Index: content/renderer/media/audio_repetition_detector.cc |
diff --git a/content/renderer/media/audio_repetition_detector.cc b/content/renderer/media/audio_repetition_detector.cc |
new file mode 100644 |
index 0000000000000000000000000000000000000000..17b74992b2a1a108b17652d6d4afc9523c103add |
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+++ b/content/renderer/media/audio_repetition_detector.cc |
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+// Copyright 2015 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#include "content/renderer/media/audio_repetition_detector.h" |
+ |
+#include "base/logging.h" |
+#include "base/macros.h" |
+ |
+namespace { |
+ |
+const float EPSILON = 4.0f / 32768.0f; |
+ |
+} // namespace |
+ |
+namespace content { |
+ |
+AudioRepetitionDetector::AudioRepetitionDetector( |
+ int min_length_ms, size_t max_frames, |
+ const std::vector<int>& look_back_times, |
+ const RepetitionCallback& repetition_callback) |
+ : max_look_back_ms_(0), |
+ min_length_ms_(min_length_ms), |
+ sample_rate_(0), |
+ buffer_size_frames_(0), |
+ buffer_end_index_(0), |
+ max_frames_(max_frames), |
+ repetition_callback_(repetition_callback) { |
+ DCHECK(main_thread_checker_.CalledOnValidThread()); |
+ processing_thread_checker_.DetachFromThread(); |
+ |
+ // Avoid duplications in |look_back_times| if any. |
+ std::vector<int> temp(look_back_times); |
+ std::sort(temp.begin(), temp.end()); |
+ temp.erase(std::unique(temp.begin(), temp.end()), temp.end()); |
+ |
+ max_look_back_ms_ = temp.back(); |
+ for (int look_back : temp) |
+ states_.push_back(new State(look_back)); |
+} |
+ |
+AudioRepetitionDetector::~AudioRepetitionDetector() { |
+ DCHECK(main_thread_checker_.CalledOnValidThread()); |
+} |
+ |
+void AudioRepetitionDetector::Detect(const float* data, size_t num_frames, |
+ size_t num_channels, int sample_rate) { |
+ DCHECK(processing_thread_checker_.CalledOnValidThread()); |
+ DCHECK(!states_.empty()); |
+ |
+ if (num_channels != num_channels_ || sample_rate != sample_rate_) |
+ Reset(num_channels, sample_rate); |
+ |
+ // The maximum number of frames |audio_buffer_| can take in is |max_frames_|. |
+ // Therefore, input data with larger frames needs be divided into chunks. |
+ const size_t chunk_size = max_frames_ * num_channels; |
+ while (num_frames > max_frames_) { |
+ Detect(data, max_frames_, num_channels, sample_rate); |
+ data += chunk_size; |
+ num_frames -= max_frames_; |
+ } |
+ |
+ if (num_frames == 0) |
+ return; |
+ |
+ AddFramesToBuffer(data, num_frames); |
+ |
+ for (size_t idx = num_frames; idx > 0; --idx, data += num_channels) { |
+ for (State* state : states_) { |
+ // Look back position depends on the sample rate. It is rounded down to |
+ // the closest integer. |
+ const size_t look_back_frames = |
+ state->look_back_ms() * sample_rate_ / 1000; |
+ // Equal(data, offset) checks if |data| equals the audio frame located |
+ // |offset| frames from the end of buffer. Now a full frame has been |
+ // inserted to the buffer, and thus |offset| should compensate for it. |
+ if (Equal(data, look_back_frames + idx)) { |
+ if (!state->reported()) { |
+ state->Increment(IsZero(data, num_channels)); |
+ if (HasValidReport(state)) { |
+ repetition_callback_.Run(state->look_back_ms()); |
+ state->set_reported(true); |
+ } |
+ } |
+ } else { |
+ state->Reset(); |
+ } |
+ } |
+ } |
+} |
+ |
+AudioRepetitionDetector::State::State(int look_back_ms) |
+ : look_back_ms_(look_back_ms) { |
+ Reset(); |
+} |
+ |
+void AudioRepetitionDetector::State::Increment(bool zero) { |
+ if (zero) { |
+ if (count_frames_ == 0) { |
+ // If a repetition starts with zeros, we enter the all zero mode until |
+ // a non zero is found later. The point is that the beginning zeros should |
+ // be counted in the length of the repetition as long as the repetition |
+ // does not comprise only zeros. |
+ all_zero_ = true; |
+ } |
+ } else { |
+ all_zero_ = false; |
+ } |
+ ++count_frames_; |
+} |
+ |
+void AudioRepetitionDetector::State::Reset() { |
+ count_frames_ = 0; |
+ all_zero_ = true; |
+ reported_ = false; |
+} |
+ |
+void AudioRepetitionDetector::Reset(size_t num_channels, int sample_rate) { |
+ DCHECK(processing_thread_checker_.CalledOnValidThread()); |
+ num_channels_ = num_channels; |
+ sample_rate_ = sample_rate; |
+ |
+ // |(xxx + 999) / 1000| is an arithmetic way to round up |xxx / 1000|. |
+ buffer_size_frames_ = |
+ (max_look_back_ms_ * sample_rate_ + 999) / 1000 + max_frames_; |
+ |
+ audio_buffer_.resize(buffer_size_frames_ * num_channels_); |
+ for (State* state : states_) |
+ state->Reset(); |
+} |
+ |
+void AudioRepetitionDetector::AddFramesToBuffer(const float* data, |
+ size_t num_frames) { |
+ DCHECK(processing_thread_checker_.CalledOnValidThread()); |
+ DCHECK_LE(num_frames, buffer_size_frames_); |
+ const size_t margin = buffer_size_frames_ - buffer_end_index_; |
+ const auto it = audio_buffer_.begin() + buffer_end_index_ * num_channels_; |
+ if (num_frames <= margin) { |
+ std::copy(data, data + num_frames * num_channels_, it); |
+ buffer_end_index_ += num_frames; |
+ } else { |
+ std::copy(data, data + margin * num_channels_, it); |
+ std::copy(data + margin * num_channels_, data + num_frames * num_channels_, |
+ audio_buffer_.begin()); |
+ buffer_end_index_ = num_frames - margin; |
+ } |
+} |
+ |
+bool AudioRepetitionDetector::Equal(const float* frame, |
+ int look_back_frames) const { |
+ DCHECK(processing_thread_checker_.CalledOnValidThread()); |
+ const size_t look_back_index = |
+ (buffer_end_index_ + buffer_size_frames_ - look_back_frames) % |
+ buffer_size_frames_ ; |
+ auto it = audio_buffer_.begin() + look_back_index * num_channels_; |
+ for (size_t channel = 0; channel < num_channels_; ++channel, ++frame, ++it) { |
+ if (*frame != *it) |
+ return false; |
+ } |
+ return true; |
+} |
+ |
+bool AudioRepetitionDetector::IsZero(const float* frame, |
+ size_t num_channels) const { |
+ for (size_t channel = 0; channel < num_channels; ++channel, ++frame) { |
+ if (*frame < -EPSILON || *frame > EPSILON) |
+ return false; |
+ } |
+ return true; |
+} |
+ |
+bool AudioRepetitionDetector::HasValidReport(const State* state) const { |
+ return (!state->all_zero() && state->count_frames() >= |
+ static_cast<size_t>(min_length_ms_ * sample_rate_ / 1000)); |
+} |
+ |
+} // namespace content |