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Unified Diff: Source/WebCore/platform/graphics/GraphicsContext3D.cpp

Issue 13474014: Folded GraphicsContext3DChromium into GraphicsContext3D (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Addressing feedback from @zmo Created 7 years, 8 months ago
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Index: Source/WebCore/platform/graphics/GraphicsContext3D.cpp
diff --git a/Source/WebCore/platform/graphics/GraphicsContext3D.cpp b/Source/WebCore/platform/graphics/GraphicsContext3D.cpp
index 4b5b9fd4e267184876aa629b2605dc0de35c5473..0eb27fe62ed6262e491c1e85e164a71f6f532402 100644
--- a/Source/WebCore/platform/graphics/GraphicsContext3D.cpp
+++ b/Source/WebCore/platform/graphics/GraphicsContext3D.cpp
@@ -35,13 +35,20 @@
#include "CheckedInt.h"
#include "DrawingBuffer.h"
#include "Extensions3D.h"
+#include "GraphicsContext3DPrivate.h"
#include "Image.h"
+#include "ImageBuffer.h"
#include "ImageData.h"
#include "ImageObserver.h"
+#include "SkTypes.h"
+#include <public/Platform.h>
+#include <public/WebGraphicsContext3D.h>
#include <wtf/ArrayBufferView.h>
#include <wtf/OwnArrayPtr.h>
#include <wtf/PassOwnArrayPtr.h>
+#include <wtf/text/CString.h>
+#include <wtf/text/WTFString.h>
namespace WebCore {
@@ -108,8 +115,495 @@ GraphicsContext3D::DataFormat getDataFormat(GC3Denum destinationFormat, GC3Denum
return dstFormat;
}
+void getDrawingParameters(DrawingBuffer* drawingBuffer, WebKit::WebGraphicsContext3D* graphicsContext3D,
+ Platform3DObject* frameBufferId, int* width, int* height)
+{
+ if (drawingBuffer) {
+ *frameBufferId = drawingBuffer->framebuffer();
+ *width = drawingBuffer->size().width();
+ *height = drawingBuffer->size().height();
+ } else {
+ *frameBufferId = 0;
+ *width = graphicsContext3D->width();
+ *height = graphicsContext3D->height();
+ }
+}
+
} // anonymous namespace
+// Macros to assist in delegating from GraphicsContext3D to
+// WebGraphicsContext3D.
+
+#define DELEGATE_TO_WEBCONTEXT(name) \
+void GraphicsContext3D::name() \
+{ \
+ m_private->webContext()->name(); \
+}
+
+#define DELEGATE_TO_WEBCONTEXT_R(name, rt) \
+rt GraphicsContext3D::name() \
+{ \
+ return m_private->webContext()->name(); \
+}
+
+#define DELEGATE_TO_WEBCONTEXT_1(name, t1) \
+void GraphicsContext3D::name(t1 a1) \
+{ \
+ m_private->webContext()->name(a1); \
+}
+
+#define DELEGATE_TO_WEBCONTEXT_1R(name, t1, rt) \
+rt GraphicsContext3D::name(t1 a1) \
+{ \
+ return m_private->webContext()->name(a1); \
+}
+
+#define DELEGATE_TO_WEBCONTEXT_2(name, t1, t2) \
+void GraphicsContext3D::name(t1 a1, t2 a2) \
+{ \
+ m_private->webContext()->name(a1, a2); \
+}
+
+#define DELEGATE_TO_WEBCONTEXT_2R(name, t1, t2, rt) \
+rt GraphicsContext3D::name(t1 a1, t2 a2) \
+{ \
+ return m_private->webContext()->name(a1, a2); \
+}
+
+#define DELEGATE_TO_WEBCONTEXT_3(name, t1, t2, t3) \
+void GraphicsContext3D::name(t1 a1, t2 a2, t3 a3) \
+{ \
+ m_private->webContext()->name(a1, a2, a3); \
+}
+
+#define DELEGATE_TO_WEBCONTEXT_3R(name, t1, t2, t3, rt) \
+rt GraphicsContext3D::name(t1 a1, t2 a2, t3 a3) \
+{ \
+ return m_private->webContext()->name(a1, a2, a3); \
+}
+
+#define DELEGATE_TO_WEBCONTEXT_4(name, t1, t2, t3, t4) \
+void GraphicsContext3D::name(t1 a1, t2 a2, t3 a3, t4 a4) \
+{ \
+ m_private->webContext()->name(a1, a2, a3, a4); \
+}
+
+#define DELEGATE_TO_WEBCONTEXT_4R(name, t1, t2, t3, t4, rt) \
+rt GraphicsContext3D::name(t1 a1, t2 a2, t3 a3, t4 a4) \
+{ \
+ return m_private->webContext()->name(a1, a2, a3, a4); \
+}
+
+#define DELEGATE_TO_WEBCONTEXT_5(name, t1, t2, t3, t4, t5) \
+void GraphicsContext3D::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5) \
+{ \
+ m_private->webContext()->name(a1, a2, a3, a4, a5); \
+}
+
+#define DELEGATE_TO_WEBCONTEXT_6(name, t1, t2, t3, t4, t5, t6) \
+void GraphicsContext3D::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, t6 a6) \
+{ \
+ m_private->webContext()->name(a1, a2, a3, a4, a5, a6); \
+}
+
+#define DELEGATE_TO_WEBCONTEXT_6R(name, t1, t2, t3, t4, t5, t6, rt) \
+rt GraphicsContext3D::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, t6 a6) \
+{ \
+ return m_private->webContext()->name(a1, a2, a3, a4, a5, a6); \
+}
+
+#define DELEGATE_TO_WEBCONTEXT_7(name, t1, t2, t3, t4, t5, t6, t7) \
+void GraphicsContext3D::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, t6 a6, t7 a7) \
+{ \
+ m_private->webContext()->name(a1, a2, a3, a4, a5, a6, a7); \
+}
+
+#define DELEGATE_TO_WEBCONTEXT_7R(name, t1, t2, t3, t4, t5, t6, t7, rt) \
+rt GraphicsContext3D::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, t6 a6, t7 a7) \
+{ \
+ return m_private->webContext()->name(a1, a2, a3, a4, a5, a6, a7); \
+}
+
+#define DELEGATE_TO_WEBCONTEXT_8(name, t1, t2, t3, t4, t5, t6, t7, t8) \
+void GraphicsContext3D::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, t6 a6, t7 a7, t8 a8) \
+{ \
+ m_private->webContext()->name(a1, a2, a3, a4, a5, a6, a7, a8); \
+}
+
+#define DELEGATE_TO_WEBCONTEXT_9(name, t1, t2, t3, t4, t5, t6, t7, t8, t9) \
+void GraphicsContext3D::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, t6 a6, t7 a7, t8 a8, t9 a9) \
+{ \
+ m_private->webContext()->name(a1, a2, a3, a4, a5, a6, a7, a8, a9); \
+}
+
+#define DELEGATE_TO_WEBCONTEXT_9R(name, t1, t2, t3, t4, t5, t6, t7, t8, t9, rt) \
+rt GraphicsContext3D::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, t6 a6, t7 a7, t8 a8, t9 a9) \
+{ \
+ return m_private->webContext()->name(a1, a2, a3, a4, a5, a6, a7, a8, a9); \
+}
+
+GraphicsContext3D::GraphicsContext3D(GraphicsContext3D::Attributes, HostWindow*, GraphicsContext3D::RenderStyle)
+{
+}
+
+GraphicsContext3D::~GraphicsContext3D()
+{
+ m_private->setContextLostCallback(nullptr);
+ m_private->setErrorMessageCallback(nullptr);
+}
+
+void GraphicsContext3D::setContextLostCallback(PassOwnPtr<GraphicsContext3D::ContextLostCallback> callback)
+{
+ m_private->setContextLostCallback(callback);
+}
+
+void GraphicsContext3D::setErrorMessageCallback(PassOwnPtr<GraphicsContext3D::ErrorMessageCallback> callback)
+{
+ m_private->setErrorMessageCallback(callback);
+}
+
+PassRefPtr<GraphicsContext3D> GraphicsContext3D::create(GraphicsContext3D::Attributes attrs, HostWindow*, GraphicsContext3D::RenderStyle renderStyle)
+{
+ ASSERT(renderStyle != GraphicsContext3D::RenderDirectlyToHostWindow);
+
+ WebKit::WebGraphicsContext3D::Attributes webAttributes;
+ webAttributes.alpha = attrs.alpha;
+ webAttributes.depth = attrs.depth;
+ webAttributes.stencil = attrs.stencil;
+ webAttributes.antialias = attrs.antialias;
+ webAttributes.premultipliedAlpha = attrs.premultipliedAlpha;
+ webAttributes.noExtensions = attrs.noExtensions;
+ webAttributes.shareResources = attrs.shareResources;
+ webAttributes.preferDiscreteGPU = attrs.preferDiscreteGPU;
+ webAttributes.topDocumentURL = attrs.topDocumentURL.string();
+
+ OwnPtr<WebKit::WebGraphicsContext3D> webContext = adoptPtr(WebKit::Platform::current()->createOffscreenGraphicsContext3D(webAttributes));
+ if (!webContext)
+ return 0;
+
+ return GraphicsContext3DPrivate::createGraphicsContextFromWebContext(webContext.release(), attrs.preserveDrawingBuffer);
+}
+
+PlatformGraphicsContext3D GraphicsContext3D::platformGraphicsContext3D() const
+{
+ return m_private->webContext();
+}
+
+Platform3DObject GraphicsContext3D::platformTexture() const
+{
+ return m_private->webContext()->getPlatformTextureId();
+}
+
+GrContext* GraphicsContext3D::grContext()
+{
+ return m_private->grContext();
+}
+
+PlatformLayer* GraphicsContext3D::platformLayer() const
+{
+ return 0;
+}
+
+DELEGATE_TO_WEBCONTEXT_R(makeContextCurrent, bool)
+DELEGATE_TO_WEBCONTEXT(prepareTexture)
+
+bool GraphicsContext3D::isGLES2Compliant() const
+{
+ return m_private->webContext()->isGLES2Compliant();
+}
+
+bool GraphicsContext3D::isResourceSafe()
+{
+ return m_private->isResourceSafe();
+}
+
+DELEGATE_TO_WEBCONTEXT_1(activeTexture, GC3Denum)
+DELEGATE_TO_WEBCONTEXT_2(attachShader, Platform3DObject, Platform3DObject)
+
+void GraphicsContext3D::bindAttribLocation(Platform3DObject program, GC3Duint index, const String& name)
+{
+ m_private->webContext()->bindAttribLocation(program, index, name.utf8().data());
+}
+
+DELEGATE_TO_WEBCONTEXT_2(bindBuffer, GC3Denum, Platform3DObject)
+DELEGATE_TO_WEBCONTEXT_2(bindFramebuffer, GC3Denum, Platform3DObject)
+DELEGATE_TO_WEBCONTEXT_2(bindRenderbuffer, GC3Denum, Platform3DObject)
+DELEGATE_TO_WEBCONTEXT_2(bindTexture, GC3Denum, Platform3DObject)
+DELEGATE_TO_WEBCONTEXT_4(blendColor, GC3Dclampf, GC3Dclampf, GC3Dclampf, GC3Dclampf)
+DELEGATE_TO_WEBCONTEXT_1(blendEquation, GC3Denum)
+DELEGATE_TO_WEBCONTEXT_2(blendEquationSeparate, GC3Denum, GC3Denum)
+DELEGATE_TO_WEBCONTEXT_2(blendFunc, GC3Denum, GC3Denum)
+DELEGATE_TO_WEBCONTEXT_4(blendFuncSeparate, GC3Denum, GC3Denum, GC3Denum, GC3Denum)
+
+void GraphicsContext3D::bufferData(GC3Denum target, GC3Dsizeiptr size, GC3Denum usage)
+{
+ bufferData(target, size, 0, usage);
+}
+
+DELEGATE_TO_WEBCONTEXT_4(bufferData, GC3Denum, GC3Dsizeiptr, const void*, GC3Denum)
+DELEGATE_TO_WEBCONTEXT_4(bufferSubData, GC3Denum, GC3Dintptr, GC3Dsizeiptr, const void*)
+
+DELEGATE_TO_WEBCONTEXT_1R(checkFramebufferStatus, GC3Denum, GC3Denum)
+DELEGATE_TO_WEBCONTEXT_1(clear, GC3Dbitfield)
+DELEGATE_TO_WEBCONTEXT_4(clearColor, GC3Dclampf, GC3Dclampf, GC3Dclampf, GC3Dclampf)
+DELEGATE_TO_WEBCONTEXT_1(clearDepth, GC3Dclampf)
+DELEGATE_TO_WEBCONTEXT_1(clearStencil, GC3Dint)
+DELEGATE_TO_WEBCONTEXT_4(colorMask, GC3Dboolean, GC3Dboolean, GC3Dboolean, GC3Dboolean)
+DELEGATE_TO_WEBCONTEXT_1(compileShader, Platform3DObject)
+
+DELEGATE_TO_WEBCONTEXT_8(compressedTexImage2D, GC3Denum, GC3Dint, GC3Denum, GC3Dint, GC3Dint, GC3Dsizei, GC3Dsizei, const void*)
+DELEGATE_TO_WEBCONTEXT_9(compressedTexSubImage2D, GC3Denum, GC3Dint, GC3Dint, GC3Dint, GC3Dint, GC3Dint, GC3Denum, GC3Dsizei, const void*)
+DELEGATE_TO_WEBCONTEXT_8(copyTexImage2D, GC3Denum, GC3Dint, GC3Denum, GC3Dint, GC3Dint, GC3Dsizei, GC3Dsizei, GC3Dint)
+DELEGATE_TO_WEBCONTEXT_8(copyTexSubImage2D, GC3Denum, GC3Dint, GC3Dint, GC3Dint, GC3Dint, GC3Dint, GC3Dsizei, GC3Dsizei)
+DELEGATE_TO_WEBCONTEXT_1(cullFace, GC3Denum)
+DELEGATE_TO_WEBCONTEXT_1(depthFunc, GC3Denum)
+DELEGATE_TO_WEBCONTEXT_1(depthMask, GC3Dboolean)
+DELEGATE_TO_WEBCONTEXT_2(depthRange, GC3Dclampf, GC3Dclampf)
+DELEGATE_TO_WEBCONTEXT_2(detachShader, Platform3DObject, Platform3DObject)
+DELEGATE_TO_WEBCONTEXT_1(disable, GC3Denum)
+DELEGATE_TO_WEBCONTEXT_1(disableVertexAttribArray, GC3Duint)
+DELEGATE_TO_WEBCONTEXT_3(drawArrays, GC3Denum, GC3Dint, GC3Dsizei)
+DELEGATE_TO_WEBCONTEXT_4(drawElements, GC3Denum, GC3Dsizei, GC3Denum, GC3Dintptr)
+
+DELEGATE_TO_WEBCONTEXT_1(enable, GC3Denum)
+DELEGATE_TO_WEBCONTEXT_1(enableVertexAttribArray, GC3Duint)
+DELEGATE_TO_WEBCONTEXT(finish)
+DELEGATE_TO_WEBCONTEXT(flush)
+DELEGATE_TO_WEBCONTEXT_4(framebufferRenderbuffer, GC3Denum, GC3Denum, GC3Denum, Platform3DObject)
+DELEGATE_TO_WEBCONTEXT_5(framebufferTexture2D, GC3Denum, GC3Denum, GC3Denum, Platform3DObject, GC3Dint)
+DELEGATE_TO_WEBCONTEXT_1(frontFace, GC3Denum)
+DELEGATE_TO_WEBCONTEXT_1(generateMipmap, GC3Denum)
+
+bool GraphicsContext3D::getActiveAttrib(Platform3DObject program, GC3Duint index, ActiveInfo& info)
+{
+ WebKit::WebGraphicsContext3D::ActiveInfo webInfo;
+ if (!m_private->webContext()->getActiveAttrib(program, index, webInfo))
+ return false;
+ info.name = webInfo.name;
+ info.type = webInfo.type;
+ info.size = webInfo.size;
+ return true;
+}
+
+bool GraphicsContext3D::getActiveUniform(Platform3DObject program, GC3Duint index, ActiveInfo& info)
+{
+ WebKit::WebGraphicsContext3D::ActiveInfo webInfo;
+ if (!m_private->webContext()->getActiveUniform(program, index, webInfo))
+ return false;
+ info.name = webInfo.name;
+ info.type = webInfo.type;
+ info.size = webInfo.size;
+ return true;
+}
+
+DELEGATE_TO_WEBCONTEXT_4(getAttachedShaders, Platform3DObject, GC3Dsizei, GC3Dsizei*, Platform3DObject*)
+
+GC3Dint GraphicsContext3D::getAttribLocation(Platform3DObject program, const String& name)
+{
+ return m_private->webContext()->getAttribLocation(program, name.utf8().data());
+}
+
+DELEGATE_TO_WEBCONTEXT_2(getBooleanv, GC3Denum, GC3Dboolean*)
+DELEGATE_TO_WEBCONTEXT_3(getBufferParameteriv, GC3Denum, GC3Denum, GC3Dint*)
+
+GraphicsContext3D::Attributes GraphicsContext3D::getContextAttributes()
+{
+ WebKit::WebGraphicsContext3D::Attributes webAttributes = m_private->webContext()->getContextAttributes();
+ GraphicsContext3D::Attributes attributes;
+ attributes.alpha = webAttributes.alpha;
+ attributes.depth = webAttributes.depth;
+ attributes.stencil = webAttributes.stencil;
+ attributes.antialias = webAttributes.antialias;
+ attributes.premultipliedAlpha = webAttributes.premultipliedAlpha;
+ attributes.preserveDrawingBuffer = m_private->preserveDrawingBuffer();
+ attributes.preferDiscreteGPU = webAttributes.preferDiscreteGPU;
+ return attributes;
+}
+
+DELEGATE_TO_WEBCONTEXT_R(getError, GC3Denum)
+DELEGATE_TO_WEBCONTEXT_2(getFloatv, GC3Denum, GC3Dfloat*)
+DELEGATE_TO_WEBCONTEXT_4(getFramebufferAttachmentParameteriv, GC3Denum, GC3Denum, GC3Denum, GC3Dint*)
+DELEGATE_TO_WEBCONTEXT_2(getIntegerv, GC3Denum, GC3Dint*)
+DELEGATE_TO_WEBCONTEXT_3(getProgramiv, Platform3DObject, GC3Denum, GC3Dint*)
+DELEGATE_TO_WEBCONTEXT_1R(getProgramInfoLog, Platform3DObject, String)
+DELEGATE_TO_WEBCONTEXT_3(getRenderbufferParameteriv, GC3Denum, GC3Denum, GC3Dint*)
+DELEGATE_TO_WEBCONTEXT_3(getShaderiv, Platform3DObject, GC3Denum, GC3Dint*)
+DELEGATE_TO_WEBCONTEXT_1R(getShaderInfoLog, Platform3DObject, String)
+DELEGATE_TO_WEBCONTEXT_4(getShaderPrecisionFormat, GC3Denum, GC3Denum, GC3Dint*, GC3Dint*)
+DELEGATE_TO_WEBCONTEXT_1R(getShaderSource, Platform3DObject, String)
+DELEGATE_TO_WEBCONTEXT_1R(getString, GC3Denum, String)
+DELEGATE_TO_WEBCONTEXT_3(getTexParameterfv, GC3Denum, GC3Denum, GC3Dfloat*)
+DELEGATE_TO_WEBCONTEXT_3(getTexParameteriv, GC3Denum, GC3Denum, GC3Dint*)
+DELEGATE_TO_WEBCONTEXT_3(getUniformfv, Platform3DObject, GC3Dint, GC3Dfloat*)
+DELEGATE_TO_WEBCONTEXT_3(getUniformiv, Platform3DObject, GC3Dint, GC3Dint*)
+
+GC3Dint GraphicsContext3D::getUniformLocation(Platform3DObject program, const String& name)
+{
+ return m_private->webContext()->getUniformLocation(program, name.utf8().data());
+}
+
+DELEGATE_TO_WEBCONTEXT_3(getVertexAttribfv, GC3Duint, GC3Denum, GC3Dfloat*)
+DELEGATE_TO_WEBCONTEXT_3(getVertexAttribiv, GC3Duint, GC3Denum, GC3Dint*)
+DELEGATE_TO_WEBCONTEXT_2R(getVertexAttribOffset, GC3Duint, GC3Denum, GC3Dsizeiptr)
+
+DELEGATE_TO_WEBCONTEXT_2(hint, GC3Denum, GC3Denum)
+DELEGATE_TO_WEBCONTEXT_1R(isBuffer, Platform3DObject, GC3Dboolean)
+DELEGATE_TO_WEBCONTEXT_1R(isEnabled, GC3Denum, GC3Dboolean)
+DELEGATE_TO_WEBCONTEXT_1R(isFramebuffer, Platform3DObject, GC3Dboolean)
+DELEGATE_TO_WEBCONTEXT_1R(isProgram, Platform3DObject, GC3Dboolean)
+DELEGATE_TO_WEBCONTEXT_1R(isRenderbuffer, Platform3DObject, GC3Dboolean)
+DELEGATE_TO_WEBCONTEXT_1R(isShader, Platform3DObject, GC3Dboolean)
+DELEGATE_TO_WEBCONTEXT_1R(isTexture, Platform3DObject, GC3Dboolean)
+DELEGATE_TO_WEBCONTEXT_1(lineWidth, GC3Dfloat)
+DELEGATE_TO_WEBCONTEXT_1(linkProgram, Platform3DObject)
+DELEGATE_TO_WEBCONTEXT_2(pixelStorei, GC3Denum, GC3Dint)
+DELEGATE_TO_WEBCONTEXT_2(polygonOffset, GC3Dfloat, GC3Dfloat)
+
+DELEGATE_TO_WEBCONTEXT_7(readPixels, GC3Dint, GC3Dint, GC3Dsizei, GC3Dsizei, GC3Denum, GC3Denum, void*)
+
+DELEGATE_TO_WEBCONTEXT(releaseShaderCompiler)
+DELEGATE_TO_WEBCONTEXT_4(renderbufferStorage, GC3Denum, GC3Denum, GC3Dsizei, GC3Dsizei)
+DELEGATE_TO_WEBCONTEXT_2(sampleCoverage, GC3Dclampf, GC3Dboolean)
+DELEGATE_TO_WEBCONTEXT_4(scissor, GC3Dint, GC3Dint, GC3Dsizei, GC3Dsizei)
+
+void GraphicsContext3D::shaderSource(Platform3DObject shader, const String& string)
+{
+ m_private->webContext()->shaderSource(shader, string.utf8().data());
+}
+
+DELEGATE_TO_WEBCONTEXT_3(stencilFunc, GC3Denum, GC3Dint, GC3Duint)
+DELEGATE_TO_WEBCONTEXT_4(stencilFuncSeparate, GC3Denum, GC3Denum, GC3Dint, GC3Duint)
+DELEGATE_TO_WEBCONTEXT_1(stencilMask, GC3Duint)
+DELEGATE_TO_WEBCONTEXT_2(stencilMaskSeparate, GC3Denum, GC3Duint)
+DELEGATE_TO_WEBCONTEXT_3(stencilOp, GC3Denum, GC3Denum, GC3Denum)
+DELEGATE_TO_WEBCONTEXT_4(stencilOpSeparate, GC3Denum, GC3Denum, GC3Denum, GC3Denum)
+
+DELEGATE_TO_WEBCONTEXT_9(texImage2D, GC3Denum, GC3Dint, GC3Denum, GC3Dsizei, GC3Dsizei, GC3Dint, GC3Denum, GC3Denum, const void*)
+DELEGATE_TO_WEBCONTEXT_3(texParameterf, GC3Denum, GC3Denum, GC3Dfloat)
+DELEGATE_TO_WEBCONTEXT_3(texParameteri, GC3Denum, GC3Denum, GC3Dint)
+DELEGATE_TO_WEBCONTEXT_9(texSubImage2D, GC3Denum, GC3Dint, GC3Dint, GC3Dint, GC3Dsizei, GC3Dsizei, GC3Denum, GC3Denum, const void*)
+
+DELEGATE_TO_WEBCONTEXT_2(uniform1f, GC3Dint, GC3Dfloat)
+DELEGATE_TO_WEBCONTEXT_3(uniform1fv, GC3Dint, GC3Dsizei, GC3Dfloat*)
+DELEGATE_TO_WEBCONTEXT_2(uniform1i, GC3Dint, GC3Dint)
+DELEGATE_TO_WEBCONTEXT_3(uniform1iv, GC3Dint, GC3Dsizei, GC3Dint*)
+DELEGATE_TO_WEBCONTEXT_3(uniform2f, GC3Dint, GC3Dfloat, GC3Dfloat)
+DELEGATE_TO_WEBCONTEXT_3(uniform2fv, GC3Dint, GC3Dsizei, GC3Dfloat*)
+DELEGATE_TO_WEBCONTEXT_3(uniform2i, GC3Dint, GC3Dint, GC3Dint)
+DELEGATE_TO_WEBCONTEXT_3(uniform2iv, GC3Dint, GC3Dsizei, GC3Dint*)
+DELEGATE_TO_WEBCONTEXT_4(uniform3f, GC3Dint, GC3Dfloat, GC3Dfloat, GC3Dfloat)
+DELEGATE_TO_WEBCONTEXT_3(uniform3fv, GC3Dint, GC3Dsizei, GC3Dfloat*)
+DELEGATE_TO_WEBCONTEXT_4(uniform3i, GC3Dint, GC3Dint, GC3Dint, GC3Dint)
+DELEGATE_TO_WEBCONTEXT_3(uniform3iv, GC3Dint, GC3Dsizei, GC3Dint*)
+DELEGATE_TO_WEBCONTEXT_5(uniform4f, GC3Dint, GC3Dfloat, GC3Dfloat, GC3Dfloat, GC3Dfloat)
+DELEGATE_TO_WEBCONTEXT_3(uniform4fv, GC3Dint, GC3Dsizei, GC3Dfloat*)
+DELEGATE_TO_WEBCONTEXT_5(uniform4i, GC3Dint, GC3Dint, GC3Dint, GC3Dint, GC3Dint)
+DELEGATE_TO_WEBCONTEXT_3(uniform4iv, GC3Dint, GC3Dsizei, GC3Dint*)
+DELEGATE_TO_WEBCONTEXT_4(uniformMatrix2fv, GC3Dint, GC3Dsizei, GC3Dboolean, GC3Dfloat*)
+DELEGATE_TO_WEBCONTEXT_4(uniformMatrix3fv, GC3Dint, GC3Dsizei, GC3Dboolean, GC3Dfloat*)
+DELEGATE_TO_WEBCONTEXT_4(uniformMatrix4fv, GC3Dint, GC3Dsizei, GC3Dboolean, GC3Dfloat*)
+
+DELEGATE_TO_WEBCONTEXT_1(useProgram, Platform3DObject)
+DELEGATE_TO_WEBCONTEXT_1(validateProgram, Platform3DObject)
+
+DELEGATE_TO_WEBCONTEXT_2(vertexAttrib1f, GC3Duint, GC3Dfloat)
+DELEGATE_TO_WEBCONTEXT_2(vertexAttrib1fv, GC3Duint, GC3Dfloat*)
+DELEGATE_TO_WEBCONTEXT_3(vertexAttrib2f, GC3Duint, GC3Dfloat, GC3Dfloat)
+DELEGATE_TO_WEBCONTEXT_2(vertexAttrib2fv, GC3Duint, GC3Dfloat*)
+DELEGATE_TO_WEBCONTEXT_4(vertexAttrib3f, GC3Duint, GC3Dfloat, GC3Dfloat, GC3Dfloat)
+DELEGATE_TO_WEBCONTEXT_2(vertexAttrib3fv, GC3Duint, GC3Dfloat*)
+DELEGATE_TO_WEBCONTEXT_5(vertexAttrib4f, GC3Duint, GC3Dfloat, GC3Dfloat, GC3Dfloat, GC3Dfloat)
+DELEGATE_TO_WEBCONTEXT_2(vertexAttrib4fv, GC3Duint, GC3Dfloat*)
+DELEGATE_TO_WEBCONTEXT_6(vertexAttribPointer, GC3Duint, GC3Dint, GC3Denum, GC3Dboolean, GC3Dsizei, GC3Dintptr)
+
+DELEGATE_TO_WEBCONTEXT_4(viewport, GC3Dint, GC3Dint, GC3Dsizei, GC3Dsizei)
+
+void GraphicsContext3D::reshape(int width, int height)
+{
+ if (width == m_private->webContext()->width() && height == m_private->webContext()->height())
+ return;
+
+ m_private->webContext()->reshape(width, height);
+}
+
+void GraphicsContext3D::markContextChanged()
+{
+ m_private->markContextChanged();
+}
+
+bool GraphicsContext3D::layerComposited() const
+{
+ return m_private->layerComposited();
+}
+
+void GraphicsContext3D::markLayerComposited()
+{
+ m_private->markLayerComposited();
+}
+
+void GraphicsContext3D::paintRenderingResultsToCanvas(ImageBuffer* imageBuffer, DrawingBuffer* drawingBuffer)
+{
+ Platform3DObject framebufferId;
+ int width, height;
+ getDrawingParameters(drawingBuffer, m_private->webContext(), &framebufferId, &width, &height);
+ m_private->paintFramebufferToCanvas(framebufferId, width, height, !getContextAttributes().premultipliedAlpha, imageBuffer);
+}
+
+PassRefPtr<ImageData> GraphicsContext3D::paintRenderingResultsToImageData(DrawingBuffer* drawingBuffer)
+{
+ if (getContextAttributes().premultipliedAlpha)
+ return 0;
+
+ Platform3DObject framebufferId;
+ int width, height;
+ getDrawingParameters(drawingBuffer, m_private->webContext(), &framebufferId, &width, &height);
+
+ RefPtr<ImageData> imageData = ImageData::create(IntSize(width, height));
+ unsigned char* pixels = imageData->data()->data();
+ size_t bufferSize = 4 * width * height;
+
+ m_private->webContext()->readBackFramebuffer(pixels, bufferSize, framebufferId, width, height);
+
+#if (SK_R32_SHIFT == 16) && !SK_B32_SHIFT
+ // If the implementation swapped the red and blue channels, un-swap them.
+ for (size_t i = 0; i < bufferSize; i += 4)
+ std::swap(pixels[i], pixels[i + 2]);
+#endif
+
+ return imageData.release();
+}
+
+bool GraphicsContext3D::paintCompositedResultsToCanvas(ImageBuffer*)
+{
+ return false;
+}
+
+DELEGATE_TO_WEBCONTEXT_R(createBuffer, Platform3DObject)
+DELEGATE_TO_WEBCONTEXT_R(createFramebuffer, Platform3DObject)
+DELEGATE_TO_WEBCONTEXT_R(createProgram, Platform3DObject)
+DELEGATE_TO_WEBCONTEXT_R(createRenderbuffer, Platform3DObject)
+DELEGATE_TO_WEBCONTEXT_1R(createShader, GC3Denum, Platform3DObject)
+DELEGATE_TO_WEBCONTEXT_R(createTexture, Platform3DObject)
+
+DELEGATE_TO_WEBCONTEXT_1(deleteBuffer, Platform3DObject)
+DELEGATE_TO_WEBCONTEXT_1(deleteFramebuffer, Platform3DObject)
+DELEGATE_TO_WEBCONTEXT_1(deleteProgram, Platform3DObject)
+DELEGATE_TO_WEBCONTEXT_1(deleteRenderbuffer, Platform3DObject)
+DELEGATE_TO_WEBCONTEXT_1(deleteShader, Platform3DObject)
+DELEGATE_TO_WEBCONTEXT_1(deleteTexture, Platform3DObject)
+
+DELEGATE_TO_WEBCONTEXT_1(synthesizeGLError, GC3Denum)
+
+Extensions3D* GraphicsContext3D::getExtensions()
+{
+ return m_private->getExtensions();
+}
+
+IntSize GraphicsContext3D::getInternalFramebufferSize() const
+{
+ return IntSize(m_private->webContext()->width(), m_private->webContext()->height());
+}
+
bool GraphicsContext3D::texImage2DResourceSafe(GC3Denum target, GC3Dint level, GC3Denum internalformat, GC3Dsizei width, GC3Dsizei height, GC3Dint border, GC3Denum format, GC3Denum type, GC3Dint unpackAlignment)
{
ASSERT(unpackAlignment == 1 || unpackAlignment == 2 || unpackAlignment == 4 || unpackAlignment == 8);
@@ -128,7 +622,8 @@ bool GraphicsContext3D::texImage2DResourceSafe(GC3Denum target, GC3Dint level, G
}
memset(zero.get(), 0, size);
}
- return texImage2D(target, level, internalformat, width, height, border, format, type, zero.get());
+ texImage2D(target, level, internalformat, width, height, border, format, type, zero.get());
+ return true;
}
bool GraphicsContext3D::computeFormatAndTypeParameters(GC3Denum format,
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