 Chromium Code Reviews
 Chromium Code Reviews Issue 1337703002:
  [Contextual Search] Add support for crushed sprites and animate the search provider icon  (Closed) 
  Base URL: https://chromium.googlesource.com/chromium/src.git@master
    
  
    Issue 1337703002:
  [Contextual Search] Add support for crushed sprites and animate the search provider icon  (Closed) 
  Base URL: https://chromium.googlesource.com/chromium/src.git@master| Index: chrome/browser/android/compositor/layer/crushed_sprite_layer.h | 
| diff --git a/chrome/browser/android/compositor/layer/crushed_sprite_layer.h b/chrome/browser/android/compositor/layer/crushed_sprite_layer.h | 
| new file mode 100644 | 
| index 0000000000000000000000000000000000000000..89e60ce1b0f6dde740d9f3d5792f317cd03966c5 | 
| --- /dev/null | 
| +++ b/chrome/browser/android/compositor/layer/crushed_sprite_layer.h | 
| @@ -0,0 +1,62 @@ | 
| +// Copyright 2015 The Chromium Authors. All rights reserved. | 
| +// Use of this source code is governed by a BSD-style license that can be | 
| +// found in the LICENSE file. | 
| + | 
| +#ifndef CHROME_BROWSER_ANDROID_COMPOSITOR_LAYER_CRUSHED_SPRITE_LAYER_H_ | 
| +#define CHROME_BROWSER_ANDROID_COMPOSITOR_LAYER_CRUSHED_SPRITE_LAYER_H_ | 
| + | 
| +#include "base/memory/scoped_ptr.h" | 
| +#include "chrome/browser/android/compositor/layer/layer.h" | 
| + | 
| +namespace cc { | 
| +class UIResourceLayer; | 
| +} | 
| + | 
| +namespace ui { | 
| +class CrushedSpriteResource; | 
| +class ResourceManager; | 
| +} | 
| + | 
| +namespace chrome { | 
| +namespace android { | 
| + | 
| +// A layer which manages drawing frames from a CrushedSpriteResource into an | 
| +// SkCanvas backed by an SkBitmap. The final SkBitmap is passed to a | 
| +// UIResourceLayer for display. | 
| +class CrushedSpriteLayer : public Layer { | 
| + public: | 
| + static scoped_refptr<CrushedSpriteLayer> Create( | 
| + ui::ResourceManager* resource_manager); | 
| + | 
| + // Sets the CrushedSpriteResource to draw from. | 
| + void SetCrushedSpriteResource( | 
| + scoped_refptr<ui::CrushedSpriteResource> resource); | 
| + | 
| + // Draws the rectangles for |sprite_frame| on top of the previous frame and | 
| + // sends to layer_ for display. | 
| + void DrawSpriteFrame(int sprite_frame); | 
| + | 
| + // Layer overrides. | 
| + scoped_refptr<cc::Layer> layer() override; | 
| + | 
| + protected: | 
| + explicit CrushedSpriteLayer(ui::ResourceManager* resource_manager); | 
| + ~CrushedSpriteLayer() override; | 
| + | 
| + private: | 
| + // Draws the rectangles for |frame| to |canvas|. | 
| + void DrawRectanglesForFrame(int frame, SkCanvas* canvas); | 
| + | 
| + ui::ResourceManager* resource_manager_; | 
| + scoped_refptr<cc::UIResourceLayer> layer_; | 
| + scoped_refptr<ui::CrushedSpriteResource> resource_; | 
| 
David Trainor- moved to gerrit
2015/10/15 21:04:57
I think nobody else holds onto resources.  We set
 
Theresa
2015/10/24 00:06:45
Done.
 | 
| + int previous_frame_; | 
| + SkBitmap previous_frame_bitmap_; | 
| + | 
| + DISALLOW_COPY_AND_ASSIGN(CrushedSpriteLayer); | 
| +}; | 
| + | 
| +} // namespace android | 
| +} // namespace chrome | 
| + | 
| +#endif // CHROME_BROWSER_ANDROID_COMPOSITOR_LAYER_CRUSHED_SPRITE_LAYER_H_ |