Index: chrome/browser/android/compositor/layer/crushed_sprite_layer.cc |
diff --git a/chrome/browser/android/compositor/layer/crushed_sprite_layer.cc b/chrome/browser/android/compositor/layer/crushed_sprite_layer.cc |
new file mode 100644 |
index 0000000000000000000000000000000000000000..b946862fca09448c933d5e327313836198abaeaf |
--- /dev/null |
+++ b/chrome/browser/android/compositor/layer/crushed_sprite_layer.cc |
@@ -0,0 +1,118 @@ |
+// Copyright 2015 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#include "chrome/browser/android/compositor/layer/crushed_sprite_layer.h" |
+ |
+#include "cc/layers/layer.h" |
+#include "cc/layers/ui_resource_layer.h" |
+#include "content/public/browser/android/compositor.h" |
+#include "ui/android/resources/crushed_sprite_resource.h" |
+#include "ui/android/resources/resource_manager.h" |
+#include "ui/gfx/canvas.h" |
+#include "ui/gfx/skia_util.h" |
+ |
+namespace chrome { |
+namespace android { |
+ |
+// static |
+scoped_refptr<CrushedSpriteLayer> CrushedSpriteLayer::Create( |
+ ui::ResourceManager* resource_manager) { |
+ return make_scoped_refptr(new CrushedSpriteLayer(resource_manager)); |
+} |
+ |
+scoped_refptr<cc::Layer> CrushedSpriteLayer::layer() { |
+ return layer_; |
+} |
+ |
+void CrushedSpriteLayer::DrawSpriteFrame( |
+ scoped_refptr<ui::CrushedSpriteResource> resource, |
David Trainor- moved to gerrit
2015/10/27 15:14:47
Do we still need scoped_refptr<> if the resource i
Theresa
2015/10/27 19:48:03
Nope. Removed the ref counting.
|
+ int sprite_frame) { |
+ DCHECK(sprite_frame >= 0 && sprite_frame < resource->GetFrameCount()); |
+ if (sprite_frame != previous_frame_) { |
+ // Reset the previous_frame if the animation is being re-run. |
+ if (previous_frame_ > sprite_frame) { |
+ previous_frame_ = 0; |
+ } |
+ |
+ // If this is the last frame and a bitmap for it has been cached with the |
+ // resource, set the bitmap on layer_ and return. |
+ if (sprite_frame == resource->GetFrameCount() - 1 && |
+ !resource->GetBitmapForLastFrame().empty()) { |
+ layer_->SetBitmap(resource->GetBitmapForLastFrame()); |
+ return; |
+ } |
+ |
+ // Reload the source bitmap if necessary. |
+ if (resource->BitmapHasBeenEvictedFromMemory()) { |
+ resource_manager_->ReloadCrushedSpriteResource( |
+ resource->GetBitmapResourceId()); |
+ } |
+ |
+ // Set up an SkCanvas backed by an SkBitmap to draw into. |
+ SkBitmap bitmap; |
+ bitmap.allocN32Pixels(resource->GetSpriteSize().width(), |
+ resource->GetSpriteSize().height()); |
+ skia::RefPtr<SkCanvas> canvas = skia::AdoptRef(new SkCanvas(bitmap)); |
+ |
+ // If this isn't the first or last frame, draw the previous frame(s). |
+ // Note(twellington): This assumes that the last frame in the crushed sprite |
+ // animation does not require any previous frames drawn before it. This code |
+ // needs to be updated if crushed sprites are added for which this |
+ // assumption does not hold. |
+ if (sprite_frame != 0 && sprite_frame != resource->GetFrameCount() - 1) { |
+ // Draw the previous frame. |
+ canvas->drawBitmap(previous_frame_bitmap_, 0, 0, nullptr); |
+ |
+ // Draw any skipped frames. |
+ for (int i = previous_frame_ + 1; i < sprite_frame; ++i) { |
+ DrawRectanglesForFrame(resource, i, canvas); |
+ } |
+ } |
+ |
+ // Draw the current frame. |
+ DrawRectanglesForFrame(resource, sprite_frame, canvas); |
+ |
+ // Set the bitmap on layer_. |
+ bitmap.setImmutable(); |
+ layer_->SetBitmap(bitmap); |
+ |
+ // Cache the bitmap on the resource if this is the last frame. |
+ if (sprite_frame == resource->GetFrameCount() - 1) { |
+ resource->SetBitmapForLastFrame(bitmap); |
+ } |
+ |
+ // Update previous_frame_* variables. |
+ previous_frame_bitmap_ = bitmap; |
+ previous_frame_ = sprite_frame; |
+ } |
+} |
+ |
+void CrushedSpriteLayer::DrawRectanglesForFrame( |
+ scoped_refptr<ui::CrushedSpriteResource> resource, |
+ int frame, |
+ skia::RefPtr<SkCanvas> canvas) { |
+ ui::CrushedSpriteResource::FrameSrcDstRects src_dst_rects = |
+ resource->GetRectanglesForFrame(frame); |
+ for (auto& rect : src_dst_rects) { |
David Trainor- moved to gerrit
2015/10/27 15:14:47
Actually... const auto& :). Sorry!
Theresa
2015/10/27 19:48:02
Done.
|
+ canvas->drawBitmapRect(resource->GetBitmap(), |
+ gfx::RectToSkRect(rect.first), |
+ gfx::RectToSkRect(rect.second), |
+ nullptr); |
+ } |
+} |
+ |
+CrushedSpriteLayer::CrushedSpriteLayer(ui::ResourceManager* resource_manager) |
+ : resource_manager_(resource_manager), |
+ layer_( |
+ cc::UIResourceLayer::Create(content::Compositor::LayerSettings())), |
+ previous_frame_(-1) { |
+ layer_->SetIsDrawable(true); |
+} |
+ |
+ |
+CrushedSpriteLayer::~CrushedSpriteLayer() { |
+} |
+ |
+} // namespace android |
+} // namespace chrome |