Index: cc/animation/layer_animation_controller.h |
diff --git a/cc/animation/layer_animation_controller.h b/cc/animation/layer_animation_controller.h |
index 3f9056bff1797c9199010a4169b95c00b5932428..e762f5918a798d68d1f434e1151c8479fa953820 100644 |
--- a/cc/animation/layer_animation_controller.h |
+++ b/cc/animation/layer_animation_controller.h |
@@ -17,6 +17,10 @@ |
#include "cc/base/scoped_ptr_vector.h" |
#include "ui/gfx/transform.h" |
+namespace WebKit { |
+class WebAnimationDelegate; |
+} |
+ |
namespace gfx { class Transform; } |
namespace cc { |
@@ -27,8 +31,7 @@ class KeyframeValueList; |
class LayerAnimationValueObserver; |
class CC_EXPORT LayerAnimationController |
- : public base::RefCounted<LayerAnimationController>, |
- public LayerAnimationEventObserver { |
+ : public base::RefCounted<LayerAnimationController> { |
public: |
static scoped_refptr<LayerAnimationController> Create(int id); |
@@ -49,6 +52,14 @@ class CC_EXPORT LayerAnimationController |
virtual void PushAnimationUpdatesTo( |
LayerAnimationController* controller_impl); |
+ // Transfers ownership of all animations to other_controller, replacing |
+ // any animations currently owned by other_controller. This is intended |
+ // to be used for transferring animations between main thread controllers, |
+ // so the run state of each transferred animation is preserved (note that |
+ // this differs from ReplaceImplThreadAnimations, which is used for copying |
+ // animations from a main thread controller to an impl thread controller). |
+ void TransferAnimationsTo(LayerAnimationController* other_controller); |
+ |
void Animate(double monotonic_time); |
void AccumulatePropertyUpdates(double monotonic_time, |
AnimationEventsVector* events); |
@@ -77,11 +88,6 @@ class CC_EXPORT LayerAnimationController |
// the future. |
bool IsAnimatingProperty(Animation::TargetProperty target_property) const; |
- // This is called in response to an animation being started on the impl |
- // thread. This function updates the corresponding main thread animation's |
- // start time. |
- virtual void OnAnimationStarted(const AnimationEvent& event) OVERRIDE; |
- |
// If a sync is forced, then the next time animation updates are pushed to the |
// impl thread, all animations will be transferred. |
void set_force_sync() { force_sync_ = true; } |
@@ -89,8 +95,21 @@ class CC_EXPORT LayerAnimationController |
void SetAnimationRegistrar(AnimationRegistrar* registrar); |
AnimationRegistrar* animation_registrar() { return registrar_; } |
- void AddObserver(LayerAnimationValueObserver* observer); |
- void RemoveObserver(LayerAnimationValueObserver* observer); |
+ void NotifyAnimationStarted(const AnimationEvent& event, |
+ double wall_clock_time); |
+ void NotifyAnimationFinished(const AnimationEvent& event, |
+ double wall_clock_time); |
+ void NotifyAnimationPropertyUpdate(const AnimationEvent& event); |
+ |
+ void AddValueObserver(LayerAnimationValueObserver* observer); |
+ void RemoveValueObserver(LayerAnimationValueObserver* observer); |
+ |
+ void AddEventObserver(LayerAnimationEventObserver* observer); |
+ void RemoveEventObserver(LayerAnimationEventObserver* observer); |
+ |
+ void set_layer_animation_delegate(WebKit::WebAnimationDelegate* delegate) { |
+ layer_animation_delegate_ = delegate; |
+ } |
protected: |
friend class base::RefCounted<LayerAnimationController>; |
@@ -132,7 +151,7 @@ class CC_EXPORT LayerAnimationController |
void NotifyObserversOpacityAnimated(float opacity); |
void NotifyObserversTransformAnimated(const gfx::Transform& transform); |
- bool HasActiveObserver(); |
+ bool HasActiveValueObserver(); |
// If this is true, we force a sync to the impl thread. |
bool force_sync_; |
@@ -146,7 +165,10 @@ class CC_EXPORT LayerAnimationController |
double last_tick_time_; |
- ObserverList<LayerAnimationValueObserver> observers_; |
+ ObserverList<LayerAnimationValueObserver> value_observers_; |
+ ObserverList<LayerAnimationEventObserver> event_observers_; |
+ |
+ WebKit::WebAnimationDelegate* layer_animation_delegate_; |
DISALLOW_COPY_AND_ASSIGN(LayerAnimationController); |
}; |