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1 /* | 1 /* |
2 * Copyright (C) 2010, Google Inc. All rights reserved. | 2 * Copyright (C) 2010, Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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28 #include "bindings/core/v8/ScriptPromise.h" | 28 #include "bindings/core/v8/ScriptPromise.h" |
29 #include "bindings/core/v8/ScriptPromiseResolver.h" | 29 #include "bindings/core/v8/ScriptPromiseResolver.h" |
30 #include "core/dom/ActiveDOMObject.h" | 30 #include "core/dom/ActiveDOMObject.h" |
31 #include "core/dom/DOMTypedArray.h" | 31 #include "core/dom/DOMTypedArray.h" |
32 #include "core/events/EventListener.h" | 32 #include "core/events/EventListener.h" |
33 #include "modules/EventTargetModules.h" | 33 #include "modules/EventTargetModules.h" |
34 #include "modules/ModulesExport.h" | 34 #include "modules/ModulesExport.h" |
35 #include "modules/webaudio/AsyncAudioDecoder.h" | 35 #include "modules/webaudio/AsyncAudioDecoder.h" |
36 #include "modules/webaudio/AudioDestinationNode.h" | 36 #include "modules/webaudio/AudioDestinationNode.h" |
37 #include "modules/webaudio/DeferredTaskHandler.h" | 37 #include "modules/webaudio/DeferredTaskHandler.h" |
| 38 #include "modules/webaudio/IIRFilterNode.h" |
38 #include "platform/audio/AudioBus.h" | 39 #include "platform/audio/AudioBus.h" |
39 #include "platform/heap/Handle.h" | 40 #include "platform/heap/Handle.h" |
40 #include "wtf/HashSet.h" | 41 #include "wtf/HashSet.h" |
41 #include "wtf/MainThread.h" | 42 #include "wtf/MainThread.h" |
42 #include "wtf/RefPtr.h" | 43 #include "wtf/RefPtr.h" |
43 #include "wtf/Threading.h" | 44 #include "wtf/Threading.h" |
44 #include "wtf/Vector.h" | 45 #include "wtf/Vector.h" |
45 | 46 |
46 namespace blink { | 47 namespace blink { |
47 | 48 |
48 class AnalyserNode; | 49 class AnalyserNode; |
49 class AudioBuffer; | 50 class AudioBuffer; |
50 class AudioBufferCallback; | 51 class AudioBufferCallback; |
51 class AudioBufferSourceNode; | 52 class AudioBufferSourceNode; |
52 class AudioListener; | 53 class AudioListener; |
53 class AudioSummingJunction; | 54 class AudioSummingJunction; |
54 class BiquadFilterNode; | 55 class BiquadFilterNode; |
55 class ChannelMergerNode; | 56 class ChannelMergerNode; |
56 class ChannelSplitterNode; | 57 class ChannelSplitterNode; |
57 class ConvolverNode; | 58 class ConvolverNode; |
58 class DelayNode; | 59 class DelayNode; |
59 class Dictionary; | 60 class Dictionary; |
60 class Document; | 61 class Document; |
61 class DynamicsCompressorNode; | 62 class DynamicsCompressorNode; |
62 class ExceptionState; | 63 class ExceptionState; |
63 class GainNode; | 64 class GainNode; |
64 class HTMLMediaElement; | 65 class HTMLMediaElement; |
| 66 class IIRFilterNode; |
65 class MediaElementAudioSourceNode; | 67 class MediaElementAudioSourceNode; |
66 class MediaStreamAudioDestinationNode; | 68 class MediaStreamAudioDestinationNode; |
67 class MediaStreamAudioSourceNode; | 69 class MediaStreamAudioSourceNode; |
68 class OscillatorNode; | 70 class OscillatorNode; |
69 class PannerNode; | 71 class PannerNode; |
70 class PeriodicWave; | 72 class PeriodicWave; |
71 class ScriptProcessorNode; | 73 class ScriptProcessorNode; |
72 class ScriptPromiseResolver; | 74 class ScriptPromiseResolver; |
73 class ScriptState; | 75 class ScriptState; |
74 class SecurityOrigin; | 76 class SecurityOrigin; |
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164 PeriodicWave* createPeriodicWave(DOMFloat32Array* real, DOMFloat32Array* ima
g, ExceptionState&); | 166 PeriodicWave* createPeriodicWave(DOMFloat32Array* real, DOMFloat32Array* ima
g, ExceptionState&); |
165 PeriodicWave* createPeriodicWave(DOMFloat32Array* real, DOMFloat32Array* ima
g, const Dictionary&, ExceptionState&); | 167 PeriodicWave* createPeriodicWave(DOMFloat32Array* real, DOMFloat32Array* ima
g, const Dictionary&, ExceptionState&); |
166 | 168 |
167 // Close | 169 // Close |
168 virtual ScriptPromise closeContext(ScriptState*) = 0; | 170 virtual ScriptPromise closeContext(ScriptState*) = 0; |
169 | 171 |
170 // Suspend/Resume | 172 // Suspend/Resume |
171 virtual ScriptPromise suspendContext(ScriptState*) = 0; | 173 virtual ScriptPromise suspendContext(ScriptState*) = 0; |
172 virtual ScriptPromise resumeContext(ScriptState*) = 0; | 174 virtual ScriptPromise resumeContext(ScriptState*) = 0; |
173 | 175 |
| 176 // IIRFilter |
| 177 IIRFilterNode* createIIRFilter(Vector<float> feedforwardCoef, Vector<float>
feedbackCoef, |
| 178 ExceptionState&); |
| 179 |
174 // When a source node has started processing and needs to be protected, | 180 // When a source node has started processing and needs to be protected, |
175 // this method tells the context to protect the node. | 181 // this method tells the context to protect the node. |
176 // | 182 // |
177 // The context itself keeps a reference to all source nodes. The source | 183 // The context itself keeps a reference to all source nodes. The source |
178 // nodes, then reference all nodes they're connected to. In turn, these | 184 // nodes, then reference all nodes they're connected to. In turn, these |
179 // nodes reference all nodes they're connected to. All nodes are ultimately | 185 // nodes reference all nodes they're connected to. All nodes are ultimately |
180 // connected to the AudioDestinationNode. When the context release a source | 186 // connected to the AudioDestinationNode. When the context release a source |
181 // node, it will be deactivated from the rendering graph along with all | 187 // node, it will be deactivated from the rendering graph along with all |
182 // other nodes it is uniquely connected to. | 188 // other nodes it is uniquely connected to. |
183 void notifySourceNodeStartedProcessing(AudioNode*); | 189 void notifySourceNodeStartedProcessing(AudioNode*); |
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317 void handleStoppableSourceNodes(); | 323 void handleStoppableSourceNodes(); |
318 | 324 |
319 // This is considering 32 is large enough for multiple channels audio. | 325 // This is considering 32 is large enough for multiple channels audio. |
320 // It is somewhat arbitrary and could be increased if necessary. | 326 // It is somewhat arbitrary and could be increased if necessary. |
321 enum { MaxNumberOfChannels = 32 }; | 327 enum { MaxNumberOfChannels = 32 }; |
322 }; | 328 }; |
323 | 329 |
324 } // namespace blink | 330 } // namespace blink |
325 | 331 |
326 #endif // AbstractAudioContext_h | 332 #endif // AbstractAudioContext_h |
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