| Index: src/gpu/GrAAConvexPathRenderer.cpp
|
| ===================================================================
|
| --- src/gpu/GrAAConvexPathRenderer.cpp (revision 8491)
|
| +++ src/gpu/GrAAConvexPathRenderer.cpp (working copy)
|
| @@ -11,12 +11,15 @@
|
| #include "GrContext.h"
|
| #include "GrDrawState.h"
|
| #include "GrDrawTargetCaps.h"
|
| +#include "GrEffect.h"
|
| #include "GrPathUtils.h"
|
| +#include "GrTBackendEffectFactory.h"
|
| #include "SkString.h"
|
| #include "SkStrokeRec.h"
|
| #include "SkTrace.h"
|
|
|
| -#include "effects/GrEdgeEffect.h"
|
| +#include "gl/GrGLEffect.h"
|
| +#include "gl/GrGLSL.h"
|
|
|
| GrAAConvexPathRenderer::GrAAConvexPathRenderer() {
|
| }
|
| @@ -431,6 +434,123 @@
|
|
|
| }
|
|
|
| +///////////////////////////////////////////////////////////////////////////////
|
| +
|
| +/*
|
| + * Quadratic specified by 0=u^2-v canonical coords. u and v are the first
|
| + * two components of the vertex attribute. Coverage is based on signed
|
| + * distance with negative being inside, positive outside. The edge is specified in
|
| + * window space (y-down). If either the third or fourth component of the interpolated
|
| + * vertex coord is > 0 then the pixel is considered outside the edge. This is used to
|
| + * attempt to trim to a portion of the infinite quad.
|
| + * Requires shader derivative instruction support.
|
| + */
|
| +
|
| +class QuadEdgeEffect : public GrEffect {
|
| +public:
|
| +
|
| + static GrEffectRef* Create() {
|
| + // we go through this so we only have one copy of each effect
|
| + static GrEffectRef* gQuadEdgeEffectRef =
|
| + CreateEffectRef(AutoEffectUnref(SkNEW(QuadEdgeEffect)));
|
| + static SkAutoTUnref<GrEffectRef> gUnref(gQuadEdgeEffectRef);
|
| +
|
| + gQuadEdgeEffectRef->ref();
|
| + return gQuadEdgeEffectRef;
|
| + }
|
| +
|
| + virtual ~QuadEdgeEffect() {}
|
| +
|
| + static const char* Name() { return "QuadEdge"; }
|
| +
|
| + virtual void getConstantColorComponents(GrColor* color,
|
| + uint32_t* validFlags) const SK_OVERRIDE {
|
| + *validFlags = 0;
|
| + }
|
| +
|
| + virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE {
|
| + return GrTBackendEffectFactory<QuadEdgeEffect>::getInstance();
|
| + }
|
| +
|
| + class GLEffect : public GrGLEffect {
|
| + public:
|
| + GLEffect(const GrBackendEffectFactory& factory, const GrDrawEffect&)
|
| + : INHERITED (factory) {}
|
| +
|
| + virtual void emitCode(GrGLShaderBuilder* builder,
|
| + const GrDrawEffect& drawEffect,
|
| + EffectKey key,
|
| + const char* outputColor,
|
| + const char* inputColor,
|
| + const TextureSamplerArray& samplers) SK_OVERRIDE {
|
| + const char *vsName, *fsName;
|
| + const SkString* attrName =
|
| + builder->getEffectAttributeName(drawEffect.getVertexAttribIndices()[0]);
|
| + builder->fsCodeAppendf("\t\tfloat edgeAlpha;\n");
|
| +
|
| + SkAssertResult(builder->enableFeature(
|
| + GrGLShaderBuilder::kStandardDerivatives_GLSLFeature));
|
| + builder->addVarying(kVec4f_GrSLType, "QuadEdge", &vsName, &fsName);
|
| +
|
| + // keep the derivative instructions outside the conditional
|
| + builder->fsCodeAppendf("\t\tvec2 duvdx = dFdx(%s.xy);\n", fsName);
|
| + builder->fsCodeAppendf("\t\tvec2 duvdy = dFdy(%s.xy);\n", fsName);
|
| + builder->fsCodeAppendf("\t\tif (%s.z > 0.0 && %s.w > 0.0) {\n", fsName, fsName);
|
| + // today we know z and w are in device space. We could use derivatives
|
| + builder->fsCodeAppendf("\t\t\tedgeAlpha = min(min(%s.z, %s.w) + 0.5, 1.0);\n", fsName,
|
| + fsName);
|
| + builder->fsCodeAppendf ("\t\t} else {\n");
|
| + builder->fsCodeAppendf("\t\t\tvec2 gF = vec2(2.0*%s.x*duvdx.x - duvdx.y,\n"
|
| + "\t\t\t 2.0*%s.x*duvdy.x - duvdy.y);\n",
|
| + fsName, fsName);
|
| + builder->fsCodeAppendf("\t\t\tedgeAlpha = (%s.x*%s.x - %s.y);\n", fsName, fsName,
|
| + fsName);
|
| + builder->fsCodeAppendf("\t\t\tedgeAlpha = "
|
| + "clamp(0.5 - edgeAlpha / length(gF), 0.0, 1.0);\n\t\t}\n");
|
| +
|
| + SkString modulate;
|
| + GrGLSLModulate4f(&modulate, inputColor, "edgeAlpha");
|
| + builder->fsCodeAppendf("\t%s = %s;\n", outputColor, modulate.c_str());
|
| +
|
| + builder->vsCodeAppendf("\t%s = %s;\n", vsName, attrName->c_str());
|
| + }
|
| +
|
| + static inline EffectKey GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&) {
|
| + return 0x0;
|
| + }
|
| +
|
| + virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE {}
|
| +
|
| + private:
|
| + typedef GrGLEffect INHERITED;
|
| + };
|
| +
|
| +private:
|
| + QuadEdgeEffect() {
|
| + this->addVertexAttrib(kVec4f_GrSLType);
|
| + }
|
| +
|
| + virtual bool onIsEqual(const GrEffect& other) const SK_OVERRIDE {
|
| + return true;
|
| + }
|
| +
|
| + GR_DECLARE_EFFECT_TEST;
|
| +
|
| + typedef GrEffect INHERITED;
|
| +};
|
| +
|
| +GR_DEFINE_EFFECT_TEST(QuadEdgeEffect);
|
| +
|
| +GrEffectRef* QuadEdgeEffect::TestCreate(SkMWCRandom* random,
|
| + GrContext*,
|
| + const GrDrawTargetCaps& caps,
|
| + GrTexture*[]) {
|
| + // Doesn't work without derivative instructions.
|
| + return caps.shaderDerivativeSupport() ? QuadEdgeEffect::Create() : NULL;
|
| +}
|
| +
|
| +///////////////////////////////////////////////////////////////////////////////
|
| +
|
| bool GrAAConvexPathRenderer::canDrawPath(const SkPath& path,
|
| const SkStrokeRec& stroke,
|
| const GrDrawTarget* target,
|
| @@ -497,7 +617,7 @@
|
| kEdgeEffectStage = GrPaint::kTotalStages,
|
| };
|
| static const int kEdgeAttrIndex = 1;
|
| - GrEffectRef* quadEffect = GrEdgeEffect::Create(GrEdgeEffect::kQuad_EdgeType);
|
| + GrEffectRef* quadEffect = QuadEdgeEffect::Create();
|
| drawState->setEffect(kEdgeEffectStage, quadEffect, kEdgeAttrIndex)->unref();
|
|
|
| GrDrawTarget::AutoReleaseGeometry arg(target, vCount, iCount);
|
|
|