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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef UI_GL_GL_IMAGE_H_ | 5 #ifndef UI_GL_GL_IMAGE_H_ |
| 6 #define UI_GL_GL_IMAGE_H_ | 6 #define UI_GL_GL_IMAGE_H_ |
| 7 | 7 |
| 8 #include "base/memory/ref_counted.h" | 8 #include "base/memory/ref_counted.h" |
| 9 #include "ui/gfx/native_widget_types.h" | 9 #include "ui/gfx/native_widget_types.h" |
| 10 #include "ui/gfx/size.h" | 10 #include "ui/gfx/size.h" |
| 11 #include "ui/gl/gl_bindings.h" | |
| 12 #include "ui/gl/gl_export.h" | 11 #include "ui/gl/gl_export.h" |
| 13 | 12 |
| 14 namespace gfx { | 13 namespace gfx { |
| 15 | 14 |
| 16 class GLSurface; | 15 class GLSurface; |
| 17 | 16 |
| 18 // Encapsulates an image that can be bound to a texture, hiding platform | 17 // Encapsulates an image that can be bound to a texture, hiding platform |
| 19 // specific management. | 18 // specific management. |
| 20 class GL_EXPORT GLImage : public base::RefCounted<GLImage> { | 19 class GL_EXPORT GLImage : public base::RefCounted<GLImage> { |
| 21 public: | 20 public: |
| 22 GLImage(); | 21 GLImage(); |
| 23 | 22 |
| 24 // Destroys the image. | 23 // Destroys the image. |
| 25 virtual void Destroy() = 0; | 24 virtual void Destroy() = 0; |
| 26 | 25 |
| 27 // Get the size of the image. | 26 // Get the size of the image. |
| 28 virtual gfx::Size GetSize() = 0; | 27 virtual gfx::Size GetSize() = 0; |
| 29 | 28 |
| 30 // Bind image to texture currently bound to GL_TEXTURE_2D target. | 29 // Bind image to texture currently bound to GL_TEXTURE_2D target. |
| 31 virtual bool BindTexImage(); | 30 virtual bool BindTexImage(); |
| 32 | 31 |
| 33 // Release image from texture currently bound to GL_TEXTURE_2D target. | 32 // Release image from texture currently bound to GL_TEXTURE_2D target. |
| 34 virtual void ReleaseTexImage(); | 33 virtual void ReleaseTexImage(); |
| 35 | 34 |
| 36 // Create a GL image for a window. | 35 // Create a GL image for a window. |
| 37 static scoped_refptr<GLImage> CreateGLImage(gfx::PluginWindowHandle window); | 36 static scoped_refptr<GLImage> CreateGLImage(gfx::PluginWindowHandle window); |
| 38 | 37 |
| 38 // Create a GL image for a GPU Memory buffer. |
| 39 static scoped_refptr<GLImage> CreateGLImageForGpuMemoryBuffer( |
| 40 gfx::GpuMemoryBufferHandle buffer, gfx::Size size); |
| 41 |
| 39 protected: | 42 protected: |
| 40 virtual ~GLImage(); | 43 virtual ~GLImage(); |
| 41 | 44 |
| 42 private: | 45 private: |
| 43 friend class base::RefCounted<GLImage>; | 46 friend class base::RefCounted<GLImage>; |
| 44 | 47 |
| 45 DISALLOW_COPY_AND_ASSIGN(GLImage); | 48 DISALLOW_COPY_AND_ASSIGN(GLImage); |
| 46 }; | 49 }; |
| 47 | 50 |
| 48 } // namespace gfx | 51 } // namespace gfx |
| 49 | 52 |
| 50 #endif // UI_GL_GL_IMAGE_H_ | 53 #endif // UI_GL_GL_IMAGE_H_ |
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