector> events( | 539 scoped_ptr<AnimationEventsVector> events( |
540 make_scoped_ptr(new AnimationEventsVector)); | 540 make_scoped_ptr(new AnimationEventsVector)); |
(...skipping 11 matching lines...) Expand all Loading... |
552 scoped_ptr<AnimationCurve>( | 552 scoped_ptr<AnimationCurve>( |
553 new FakeFloatTransition(1.0, 0.5f, 0.f)).Pass(), | 553 new FakeFloatTransition(1.0, 0.5f, 0.f)).Pass(), |
554 2, | 554 2, |
555 Animation::Opacity)); | 555 Animation::Opacity)); |
556 to_add->SetRunState(Animation::WaitingForStartTime, 0); | 556 to_add->SetRunState(Animation::WaitingForStartTime, 0); |
557 to_add->set_start_time(1.f); | 557 to_add->set_start_time(1.f); |
558 controller->AddAnimation(to_add.Pass()); | 558 controller->AddAnimation(to_add.Pass()); |
559 | 559 |
560 // First 2s opacity transition should start immediately. | 560 // First 2s opacity transition should start immediately. |
561 controller->Animate(0.0); | 561 controller->Animate(0.0); |
562 controller->UpdateState(events.get()); | 562 controller->UpdateState(true, events.get()); |
563 EXPECT_TRUE(controller->HasActiveAnimation()); | 563 EXPECT_TRUE(controller->HasActiveAnimation()); |
564 EXPECT_EQ(0.f, dummy.opacity()); | 564 EXPECT_EQ(0.f, dummy.opacity()); |
565 controller->Animate(0.5); | 565 controller->Animate(0.5); |
566 controller->UpdateState(events.get()); | 566 controller->UpdateState(true, events.get()); |
567 EXPECT_TRUE(controller->HasActiveAnimation()); | 567 EXPECT_TRUE(controller->HasActiveAnimation()); |
568 EXPECT_EQ(0.25f, dummy.opacity()); | 568 EXPECT_EQ(0.25f, dummy.opacity()); |
569 controller->Animate(1.0); | 569 controller->Animate(1.0); |
570 controller->UpdateState(events.get()); | 570 controller->UpdateState(true, events.get()); |
571 EXPECT_TRUE(controller->HasActiveAnimation()); | 571 EXPECT_TRUE(controller->HasActiveAnimation()); |
572 EXPECT_EQ(0.5f, dummy.opacity()); | 572 EXPECT_EQ(0.5f, dummy.opacity()); |
573 controller->Animate(2.0); | 573 controller->Animate(2.0); |
574 controller->UpdateState(events.get()); | 574 controller->UpdateState(true, events.get()); |
575 EXPECT_EQ(0.f, dummy.opacity()); | 575 EXPECT_EQ(0.f, dummy.opacity()); |
576 EXPECT_FALSE(controller->HasActiveAnimation()); | 576 EXPECT_FALSE(controller->HasActiveAnimation()); |
577 } | 577 } |
578 | 578 |
579 // Tests scheduling an animation to start in the future that interrupts a | 579 // Tests scheduling an animation to start in the future that interrupts a |
580 // running animation and there is yet another animation queued to start later. | 580 // running animation and there is yet another animation queued to start later. |
581 TEST(LayerAnimationControllerTest, | 581 TEST(LayerAnimationControllerTest, |
582 ScheduledAnimationInterruptsRunningAnimationWithAnimInQueue) { | 582 ScheduledAnimationInterruptsRunningAnimationWithAnimInQueue) { |
583 scoped_ptr<AnimationEventsVector> events( | 583 scoped_ptr<AnimationEventsVector> events( |
584 make_scoped_ptr(new AnimationEventsVector)); | 584 make_scoped_ptr(new AnimationEventsVector)); |
(...skipping 17 matching lines...) Expand all Loading... |
602 controller->AddAnimation(to_add.Pass()); | 602 controller->AddAnimation(to_add.Pass()); |
603 | 603 |
604 controller->AddAnimation(CreateAnimation( | 604 controller->AddAnimation(CreateAnimation( |
605 scoped_ptr<AnimationCurve>( | 605 scoped_ptr<AnimationCurve>( |
606 new FakeFloatTransition(1.0, 0.f, 0.75f)).Pass(), | 606 new FakeFloatTransition(1.0, 0.f, 0.75f)).Pass(), |
607 3, | 607 3, |
608 Animation::Opacity)); | 608 Animation::Opacity)); |
609 | 609 |
610 // First 2s opacity transition should start immediately. | 610 // First 2s opacity transition should start immediately. |
611 controller->Animate(0.0); | 611 controller->Animate(0.0); |
612 controller->UpdateState(events.get()); | 612 controller->UpdateState(true, events.get()); |
613 EXPECT_TRUE(controller->HasActiveAnimation()); | 613 EXPECT_TRUE(controller->HasActiveAnimation()); |
614 EXPECT_EQ(0.f, dummy.opacity()); | 614 EXPECT_EQ(0.f, dummy.opacity()); |
615 controller->Animate(0.5); | 615 controller->Animate(0.5); |
616 controller->UpdateState(events.get()); | 616 controller->UpdateState(true, events.get()); |
617 EXPECT_TRUE(controller->HasActiveAnimation()); | 617 EXPECT_TRUE(controller->HasActiveAnimation()); |
618 EXPECT_EQ(0.25f, dummy.opacity()); | 618 EXPECT_EQ(0.25f, dummy.opacity()); |
619 EXPECT_TRUE(controller->HasActiveAnimation()); | 619 EXPECT_TRUE(controller->HasActiveAnimation()); |
620 controller->Animate(1.0); | 620 controller->Animate(1.0); |
621 controller->UpdateState(events.get()); | 621 controller->UpdateState(true, events.get()); |
622 EXPECT_TRUE(controller->HasActiveAnimation()); | 622 EXPECT_TRUE(controller->HasActiveAnimation()); |
623 EXPECT_EQ(0.5f, dummy.opacity()); | 623 EXPECT_EQ(0.5f, dummy.opacity()); |
624 controller->Animate(3.0); | 624 controller->Animate(3.0); |
625 controller->UpdateState(events.get()); | 625 controller->UpdateState(true, events.get()); |
626 EXPECT_TRUE(controller->HasActiveAnimation()); | 626 EXPECT_TRUE(controller->HasActiveAnimation()); |
627 EXPECT_EQ(0.f, dummy.opacity()); | 627 EXPECT_EQ(0.f, dummy.opacity()); |
628 controller->Animate(4.0); | 628 controller->Animate(4.0); |
629 controller->UpdateState(events.get()); | 629 controller->UpdateState(true, events.get()); |
630 EXPECT_EQ(0.75f, dummy.opacity()); | 630 EXPECT_EQ(0.75f, dummy.opacity()); |
631 EXPECT_FALSE(controller->HasActiveAnimation()); | 631 EXPECT_FALSE(controller->HasActiveAnimation()); |
632 } | 632 } |
633 | 633 |
634 // Test that a looping animation loops and for the correct number of iterations. | 634 // Test that a looping animation loops and for the correct number of iterations. |
635 TEST(LayerAnimationControllerTest, TrivialLooping) { | 635 TEST(LayerAnimationControllerTest, TrivialLooping) { |
636 scoped_ptr<AnimationEventsVector> events( | 636 scoped_ptr<AnimationEventsVector> events( |
637 make_scoped_ptr(new AnimationEventsVector)); | 637 make_scoped_ptr(new AnimationEventsVector)); |
638 FakeLayerAnimationValueObserver dummy; | 638 FakeLayerAnimationValueObserver dummy; |
639 scoped_refptr<LayerAnimationController> controller( | 639 scoped_refptr<LayerAnimationController> controller( |
640 LayerAnimationController::Create(0)); | 640 LayerAnimationController::Create(0)); |
641 controller->AddObserver(&dummy); | 641 controller->AddObserver(&dummy); |
642 | 642 |
643 scoped_ptr<Animation> to_add(CreateAnimation( | 643 scoped_ptr<Animation> to_add(CreateAnimation( |
644 scoped_ptr<AnimationCurve>(new FakeFloatTransition(1.0, 0.f, 1.f)).Pass(), | 644 scoped_ptr<AnimationCurve>(new FakeFloatTransition(1.0, 0.f, 1.f)).Pass(), |
645 1, | 645 1, |
646 Animation::Opacity)); | 646 Animation::Opacity)); |
647 to_add->set_iterations(3); | 647 to_add->set_iterations(3); |
648 controller->AddAnimation(to_add.Pass()); | 648 controller->AddAnimation(to_add.Pass()); |
649 | 649 |
650 controller->Animate(0.0); | 650 controller->Animate(0.0); |
651 controller->UpdateState(events.get()); | 651 controller->UpdateState(true, events.get()); |
652 EXPECT_TRUE(controller->HasActiveAnimation()); | 652 EXPECT_TRUE(controller->HasActiveAnimation()); |
653 EXPECT_EQ(0.f, dummy.opacity()); | 653 EXPECT_EQ(0.f, dummy.opacity()); |
654 controller->Animate(1.25); | 654 controller->Animate(1.25); |
655 controller->UpdateState(events.get()); | 655 controller->UpdateState(true, events.get()); |
656 EXPECT_TRUE(controller->HasActiveAnimation()); | 656 EXPECT_TRUE(controller->HasActiveAnimation()); |
657 EXPECT_EQ(0.25f, dummy.opacity()); | 657 EXPECT_EQ(0.25f, dummy.opacity()); |
658 controller->Animate(1.75); | 658 controller->Animate(1.75); |
659 controller->UpdateState(events.get()); | 659 controller->UpdateState(true, events.get()); |
660 EXPECT_TRUE(controller->HasActiveAnimation()); | 660 EXPECT_TRUE(controller->HasActiveAnimation()); |
661 EXPECT_EQ(0.75f, dummy.opacity()); | 661 EXPECT_EQ(0.75f, dummy.opacity()); |
662 controller->Animate(2.25); | 662 controller->Animate(2.25); |
663 controller->UpdateState(events.get()); | 663 controller->UpdateState(true, events.get()); |
664 EXPECT_TRUE(controller->HasActiveAnimation()); | 664 EXPECT_TRUE(controller->HasActiveAnimation()); |
665 EXPECT_EQ(0.25f, dummy.opacity()); | 665 EXPECT_EQ(0.25f, dummy.opacity()); |
666 controller->Animate(2.75); | 666 controller->Animate(2.75); |
667 controller->UpdateState(events.get()); | 667 controller->UpdateState(true, events.get()); |
668 EXPECT_TRUE(controller->HasActiveAnimation()); | 668 EXPECT_TRUE(controller->HasActiveAnimation()); |
669 EXPECT_EQ(0.75f, dummy.opacity()); | 669 EXPECT_EQ(0.75f, dummy.opacity()); |
670 controller->Animate(3.0); | 670 controller->Animate(3.0); |
671 controller->UpdateState(events.get()); | 671 controller->UpdateState(true, events.get()); |
672 EXPECT_FALSE(controller->HasActiveAnimation()); | 672 EXPECT_FALSE(controller->HasActiveAnimation()); |
673 EXPECT_EQ(1.f, dummy.opacity()); | 673 EXPECT_EQ(1.f, dummy.opacity()); |
674 | 674 |
675 // Just be extra sure. | 675 // Just be extra sure. |
676 controller->Animate(4.0); | 676 controller->Animate(4.0); |
677 controller->UpdateState(events.get()); | 677 controller->UpdateState(true, events.get()); |
678 EXPECT_EQ(1.f, dummy.opacity()); | 678 EXPECT_EQ(1.f, dummy.opacity()); |
679 } | 679 } |
680 | 680 |
681 // Test that an infinitely looping animation does indeed go until aborted. | 681 // Test that an infinitely looping animation does indeed go until aborted. |
682 TEST(LayerAnimationControllerTest, InfiniteLooping) { | 682 TEST(LayerAnimationControllerTest, InfiniteLooping) { |
683 scoped_ptr<AnimationEventsVector> events( | 683 scoped_ptr<AnimationEventsVector> events( |
684 make_scoped_ptr(new AnimationEventsVector)); | 684 make_scoped_ptr(new AnimationEventsVector)); |
685 FakeLayerAnimationValueObserver dummy; | 685 FakeLayerAnimationValueObserver dummy; |
686 scoped_refptr<LayerAnimationController> controller( | 686 scoped_refptr<LayerAnimationController> controller( |
687 LayerAnimationController::Create(0)); | 687 LayerAnimationController::Create(0)); |
688 controller->AddObserver(&dummy); | 688 controller->AddObserver(&dummy); |
689 | 689 |
690 const int id = 1; | 690 const int id = 1; |
691 scoped_ptr<Animation> to_add(CreateAnimation( | 691 scoped_ptr<Animation> to_add(CreateAnimation( |
692 scoped_ptr<AnimationCurve>(new FakeFloatTransition(1.0, 0.f, 1.f)).Pass(), | 692 scoped_ptr<AnimationCurve>(new FakeFloatTransition(1.0, 0.f, 1.f)).Pass(), |
693 id, | 693 id, |
694 Animation::Opacity)); | 694 Animation::Opacity)); |
695 to_add->set_iterations(-1); | 695 to_add->set_iterations(-1); |
696 controller->AddAnimation(to_add.Pass()); | 696 controller->AddAnimation(to_add.Pass()); |
697 | 697 |
698 controller->Animate(0.0); | 698 controller->Animate(0.0); |
699 controller->UpdateState(events.get()); | 699 controller->UpdateState(true, events.get()); |
700 EXPECT_TRUE(controller->HasActiveAnimation()); | 700 EXPECT_TRUE(controller->HasActiveAnimation()); |
701 EXPECT_EQ(0.f, dummy.opacity()); | 701 EXPECT_EQ(0.f, dummy.opacity()); |
702 controller->Animate(1.25); | 702 controller->Animate(1.25); |
703 controller->UpdateState(events.get()); | 703 controller->UpdateState(true, events.get()); |
704 EXPECT_TRUE(controller->HasActiveAnimation()); | 704 EXPECT_TRUE(controller->HasActiveAnimation()); |
705 EXPECT_EQ(0.25f, dummy.opacity()); | 705 EXPECT_EQ(0.25f, dummy.opacity()); |
706 controller->Animate(1.75); | 706 controller->Animate(1.75); |
707 controller->UpdateState(events.get()); | 707 controller->UpdateState(true, events.get()); |
708 EXPECT_TRUE(controller->HasActiveAnimation()); | 708 EXPECT_TRUE(controller->HasActiveAnimation()); |
709 EXPECT_EQ(0.75f, dummy.opacity()); | 709 EXPECT_EQ(0.75f, dummy.opacity()); |
710 | 710 |
711 controller->Animate(1073741824.25); | 711 controller->Animate(1073741824.25); |
712 controller->UpdateState(events.get()); | 712 controller->UpdateState(true, events.get()); |
713 EXPECT_TRUE(controller->HasActiveAnimation()); | 713 EXPECT_TRUE(controller->HasActiveAnimation()); |
714 EXPECT_EQ(0.25f, dummy.opacity()); | 714 EXPECT_EQ(0.25f, dummy.opacity()); |
715 controller->Animate(1073741824.75); | 715 controller->Animate(1073741824.75); |
716 controller->UpdateState(events.get()); | 716 controller->UpdateState(true, events.get()); |
717 EXPECT_TRUE(controller->HasActiveAnimation()); | 717 EXPECT_TRUE(controller->HasActiveAnimation()); |
718 EXPECT_EQ(0.75f, dummy.opacity()); | 718 EXPECT_EQ(0.75f, dummy.opacity()); |
719 | 719 |
720 EXPECT_TRUE(controller->GetAnimation(id, Animation::Opacity)); | 720 EXPECT_TRUE(controller->GetAnimation(id, Animation::Opacity)); |
721 controller->GetAnimation(id, Animation::Opacity)->SetRunState( | 721 controller->GetAnimation(id, Animation::Opacity)->SetRunState( |
722 Animation::Aborted, 0.75); | 722 Animation::Aborted, 0.75); |
723 EXPECT_FALSE(controller->HasActiveAnimation()); | 723 EXPECT_FALSE(controller->HasActiveAnimation()); |
724 EXPECT_EQ(0.75f, dummy.opacity()); | 724 EXPECT_EQ(0.75f, dummy.opacity()); |
725 } | 725 } |
726 | 726 |
727 // Test that pausing and resuming work as expected. | 727 // Test that pausing and resuming work as expected. |
728 TEST(LayerAnimationControllerTest, PauseResume) { | 728 TEST(LayerAnimationControllerTest, PauseResume) { |
729 scoped_ptr<AnimationEventsVector> events( | 729 scoped_ptr<AnimationEventsVector> events( |
730 make_scoped_ptr(new AnimationEventsVector)); | 730 make_scoped_ptr(new AnimationEventsVector)); |
731 FakeLayerAnimationValueObserver dummy; | 731 FakeLayerAnimationValueObserver dummy; |
732 scoped_refptr<LayerAnimationController> controller( | 732 scoped_refptr<LayerAnimationController> controller( |
733 LayerAnimationController::Create(0)); | 733 LayerAnimationController::Create(0)); |
734 controller->AddObserver(&dummy); | 734 controller->AddObserver(&dummy); |
735 | 735 |
736 const int id = 1; | 736 const int id = 1; |
737 controller->AddAnimation(CreateAnimation( | 737 controller->AddAnimation(CreateAnimation( |
738 scoped_ptr<AnimationCurve>(new FakeFloatTransition(1.0, 0.f, 1.f)).Pass(), | 738 scoped_ptr<AnimationCurve>(new FakeFloatTransition(1.0, 0.f, 1.f)).Pass(), |
739 id, | 739 id, |
740 Animation::Opacity)); | 740 Animation::Opacity)); |
741 | 741 |
742 controller->Animate(0.0); | 742 controller->Animate(0.0); |
743 controller->UpdateState(events.get()); | 743 controller->UpdateState(true, events.get()); |
744 EXPECT_TRUE(controller->HasActiveAnimation()); | 744 EXPECT_TRUE(controller->HasActiveAnimation()); |
745 EXPECT_EQ(0.f, dummy.opacity()); | 745 EXPECT_EQ(0.f, dummy.opacity()); |
746 controller->Animate(0.5); | 746 controller->Animate(0.5); |
747 controller->UpdateState(events.get()); | 747 controller->UpdateState(true, events.get()); |
748 EXPECT_TRUE(controller->HasActiveAnimation()); | 748 EXPECT_TRUE(controller->HasActiveAnimation()); |
749 EXPECT_EQ(0.5f, dummy.opacity()); | 749 EXPECT_EQ(0.5f, dummy.opacity()); |
750 | 750 |
751 EXPECT_TRUE(controller->GetAnimation(id, Animation::Opacity)); | 751 EXPECT_TRUE(controller->GetAnimation(id, Animation::Opacity)); |
752 controller->GetAnimation(id, Animation::Opacity)->SetRunState( | 752 controller->GetAnimation(id, Animation::Opacity)->SetRunState( |
753 Animation::Paused, 0.5); | 753 Animation::Paused, 0.5); |
754 | 754 |
755 controller->Animate(1024); | 755 controller->Animate(1024); |
756 controller->UpdateState(events.get()); | 756 controller->UpdateState(true, events.get()); |
757 EXPECT_TRUE(controller->HasActiveAnimation()); | 757 EXPECT_TRUE(controller->HasActiveAnimation()); |
758 EXPECT_EQ(0.5f, dummy.opacity()); | 758 EXPECT_EQ(0.5f, dummy.opacity()); |
759 | 759 |
760 EXPECT_TRUE(controller->GetAnimation(id, Animation::Opacity)); | 760 EXPECT_TRUE(controller->GetAnimation(id, Animation::Opacity)); |
761 controller->GetAnimation(id, Animation::Opacity)->SetRunState( | 761 controller->GetAnimation(id, Animation::Opacity)->SetRunState( |
762 Animation::Running, 1024); | 762 Animation::Running, 1024); |
763 | 763 |
764 controller->Animate(1024.25); | 764 controller->Animate(1024.25); |
765 controller->UpdateState(events.get()); | 765 controller->UpdateState(true, events.get()); |
766 EXPECT_TRUE(controller->HasActiveAnimation()); | 766 EXPECT_TRUE(controller->HasActiveAnimation()); |
767 EXPECT_EQ(0.75f, dummy.opacity()); | 767 EXPECT_EQ(0.75f, dummy.opacity()); |
768 controller->Animate(1024.5); | 768 controller->Animate(1024.5); |
769 controller->UpdateState(events.get()); | 769 controller->UpdateState(true, events.get()); |
770 EXPECT_FALSE(controller->HasActiveAnimation()); | 770 EXPECT_FALSE(controller->HasActiveAnimation()); |
771 EXPECT_EQ(1.f, dummy.opacity()); | 771 EXPECT_EQ(1.f, dummy.opacity()); |
772 } | 772 } |
773 | 773 |
774 TEST(LayerAnimationControllerTest, AbortAGroupedAnimation) { | 774 TEST(LayerAnimationControllerTest, AbortAGroupedAnimation) { |
775 scoped_ptr<AnimationEventsVector> events( | 775 scoped_ptr<AnimationEventsVector> events( |
776 make_scoped_ptr(new AnimationEventsVector)); | 776 make_scoped_ptr(new AnimationEventsVector)); |
777 FakeLayerAnimationValueObserver dummy; | 777 FakeLayerAnimationValueObserver dummy; |
778 scoped_refptr<LayerAnimationController> controller( | 778 scoped_refptr<LayerAnimationController> controller( |
779 LayerAnimationController::Create(0)); | 779 LayerAnimationController::Create(0)); |
780 controller->AddObserver(&dummy); | 780 controller->AddObserver(&dummy); |
781 | 781 |
782 const int id = 1; | 782 const int id = 1; |
783 controller->AddAnimation(CreateAnimation( | 783 controller->AddAnimation(CreateAnimation( |
784 scoped_ptr<AnimationCurve>(new FakeTransformTransition(1)).Pass(), | 784 scoped_ptr<AnimationCurve>(new FakeTransformTransition(1)).Pass(), |
785 id, | 785 id, |
786 Animation::Transform)); | 786 Animation::Transform)); |
787 controller->AddAnimation(CreateAnimation( | 787 controller->AddAnimation(CreateAnimation( |
788 scoped_ptr<AnimationCurve>(new FakeFloatTransition(2.0, 0.f, 1.f)).Pass(), | 788 scoped_ptr<AnimationCurve>(new FakeFloatTransition(2.0, 0.f, 1.f)).Pass(), |
789 id, | 789 id, |
790 Animation::Opacity)); | 790 Animation::Opacity)); |
791 controller->AddAnimation(CreateAnimation( | 791 controller->AddAnimation(CreateAnimation( |
792 scoped_ptr<AnimationCurve>( | 792 scoped_ptr<AnimationCurve>( |
793 new FakeFloatTransition(1.0, 1.f, 0.75f)).Pass(), | 793 new FakeFloatTransition(1.0, 1.f, 0.75f)).Pass(), |
794 2, | 794 2, |
795 Animation::Opacity)); | 795 Animation::Opacity)); |
796 | 796 |
797 controller->Animate(0.0); | 797 controller->Animate(0.0); |
798 controller->UpdateState(events.get()); | 798 controller->UpdateState(true, events.get()); |
799 EXPECT_TRUE(controller->HasActiveAnimation()); | 799 EXPECT_TRUE(controller->HasActiveAnimation()); |
800 EXPECT_EQ(0.f, dummy.opacity()); | 800 EXPECT_EQ(0.f, dummy.opacity()); |
801 controller->Animate(1.0); | 801 controller->Animate(1.0); |
802 controller->UpdateState(events.get()); | 802 controller->UpdateState(true, events.get()); |
803 EXPECT_TRUE(controller->HasActiveAnimation()); | 803 EXPECT_TRUE(controller->HasActiveAnimation()); |
804 EXPECT_EQ(0.5f, dummy.opacity()); | 804 EXPECT_EQ(0.5f, dummy.opacity()); |
805 | 805 |
806 EXPECT_TRUE(controller->GetAnimation(id, Animation::Opacity)); | 806 EXPECT_TRUE(controller->GetAnimation(id, Animation::Opacity)); |
807 controller->GetAnimation(id, Animation::Opacity)->SetRunState( | 807 controller->GetAnimation(id, Animation::Opacity)->SetRunState( |
808 Animation::Aborted, 1); | 808 Animation::Aborted, 1); |
809 controller->Animate(1.0); | 809 controller->Animate(1.0); |
810 controller->UpdateState(events.get()); | 810 controller->UpdateState(true, events.get()); |
811 EXPECT_TRUE(controller->HasActiveAnimation()); | 811 EXPECT_TRUE(controller->HasActiveAnimation()); |
812 EXPECT_EQ(1.f, dummy.opacity()); | 812 EXPECT_EQ(1.f, dummy.opacity()); |
813 controller->Animate(2.0); | 813 controller->Animate(2.0); |
814 controller->UpdateState(events.get()); | 814 controller->UpdateState(true, events.get()); |
815 EXPECT_TRUE(!controller->HasActiveAnimation()); | 815 EXPECT_TRUE(!controller->HasActiveAnimation()); |
816 EXPECT_EQ(0.75f, dummy.opacity()); | 816 EXPECT_EQ(0.75f, dummy.opacity()); |
817 } | 817 } |
818 | 818 |
819 TEST(LayerAnimationControllerTest, ForceSyncWhenSynchronizedStartTimeNeeded) { | 819 TEST(LayerAnimationControllerTest, ForceSyncWhenSynchronizedStartTimeNeeded) { |
820 FakeLayerAnimationValueObserver dummy_impl; | 820 FakeLayerAnimationValueObserver dummy_impl; |
821 scoped_refptr<LayerAnimationController> controller_impl( | 821 scoped_refptr<LayerAnimationController> controller_impl( |
822 LayerAnimationController::Create(0)); | 822 LayerAnimationController::Create(0)); |
823 controller_impl->AddObserver(&dummy_impl); | 823 controller_impl->AddObserver(&dummy_impl); |
824 scoped_ptr<AnimationEventsVector> events( | 824 scoped_ptr<AnimationEventsVector> events( |
825 make_scoped_ptr(new AnimationEventsVector)); | 825 make_scoped_ptr(new AnimationEventsVector)); |
826 FakeLayerAnimationValueObserver dummy; | 826 FakeLayerAnimationValueObserver dummy; |
827 scoped_refptr<LayerAnimationController> controller( | 827 scoped_refptr<LayerAnimationController> controller( |
828 LayerAnimationController::Create(0)); | 828 LayerAnimationController::Create(0)); |
829 controller->AddObserver(&dummy); | 829 controller->AddObserver(&dummy); |
830 | 830 |
831 scoped_ptr<Animation> to_add(CreateAnimation( | 831 scoped_ptr<Animation> to_add(CreateAnimation( |
832 scoped_ptr<AnimationCurve>(new FakeFloatTransition(2.0, 0.f, 1.f)).Pass(), | 832 scoped_ptr<AnimationCurve>(new FakeFloatTransition(2.0, 0.f, 1.f)).Pass(), |
833 0, | 833 0, |
834 Animation::Opacity)); | 834 Animation::Opacity)); |
835 to_add->set_needs_synchronized_start_time(true); | 835 to_add->set_needs_synchronized_start_time(true); |
836 controller->AddAnimation(to_add.Pass()); | 836 controller->AddAnimation(to_add.Pass()); |
837 | 837 |
838 controller->Animate(0.0); | 838 controller->Animate(0.0); |
839 controller->UpdateState(events.get()); | 839 controller->UpdateState(true, events.get()); |
840 EXPECT_TRUE(controller->HasActiveAnimation()); | 840 EXPECT_TRUE(controller->HasActiveAnimation()); |
841 Animation* active_animation = controller->GetAnimation(0, Animation::Opacity); | 841 Animation* active_animation = controller->GetAnimation(0, Animation::Opacity); |
842 EXPECT_TRUE(active_animation); | 842 EXPECT_TRUE(active_animation); |
843 EXPECT_TRUE(active_animation->needs_synchronized_start_time()); | 843 EXPECT_TRUE(active_animation->needs_synchronized_start_time()); |
844 | 844 |
845 controller->set_force_sync(); | 845 controller->set_force_sync(); |
846 | 846 |
847 controller->PushAnimationUpdatesTo(controller_impl.get()); | 847 controller->PushAnimationUpdatesTo(controller_impl.get()); |
848 | 848 |
849 active_animation = controller_impl->GetAnimation(0, Animation::Opacity); | 849 active_animation = controller_impl->GetAnimation(0, Animation::Opacity); |
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860 scoped_refptr<LayerAnimationController> controller( | 860 scoped_refptr<LayerAnimationController> controller( |
861 LayerAnimationController::Create(0)); | 861 LayerAnimationController::Create(0)); |
862 controller->AddObserver(&dummy); | 862 controller->AddObserver(&dummy); |
863 | 863 |
864 controller->AddAnimation(CreateAnimation( | 864 controller->AddAnimation(CreateAnimation( |
865 scoped_ptr<AnimationCurve>(new FakeTransformTransition(1)).Pass(), | 865 scoped_ptr<AnimationCurve>(new FakeTransformTransition(1)).Pass(), |
866 1, | 866 1, |
867 Animation::Transform)); | 867 Animation::Transform)); |
868 | 868 |
869 controller->Animate(0.0); | 869 controller->Animate(0.0); |
870 controller->UpdateState(events.get()); | 870 controller->UpdateState(true, events.get()); |
871 | 871 |
872 controller->AddAnimation(CreateAnimation( | 872 controller->AddAnimation(CreateAnimation( |
873 scoped_ptr<AnimationCurve>(new FakeFloatTransition(1.0, 0.f, 1.f)).Pass(), | 873 scoped_ptr<AnimationCurve>(new FakeFloatTransition(1.0, 0.f, 1.f)).Pass(), |
874 2, | 874 2, |
875 Animation::Opacity)); | 875 Animation::Opacity)); |
876 | 876 |
877 // Animate but don't UpdateState. | 877 // Animate but don't UpdateState. |
878 controller->Animate(1.0); | 878 controller->Animate(1.0); |
879 | 879 |
880 controller->Animate(2.0); | 880 controller->Animate(2.0); |
881 events.reset(new AnimationEventsVector); | 881 events.reset(new AnimationEventsVector); |
882 controller->UpdateState(events.get()); | 882 controller->UpdateState(true, events.get()); |
883 | 883 |
884 // Should have one Started event and one Finished event. | 884 // Should have one Started event and one Finished event. |
885 EXPECT_EQ(2u, events->size()); | 885 EXPECT_EQ(2u, events->size()); |
886 EXPECT_NE((*events)[0].type, (*events)[1].type); | 886 EXPECT_NE((*events)[0].type, (*events)[1].type); |
887 | 887 |
888 // The float transition should still be at its starting point. | 888 // The float transition should still be at its starting point. |
889 EXPECT_TRUE(controller->HasActiveAnimation()); | 889 EXPECT_TRUE(controller->HasActiveAnimation()); |
890 EXPECT_EQ(0.f, dummy.opacity()); | 890 EXPECT_EQ(0.f, dummy.opacity()); |
891 | 891 |
892 controller->Animate(3.0); | 892 controller->Animate(3.0); |
893 controller->UpdateState(events.get()); | 893 controller->UpdateState(true, events.get()); |
894 | 894 |
895 // The float tranisition should now be done. | 895 // The float tranisition should now be done. |
896 EXPECT_EQ(1.f, dummy.opacity()); | 896 EXPECT_EQ(1.f, dummy.opacity()); |
897 EXPECT_FALSE(controller->HasActiveAnimation()); | 897 EXPECT_FALSE(controller->HasActiveAnimation()); |
898 } | 898 } |
899 | 899 |
900 } // namespace | 900 } // namespace |
901 } // namespace cc | 901 } // namespace cc |
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