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Unified Diff: gpu/command_buffer/service/in_process_command_buffer.cc

Issue 1331843005: Implemented new fence syncs which replaces the old sync points. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Fixed memory leak Created 5 years, 3 months ago
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Index: gpu/command_buffer/service/in_process_command_buffer.cc
diff --git a/gpu/command_buffer/service/in_process_command_buffer.cc b/gpu/command_buffer/service/in_process_command_buffer.cc
index 9711aad60051632cd5b488da0e7a67afb1e9900a..df9805c3ec8e911cb7f6fe5098439b9194cfc1e1 100644
--- a/gpu/command_buffer/service/in_process_command_buffer.cc
+++ b/gpu/command_buffer/service/in_process_command_buffer.cc
@@ -19,6 +19,7 @@
#include "base/single_thread_task_runner.h"
#include "base/thread_task_runner_handle.h"
#include "gpu/command_buffer/client/gpu_memory_buffer_manager.h"
+#include "gpu/command_buffer/common/gles2_cmd_format.h"
#include "gpu/command_buffer/common/value_state.h"
#include "gpu/command_buffer/service/command_buffer_service.h"
#include "gpu/command_buffer/service/context_group.h"
@@ -182,8 +183,11 @@ InProcessCommandBuffer::InProcessCommandBuffer(
image_factory_(nullptr),
last_put_offset_(-1),
gpu_memory_buffer_manager_(nullptr),
+ next_fence_sync_release_(1),
+ flushed_fence_sync_release_(0),
flush_event_(false, false),
service_(GetInitialService(service)),
+ fence_sync_wait_event_(false, false),
gpu_thread_weak_ptr_factory_(this) {
DCHECK(service_.get());
next_image_id_.GetNext();
@@ -344,10 +348,9 @@ bool InProcessCommandBuffer::InitializeOnGpuThread(
return false;
}
- sync_point_client_state_ = SyncPointClientState::Create();
+ sync_point_order_data_ = SyncPointOrderData::Create();
sync_point_client_ = service_->sync_point_manager()->CreateSyncPointClient(
- sync_point_client_state_,
- GetNamespaceID(), GetCommandBufferID());
+ sync_point_order_data_, GetNamespaceID(), GetCommandBufferID());
if (service_->UseVirtualizedGLContexts() ||
decoder_->GetContextGroup()
@@ -413,6 +416,12 @@ bool InProcessCommandBuffer::InitializeOnGpuThread(
decoder_->SetWaitSyncPointCallback(
base::Bind(&InProcessCommandBuffer::WaitSyncPointOnGpuThread,
base::Unretained(this)));
+ decoder_->SetFenceSyncReleaseCallback(
+ base::Bind(&InProcessCommandBuffer::FenceSyncReleaseOnGpuThread,
+ base::Unretained(this)));
+ decoder_->SetWaitFenceSyncCallback(
+ base::Bind(&InProcessCommandBuffer::WaitFenceSyncOnGpuThread,
+ base::Unretained(this)));
image_factory_ = params.image_factory;
@@ -444,7 +453,10 @@ bool InProcessCommandBuffer::DestroyOnGpuThread() {
context_ = NULL;
surface_ = NULL;
sync_point_client_ = NULL;
- sync_point_client_state_ = NULL;
+ if (sync_point_order_data_) {
+ sync_point_order_data_->Destroy();
+ sync_point_order_data_ = nullptr;
+ }
gl_share_group_ = NULL;
#if defined(OS_ANDROID)
stream_texture_manager_.reset();
@@ -493,7 +505,7 @@ void InProcessCommandBuffer::FlushOnGpuThread(int32 put_offset,
ScopedEvent handle_flush(&flush_event_);
base::AutoLock lock(command_buffer_lock_);
- sync_point_client_state_->BeginProcessingOrderNumber(order_num);
+ sync_point_order_data_->BeginProcessingOrderNumber(order_num);
command_buffer_->Flush(put_offset);
{
// Update state before signaling the flush event.
@@ -508,7 +520,7 @@ void InProcessCommandBuffer::FlushOnGpuThread(int32 put_offset,
// order number function until the message is rescheduled and finished
// processing. This DCHECK is to enforce this.
DCHECK(context_lost_ || put_offset == state_after_last_flush_.get_offset);
- sync_point_client_state_->FinishProcessingOrderNumber(order_num);
+ sync_point_order_data_->FinishProcessingOrderNumber(order_num);
// If we've processed all pending commands but still have pending queries,
// pump idle work until the query is passed.
@@ -552,13 +564,15 @@ void InProcessCommandBuffer::Flush(int32 put_offset) {
SyncPointManager* sync_manager = service_->sync_point_manager();
const uint32_t order_num =
- sync_point_client_state_->GenerateUnprocessedOrderNumber(sync_manager);
+ sync_point_order_data_->GenerateUnprocessedOrderNumber(sync_manager);
last_put_offset_ = put_offset;
base::Closure task = base::Bind(&InProcessCommandBuffer::FlushOnGpuThread,
gpu_thread_weak_ptr_,
put_offset,
order_num);
QueueTask(task);
+
+ flushed_fence_sync_release_ = next_fence_sync_release_ - 1;
}
void InProcessCommandBuffer::OrderingBarrier(int32 put_offset) {
@@ -797,8 +811,18 @@ void InProcessCommandBuffer::RetireSyncPointOnGpuThread(uint32 sync_point) {
base::AutoLock lock(command_buffer_lock_);
make_current_success = MakeCurrent();
}
- if (make_current_success)
- mailbox_manager->PushTextureUpdates(sync_point);
+ if (make_current_success) {
+ // Old sync points are global and do not have a command buffer ID,
+ // We can simply use the GPUIO namespace with 0 for the command buffer ID
+ // (under normal circumstances 0 is invalid so will not be used) until
+ // the old sync points are replaced.
+ gles2::SyncToken sync_token = {
+ gpu::CommandBufferNamespace::GPU_IO,
+ 0,
+ sync_point
+ };
+ mailbox_manager->PushTextureUpdates(sync_token);
+ }
}
service_->sync_point_manager()->RetireSyncPoint(sync_point);
}
@@ -816,7 +840,75 @@ bool InProcessCommandBuffer::WaitSyncPointOnGpuThread(unsigned sync_point) {
service_->sync_point_manager()->WaitSyncPoint(sync_point);
gles2::MailboxManager* mailbox_manager =
decoder_->GetContextGroup()->mailbox_manager();
- mailbox_manager->PullTextureUpdates(sync_point);
+ // Old sync points are global and do not have a command buffer ID,
+ // We can simply use the GPUIO namespace with 0 for the command buffer ID
+ // (under normal circumstances 0 is invalid so will not be used) until
+ // the old sync points are replaced.
+ gles2::SyncToken sync_token = {
+ gpu::CommandBufferNamespace::GPU_IO,
+ 0,
+ sync_point
+ };
+ mailbox_manager->PullTextureUpdates(sync_token);
+ return true;
+}
+
+void InProcessCommandBuffer::FenceSyncReleaseOnGpuThread(uint64_t release) {
+ if (!sync_point_client_->client_state()->IsFenceSyncReleased(release)) {
piman 2015/09/30 22:50:23 Can you make this a DCHECK? For the in-process cas
David Yen 2015/09/30 23:55:18 Done.
+ gles2::MailboxManager* mailbox_manager =
+ decoder_->GetContextGroup()->mailbox_manager();
+ if (mailbox_manager->UsesSync()) {
+ bool make_current_success = false;
+ {
+ base::AutoLock lock(command_buffer_lock_);
+ make_current_success = MakeCurrent();
+ }
+ if (make_current_success) {
+ gles2::SyncToken sync_token = {
+ GetNamespaceID(),
+ GetCommandBufferID(),
+ release
+ };
+ mailbox_manager->PushTextureUpdates(sync_token);
+ }
+ }
+
+ sync_point_client_->ReleaseFenceSync(release);
+ }
+}
+
+bool InProcessCommandBuffer::WaitFenceSyncOnGpuThread(
+ gpu::CommandBufferNamespace namespace_id,
+ uint64_t command_buffer_id,
+ uint64_t release) {
+ gpu::SyncPointManager* sync_point_manager = service_->sync_point_manager();
+ DCHECK(sync_point_manager);
+
+ scoped_refptr<gpu::SyncPointClientState> release_state =
+ sync_point_manager->GetSyncPointClientState(namespace_id,
+ command_buffer_id);
+
+ if (!release_state)
+ return true;
+
+ if (!release_state->IsFenceSyncReleased(release)) {
+ // Use waitable event which is signalled when the release fence is released.
+ sync_point_client_->Wait(
+ release_state,
+ release,
+ base::Bind(&base::WaitableEvent::Signal,
+ base::Unretained(&fence_sync_wait_event_)));
+ fence_sync_wait_event_.Wait();
+ }
+
+ gles2::MailboxManager* mailbox_manager =
+ decoder_->GetContextGroup()->mailbox_manager();
+ gles2::SyncToken sync_token = {
+ namespace_id,
+ command_buffer_id,
+ release
+ };
+ mailbox_manager->PullTextureUpdates(sync_token);
return true;
}
@@ -880,6 +972,18 @@ uint64_t InProcessCommandBuffer::GetCommandBufferID() const {
return command_buffer_id_;
}
+uint64_t InProcessCommandBuffer::GenerateFenceSyncRelease() {
+ return next_fence_sync_release_++;
+}
+
+bool InProcessCommandBuffer::IsFenceSyncRelease(uint64_t release) {
+ return release != 0 && release < next_fence_sync_release_;
+}
+
+bool InProcessCommandBuffer::IsFenceSyncFlushed(uint64_t release) {
+ return release <= flushed_fence_sync_release_;
+}
+
uint32 InProcessCommandBuffer::CreateStreamTextureOnGpuThread(
uint32 client_texture_id) {
#if defined(OS_ANDROID)

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