Chromium Code Reviews| Index: gpu/command_buffer/service/in_process_command_buffer.cc |
| diff --git a/gpu/command_buffer/service/in_process_command_buffer.cc b/gpu/command_buffer/service/in_process_command_buffer.cc |
| index 9711aad60051632cd5b488da0e7a67afb1e9900a..df9805c3ec8e911cb7f6fe5098439b9194cfc1e1 100644 |
| --- a/gpu/command_buffer/service/in_process_command_buffer.cc |
| +++ b/gpu/command_buffer/service/in_process_command_buffer.cc |
| @@ -19,6 +19,7 @@ |
| #include "base/single_thread_task_runner.h" |
| #include "base/thread_task_runner_handle.h" |
| #include "gpu/command_buffer/client/gpu_memory_buffer_manager.h" |
| +#include "gpu/command_buffer/common/gles2_cmd_format.h" |
| #include "gpu/command_buffer/common/value_state.h" |
| #include "gpu/command_buffer/service/command_buffer_service.h" |
| #include "gpu/command_buffer/service/context_group.h" |
| @@ -182,8 +183,11 @@ InProcessCommandBuffer::InProcessCommandBuffer( |
| image_factory_(nullptr), |
| last_put_offset_(-1), |
| gpu_memory_buffer_manager_(nullptr), |
| + next_fence_sync_release_(1), |
| + flushed_fence_sync_release_(0), |
| flush_event_(false, false), |
| service_(GetInitialService(service)), |
| + fence_sync_wait_event_(false, false), |
| gpu_thread_weak_ptr_factory_(this) { |
| DCHECK(service_.get()); |
| next_image_id_.GetNext(); |
| @@ -344,10 +348,9 @@ bool InProcessCommandBuffer::InitializeOnGpuThread( |
| return false; |
| } |
| - sync_point_client_state_ = SyncPointClientState::Create(); |
| + sync_point_order_data_ = SyncPointOrderData::Create(); |
| sync_point_client_ = service_->sync_point_manager()->CreateSyncPointClient( |
| - sync_point_client_state_, |
| - GetNamespaceID(), GetCommandBufferID()); |
| + sync_point_order_data_, GetNamespaceID(), GetCommandBufferID()); |
| if (service_->UseVirtualizedGLContexts() || |
| decoder_->GetContextGroup() |
| @@ -413,6 +416,12 @@ bool InProcessCommandBuffer::InitializeOnGpuThread( |
| decoder_->SetWaitSyncPointCallback( |
| base::Bind(&InProcessCommandBuffer::WaitSyncPointOnGpuThread, |
| base::Unretained(this))); |
| + decoder_->SetFenceSyncReleaseCallback( |
| + base::Bind(&InProcessCommandBuffer::FenceSyncReleaseOnGpuThread, |
| + base::Unretained(this))); |
| + decoder_->SetWaitFenceSyncCallback( |
| + base::Bind(&InProcessCommandBuffer::WaitFenceSyncOnGpuThread, |
| + base::Unretained(this))); |
| image_factory_ = params.image_factory; |
| @@ -444,7 +453,10 @@ bool InProcessCommandBuffer::DestroyOnGpuThread() { |
| context_ = NULL; |
| surface_ = NULL; |
| sync_point_client_ = NULL; |
| - sync_point_client_state_ = NULL; |
| + if (sync_point_order_data_) { |
| + sync_point_order_data_->Destroy(); |
| + sync_point_order_data_ = nullptr; |
| + } |
| gl_share_group_ = NULL; |
| #if defined(OS_ANDROID) |
| stream_texture_manager_.reset(); |
| @@ -493,7 +505,7 @@ void InProcessCommandBuffer::FlushOnGpuThread(int32 put_offset, |
| ScopedEvent handle_flush(&flush_event_); |
| base::AutoLock lock(command_buffer_lock_); |
| - sync_point_client_state_->BeginProcessingOrderNumber(order_num); |
| + sync_point_order_data_->BeginProcessingOrderNumber(order_num); |
| command_buffer_->Flush(put_offset); |
| { |
| // Update state before signaling the flush event. |
| @@ -508,7 +520,7 @@ void InProcessCommandBuffer::FlushOnGpuThread(int32 put_offset, |
| // order number function until the message is rescheduled and finished |
| // processing. This DCHECK is to enforce this. |
| DCHECK(context_lost_ || put_offset == state_after_last_flush_.get_offset); |
| - sync_point_client_state_->FinishProcessingOrderNumber(order_num); |
| + sync_point_order_data_->FinishProcessingOrderNumber(order_num); |
| // If we've processed all pending commands but still have pending queries, |
| // pump idle work until the query is passed. |
| @@ -552,13 +564,15 @@ void InProcessCommandBuffer::Flush(int32 put_offset) { |
| SyncPointManager* sync_manager = service_->sync_point_manager(); |
| const uint32_t order_num = |
| - sync_point_client_state_->GenerateUnprocessedOrderNumber(sync_manager); |
| + sync_point_order_data_->GenerateUnprocessedOrderNumber(sync_manager); |
| last_put_offset_ = put_offset; |
| base::Closure task = base::Bind(&InProcessCommandBuffer::FlushOnGpuThread, |
| gpu_thread_weak_ptr_, |
| put_offset, |
| order_num); |
| QueueTask(task); |
| + |
| + flushed_fence_sync_release_ = next_fence_sync_release_ - 1; |
| } |
| void InProcessCommandBuffer::OrderingBarrier(int32 put_offset) { |
| @@ -797,8 +811,18 @@ void InProcessCommandBuffer::RetireSyncPointOnGpuThread(uint32 sync_point) { |
| base::AutoLock lock(command_buffer_lock_); |
| make_current_success = MakeCurrent(); |
| } |
| - if (make_current_success) |
| - mailbox_manager->PushTextureUpdates(sync_point); |
| + if (make_current_success) { |
| + // Old sync points are global and do not have a command buffer ID, |
| + // We can simply use the GPUIO namespace with 0 for the command buffer ID |
| + // (under normal circumstances 0 is invalid so will not be used) until |
| + // the old sync points are replaced. |
| + gles2::SyncToken sync_token = { |
| + gpu::CommandBufferNamespace::GPU_IO, |
| + 0, |
| + sync_point |
| + }; |
| + mailbox_manager->PushTextureUpdates(sync_token); |
| + } |
| } |
| service_->sync_point_manager()->RetireSyncPoint(sync_point); |
| } |
| @@ -816,7 +840,75 @@ bool InProcessCommandBuffer::WaitSyncPointOnGpuThread(unsigned sync_point) { |
| service_->sync_point_manager()->WaitSyncPoint(sync_point); |
| gles2::MailboxManager* mailbox_manager = |
| decoder_->GetContextGroup()->mailbox_manager(); |
| - mailbox_manager->PullTextureUpdates(sync_point); |
| + // Old sync points are global and do not have a command buffer ID, |
| + // We can simply use the GPUIO namespace with 0 for the command buffer ID |
| + // (under normal circumstances 0 is invalid so will not be used) until |
| + // the old sync points are replaced. |
| + gles2::SyncToken sync_token = { |
| + gpu::CommandBufferNamespace::GPU_IO, |
| + 0, |
| + sync_point |
| + }; |
| + mailbox_manager->PullTextureUpdates(sync_token); |
| + return true; |
| +} |
| + |
| +void InProcessCommandBuffer::FenceSyncReleaseOnGpuThread(uint64_t release) { |
| + if (!sync_point_client_->client_state()->IsFenceSyncReleased(release)) { |
|
piman
2015/09/30 22:50:23
Can you make this a DCHECK? For the in-process cas
David Yen
2015/09/30 23:55:18
Done.
|
| + gles2::MailboxManager* mailbox_manager = |
| + decoder_->GetContextGroup()->mailbox_manager(); |
| + if (mailbox_manager->UsesSync()) { |
| + bool make_current_success = false; |
| + { |
| + base::AutoLock lock(command_buffer_lock_); |
| + make_current_success = MakeCurrent(); |
| + } |
| + if (make_current_success) { |
| + gles2::SyncToken sync_token = { |
| + GetNamespaceID(), |
| + GetCommandBufferID(), |
| + release |
| + }; |
| + mailbox_manager->PushTextureUpdates(sync_token); |
| + } |
| + } |
| + |
| + sync_point_client_->ReleaseFenceSync(release); |
| + } |
| +} |
| + |
| +bool InProcessCommandBuffer::WaitFenceSyncOnGpuThread( |
| + gpu::CommandBufferNamespace namespace_id, |
| + uint64_t command_buffer_id, |
| + uint64_t release) { |
| + gpu::SyncPointManager* sync_point_manager = service_->sync_point_manager(); |
| + DCHECK(sync_point_manager); |
| + |
| + scoped_refptr<gpu::SyncPointClientState> release_state = |
| + sync_point_manager->GetSyncPointClientState(namespace_id, |
| + command_buffer_id); |
| + |
| + if (!release_state) |
| + return true; |
| + |
| + if (!release_state->IsFenceSyncReleased(release)) { |
| + // Use waitable event which is signalled when the release fence is released. |
| + sync_point_client_->Wait( |
| + release_state, |
| + release, |
| + base::Bind(&base::WaitableEvent::Signal, |
| + base::Unretained(&fence_sync_wait_event_))); |
| + fence_sync_wait_event_.Wait(); |
| + } |
| + |
| + gles2::MailboxManager* mailbox_manager = |
| + decoder_->GetContextGroup()->mailbox_manager(); |
| + gles2::SyncToken sync_token = { |
| + namespace_id, |
| + command_buffer_id, |
| + release |
| + }; |
| + mailbox_manager->PullTextureUpdates(sync_token); |
| return true; |
| } |
| @@ -880,6 +972,18 @@ uint64_t InProcessCommandBuffer::GetCommandBufferID() const { |
| return command_buffer_id_; |
| } |
| +uint64_t InProcessCommandBuffer::GenerateFenceSyncRelease() { |
| + return next_fence_sync_release_++; |
| +} |
| + |
| +bool InProcessCommandBuffer::IsFenceSyncRelease(uint64_t release) { |
| + return release != 0 && release < next_fence_sync_release_; |
| +} |
| + |
| +bool InProcessCommandBuffer::IsFenceSyncFlushed(uint64_t release) { |
| + return release <= flushed_fence_sync_release_; |
| +} |
| + |
| uint32 InProcessCommandBuffer::CreateStreamTextureOnGpuThread( |
| uint32 client_texture_id) { |
| #if defined(OS_ANDROID) |