Chromium Code Reviews| Index: gpu/command_buffer/service/gles2_cmd_decoder_unittest.cc |
| diff --git a/gpu/command_buffer/service/gles2_cmd_decoder_unittest.cc b/gpu/command_buffer/service/gles2_cmd_decoder_unittest.cc |
| index 42f0fc5f8a5b7391e7368cf89b6f3ae1d9659638..82e18bf6d2765a375ac42c65cc5ee97911a0bc1a 100644 |
| --- a/gpu/command_buffer/service/gles2_cmd_decoder_unittest.cc |
| +++ b/gpu/command_buffer/service/gles2_cmd_decoder_unittest.cc |
| @@ -7913,6 +7913,11 @@ TEST_F(GLES2DecoderTest, BindTexImage2DCHROMIUM) { |
| EXPECT_TRUE(texture->GetLevelImage(GL_TEXTURE_2D, 0) == NULL); |
| // Bind image to texture. |
| + // ScopedGLErrorSuppressor calls GetError on its constructor and destructor. |
| + EXPECT_CALL(*gl_, GetError()) |
| + .Times(2) |
| + .WillOnce(Return(GL_NO_ERROR)) |
|
no sievers
2013/04/08 20:02:52
EXPECT_CALL(*gl_, GetError())
.WillOnce(Return(GL_
|
| + .RetiresOnSaturation(); |
| BindTexImage2DCHROMIUM bind_tex_image_2d_cmd; |
| bind_tex_image_2d_cmd.Init(GL_TEXTURE_2D, 1); |
| EXPECT_EQ(error::kNoError, ExecuteCmd(bind_tex_image_2d_cmd)); |
| @@ -7952,6 +7957,11 @@ TEST_F(GLES2DecoderTest, ReleaseTexImage2DCHROMIUM) { |
| EXPECT_TRUE(texture->GetLevelImage(GL_TEXTURE_2D, 0) == NULL); |
| // Bind image to texture. |
| + // ScopedGLErrorSuppressor calls GetError on its constructor and destructor. |
| + EXPECT_CALL(*gl_, GetError()) |
| + .Times(2) |
| + .WillOnce(Return(GL_NO_ERROR)) |
| + .RetiresOnSaturation(); |
| BindTexImage2DCHROMIUM bind_tex_image_2d_cmd; |
| bind_tex_image_2d_cmd.Init(GL_TEXTURE_2D, 1); |
| EXPECT_EQ(error::kNoError, ExecuteCmd(bind_tex_image_2d_cmd)); |
| @@ -7960,6 +7970,11 @@ TEST_F(GLES2DecoderTest, ReleaseTexImage2DCHROMIUM) { |
| EXPECT_FALSE(texture->GetLevelImage(GL_TEXTURE_2D, 0) == NULL); |
| // Release image from texture. |
| + // ScopedGLErrorSuppressor calls GetError on its constructor and destructor. |
| + EXPECT_CALL(*gl_, GetError()) |
| + .Times(2) |
| + .WillOnce(Return(GL_NO_ERROR)) |
| + .RetiresOnSaturation(); |
| ReleaseTexImage2DCHROMIUM release_tex_image_2d_cmd; |
| release_tex_image_2d_cmd.Init(GL_TEXTURE_2D, 1); |
| EXPECT_EQ(error::kNoError, ExecuteCmd(release_tex_image_2d_cmd)); |