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Side by Side Diff: gpu/command_buffer/service/sync_point_manager.h

Issue 1331843005: Implemented new fence syncs which replaces the old sync points. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Reverted mojo readme, changed wait() to take a pointer Created 5 years, 2 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef GPU_COMMAND_BUFFER_SERVICE_SYNC_POINT_MANAGER_H_ 5 #ifndef GPU_COMMAND_BUFFER_SERVICE_SYNC_POINT_MANAGER_H_
6 #define GPU_COMMAND_BUFFER_SERVICE_SYNC_POINT_MANAGER_H_ 6 #define GPU_COMMAND_BUFFER_SERVICE_SYNC_POINT_MANAGER_H_
7 7
8 #include <functional>
9 #include <queue>
8 #include <vector> 10 #include <vector>
9 11
10 #include "base/atomic_sequence_num.h" 12 #include "base/atomic_sequence_num.h"
11 #include "base/callback.h" 13 #include "base/callback.h"
12 #include "base/containers/hash_tables.h" 14 #include "base/containers/hash_tables.h"
13 #include "base/logging.h" 15 #include "base/logging.h"
14 #include "base/memory/ref_counted.h" 16 #include "base/memory/ref_counted.h"
15 #include "base/memory/scoped_ptr.h" 17 #include "base/memory/scoped_ptr.h"
16 #include "base/synchronization/condition_variable.h" 18 #include "base/synchronization/condition_variable.h"
17 #include "base/synchronization/lock.h" 19 #include "base/synchronization/lock.h"
18 #include "base/threading/thread_checker.h" 20 #include "base/threading/thread_checker.h"
19 #include "gpu/command_buffer/common/constants.h" 21 #include "gpu/command_buffer/common/constants.h"
20 #include "gpu/gpu_export.h" 22 #include "gpu/gpu_export.h"
21 23
24 namespace base {
25 class SingleThreadTaskRunner;
26 } // namespace base
27
22 namespace gpu { 28 namespace gpu {
23 29
24 class SyncPointClient; 30 class SyncPointClient;
31 class SyncPointClientState;
25 class SyncPointManager; 32 class SyncPointManager;
26 33
27 class GPU_EXPORT SyncPointClientState 34 class GPU_EXPORT SyncPointOrderData
28 : public base::RefCountedThreadSafe<SyncPointClientState> { 35 : public base::RefCountedThreadSafe<SyncPointOrderData> {
29 public: 36 public:
30 static scoped_refptr<SyncPointClientState> Create(); 37 static scoped_refptr<SyncPointOrderData> Create();
38 void Destroy();
39
31 uint32_t GenerateUnprocessedOrderNumber(SyncPointManager* sync_point_manager); 40 uint32_t GenerateUnprocessedOrderNumber(SyncPointManager* sync_point_manager);
32 41 void BeginProcessingOrderNumber(uint32_t order_num);
33 void BeginProcessingOrderNumber(uint32_t order_num) { 42 void FinishProcessingOrderNumber(uint32_t order_num);
34 DCHECK(processing_thread_checker_.CalledOnValidThread());
35 DCHECK_GE(order_num, current_order_num_);
36 current_order_num_ = order_num;
37 }
38
39 void FinishProcessingOrderNumber(uint32_t order_num) {
40 DCHECK(processing_thread_checker_.CalledOnValidThread());
41 DCHECK_EQ(current_order_num_, order_num);
42 DCHECK_GT(order_num, processed_order_num());
43 base::subtle::Release_Store(&processed_order_num_, order_num);
44 }
45 43
46 uint32_t processed_order_num() const { 44 uint32_t processed_order_num() const {
47 return base::subtle::Acquire_Load(&processed_order_num_); 45 base::AutoLock auto_lock(lock_);
46 return processed_order_num_;
48 } 47 }
49 48
50 uint32_t unprocessed_order_num() const { 49 uint32_t unprocessed_order_num() const {
51 return base::subtle::Acquire_Load(&unprocessed_order_num_); 50 base::AutoLock auto_lock(lock_);
51 return unprocessed_order_num_;
52 } 52 }
53 53
54 uint32_t current_order_num() const { 54 uint32_t current_order_num() const {
55 DCHECK(processing_thread_checker_.CalledOnValidThread()); 55 DCHECK(processing_thread_checker_.CalledOnValidThread());
56 return current_order_num_; 56 return current_order_num_;
57 } 57 }
58 58
59 protected: 59 private:
60 friend class base::RefCountedThreadSafe<SyncPointClientState>; 60 friend class base::RefCountedThreadSafe<SyncPointOrderData>;
61 friend class SyncPointClient; 61 friend class SyncPointClientState;
62 62
63 SyncPointClientState(); 63 struct OrderFence {
64 virtual ~SyncPointClientState(); 64 uint32_t order_num;
65 uint64_t fence_release;
66 scoped_refptr<SyncPointClientState> client_state;
65 67
66 // Last finished IPC order number. 68 OrderFence(uint32_t order,
67 base::subtle::Atomic32 processed_order_num_; 69 uint64_t release,
70 scoped_refptr<SyncPointClientState> state);
71 ~OrderFence();
68 72
69 // Unprocessed order number expected to be processed under normal execution. 73 bool operator>(const OrderFence& rhs) const {
70 base::subtle::Atomic32 unprocessed_order_num_; 74 return (order_num > rhs.order_num) ||
75 ((order_num == rhs.order_num) &&
76 (fence_release > rhs.fence_release));
77 }
78 };
79 typedef std::priority_queue<OrderFence,
80 std::vector<OrderFence>,
81 std::greater<OrderFence>> OrderFenceQueue;
82
83 SyncPointOrderData();
84 ~SyncPointOrderData();
85
86 bool ValidateReleaseOrderNumber(
87 scoped_refptr<SyncPointClientState> client_state,
88 uint32_t wait_order_num,
89 uint64_t fence_release);
71 90
72 // Non thread-safe functions need to be called from a single thread. 91 // Non thread-safe functions need to be called from a single thread.
73 base::ThreadChecker processing_thread_checker_; 92 base::ThreadChecker processing_thread_checker_;
74 93
75 // Current IPC order number being processed (only used on processing thread). 94 // Current IPC order number being processed (only used on processing thread).
76 uint32_t current_order_num_; 95 uint32_t current_order_num_;
77 96
97 // This lock protects destroyed_, processed_order_num_,
98 // unprocessed_order_num_, and order_fence_queue_. All order numbers (n) in
99 // order_fence_queue_ must follow the invariant:
100 // processed_order_num_ < n <= unprocessed_order_num_.
101 mutable base::Lock lock_;
102
103 bool destroyed_;
104
105 // Last finished IPC order number.
106 uint32_t processed_order_num_;
107
108 // Unprocessed order number expected to be processed under normal execution.
109 uint32_t unprocessed_order_num_;
110
111 // In situations where we are waiting on fence syncs that do not exist, we
112 // validate by making sure the order number does not pass the order number
113 // which the wait command was issued. If the order number reaches the
114 // wait command's, we should automatically release up to the expected
115 // release count. Note that this also releases other lower release counts,
116 // so a single misbehaved fence sync is enough to invalidate/signal all
117 // previous fence syncs.
118 OrderFenceQueue order_fence_queue_;
119
120 DISALLOW_COPY_AND_ASSIGN(SyncPointOrderData);
121 };
122
123 class GPU_EXPORT SyncPointClientState
124 : public base::RefCountedThreadSafe<SyncPointClientState> {
125 public:
126 scoped_refptr<SyncPointOrderData> order_data() { return order_data_; }
127
128 bool IsFenceSyncReleased(uint64_t release) {
129 return release <= fence_sync_release();
130 }
131
132 uint64_t fence_sync_release() {
133 base::AutoLock auto_lock(fence_sync_lock_);
134 return fence_sync_release_;
135 }
136
137 private:
138 friend class base::RefCountedThreadSafe<SyncPointClientState>;
139 friend class SyncPointClient;
140 friend class SyncPointOrderData;
141
142 struct ReleaseCallback {
143 uint64_t release_count;
144 base::Closure callback_closure;
145
146 ReleaseCallback(uint64_t release, const base::Closure& callback);
147 ~ReleaseCallback();
148
149 bool operator>(const ReleaseCallback& rhs) const {
150 return release_count > rhs.release_count;
151 }
152 };
153 typedef std::priority_queue<ReleaseCallback,
154 std::vector<ReleaseCallback>,
155 std::greater<ReleaseCallback>>
156 ReleaseCallbackQueue;
157
158 SyncPointClientState(scoped_refptr<SyncPointOrderData> order_data);
159 ~SyncPointClientState();
160
161 // Queues the callback to be called if the release is valid. If the release
162 // is invalid this function will return False and the callback will never
163 // be called.
164 bool WaitForRelease(uint32_t wait_order_num,
165 uint64_t release,
166 const base::Closure& callback);
167
168 void ReleaseFenceSync(uint64_t release);
169 void EnsureReleased(uint64_t release);
170 void ReleaseFenceSyncLocked(uint64_t release,
171 std::vector<base::Closure>* callback_list);
172
173 // Global order data where releases will originate from.
174 scoped_refptr<SyncPointOrderData> order_data_;
175
176 // Protects fence_sync_release_, fence_callback_queue_.
177 base::Lock fence_sync_lock_;
178
179 // Current fence sync release that has been signaled.
180 uint64_t fence_sync_release_;
181
182 // In well defined fence sync operations, fence syncs are released in order
183 // so simply having a priority queue for callbacks is enough.
184 ReleaseCallbackQueue release_callback_queue_;
185
78 DISALLOW_COPY_AND_ASSIGN(SyncPointClientState); 186 DISALLOW_COPY_AND_ASSIGN(SyncPointClientState);
79 }; 187 };
80 188
81 class GPU_EXPORT SyncPointClient { 189 class GPU_EXPORT SyncPointClient {
82 public: 190 public:
83 ~SyncPointClient(); 191 ~SyncPointClient();
84 192
85 scoped_refptr<SyncPointClientState> client_state() { return client_state_; } 193 scoped_refptr<SyncPointClientState> client_state() { return client_state_; }
86 194
195 // Wait for a release count to be reached on a SyncPointClientState. If this
196 // function returns false, that means the wait was invalid. Otherwise if it
197 // returns True it means the release was valid. In the case where the release
198 // is valid but has happened already, it will still return true. In all cases
199 // wait_complete_callback will be called eventually. The callback function
200 // may be called on another thread so it should be thread-safe. For
201 // convenience, another non-threadsafe version is defined below where you
202 // can supply a task runner.
203 bool Wait(SyncPointClientState* release_state,
204 uint64_t release_count,
205 const base::Closure& wait_complete_callback);
206
207 bool WaitNonThreadSafe(SyncPointClientState* release_state,
208 uint64_t release_count,
209 scoped_refptr<base::SingleThreadTaskRunner> runner,
210 const base::Closure& wait_complete_callback);
211
212 void ReleaseFenceSync(uint64_t release);
213
87 private: 214 private:
88 friend class SyncPointManager; 215 friend class SyncPointManager;
89 216
90 SyncPointClient(SyncPointManager* sync_point_manager, 217 SyncPointClient(SyncPointManager* sync_point_manager,
91 scoped_refptr<SyncPointClientState> state, 218 scoped_refptr<SyncPointOrderData> order_data,
92 CommandBufferNamespace namespace_id, uint64_t client_id); 219 CommandBufferNamespace namespace_id,
220 uint64_t client_id);
93 221
94 // Sync point manager is guaranteed to exist in the lifetime of the client. 222 // Sync point manager is guaranteed to exist in the lifetime of the client.
95 SyncPointManager* sync_point_manager_; 223 SyncPointManager* sync_point_manager_;
96 224
97 // Keep the state that is sharable across multiple threads. 225 // Keep the state that is sharable across multiple threads.
98 scoped_refptr<SyncPointClientState> client_state_; 226 scoped_refptr<SyncPointClientState> client_state_;
99 227
100 // Unique namespace/client id pair for this sync point client. 228 // Unique namespace/client id pair for this sync point client.
101 CommandBufferNamespace namespace_id_; 229 const CommandBufferNamespace namespace_id_;
102 uint64_t client_id_; 230 const uint64_t client_id_;
103 231
104 DISALLOW_COPY_AND_ASSIGN(SyncPointClient); 232 DISALLOW_COPY_AND_ASSIGN(SyncPointClient);
105 }; 233 };
106 234
107 // This class manages the sync points, which allow cross-channel 235 // This class manages the sync points, which allow cross-channel
108 // synchronization. 236 // synchronization.
109 class GPU_EXPORT SyncPointManager { 237 class GPU_EXPORT SyncPointManager {
110 public: 238 public:
111 explicit SyncPointManager(bool allow_threaded_wait); 239 explicit SyncPointManager(bool allow_threaded_wait);
112 ~SyncPointManager(); 240 ~SyncPointManager();
113 241
114 // Creates/Destroy a sync point client which message processors should hold. 242 // Creates/Destroy a sync point client which message processors should hold.
115 scoped_ptr<SyncPointClient> CreateSyncPointClient( 243 scoped_ptr<SyncPointClient> CreateSyncPointClient(
116 scoped_refptr<SyncPointClientState> client_state, 244 scoped_refptr<SyncPointOrderData> order_data,
117 CommandBufferNamespace namespace_id, uint64_t client_id); 245 CommandBufferNamespace namespace_id,
246 uint64_t client_id);
118 247
119 // Finds the state of an already created sync point client. 248 // Finds the state of an already created sync point client.
120 scoped_refptr<SyncPointClientState> GetSyncPointClientState( 249 scoped_refptr<SyncPointClientState> GetSyncPointClientState(
121 CommandBufferNamespace namespace_id, uint64_t client_id); 250 CommandBufferNamespace namespace_id, uint64_t client_id);
122 251
123 // Generates a sync point, returning its ID. This can me called on any thread. 252 // Generates a sync point, returning its ID. This can me called on any thread.
124 // IDs start at a random number. Never return 0. 253 // IDs start at a random number. Never return 0.
125 uint32 GenerateSyncPoint(); 254 uint32 GenerateSyncPoint();
126 255
127 // Retires a sync point. This will call all the registered callbacks for this 256 // Retires a sync point. This will call all the registered callbacks for this
128 // sync point. This can only be called on the main thread. 257 // sync point. This can only be called on the main thread.
129 void RetireSyncPoint(uint32 sync_point); 258 void RetireSyncPoint(uint32 sync_point);
130 259
131 // Adds a callback to the sync point. The callback will be called when the 260 // Adds a callback to the sync point. The callback will be called when the
132 // sync point is retired, or immediately (from within that function) if the 261 // sync point is retired, or immediately (from within that function) if the
133 // sync point was already retired (or not created yet). This can only be 262 // sync point was already retired (or not created yet). This can only be
134 // called on the main thread. 263 // called on the main thread.
135 void AddSyncPointCallback(uint32 sync_point, const base::Closure& callback); 264 void AddSyncPointCallback(uint32 sync_point, const base::Closure& callback);
136 265
137 bool IsSyncPointRetired(uint32 sync_point); 266 bool IsSyncPointRetired(uint32 sync_point);
138 267
139 // Block and wait until a sync point is signaled. This is only useful when 268 // Block and wait until a sync point is signaled. This is only useful when
140 // the sync point is signaled on another thread. 269 // the sync point is signaled on another thread.
141 void WaitSyncPoint(uint32 sync_point); 270 void WaitSyncPoint(uint32 sync_point);
142 271
143 private: 272 private:
144 friend class SyncPointClient; 273 friend class SyncPointClient;
145 friend class SyncPointClientState; 274 friend class SyncPointOrderData;
146 275
147 typedef std::vector<base::Closure> ClosureList; 276 typedef std::vector<base::Closure> ClosureList;
148 typedef base::hash_map<uint32, ClosureList> SyncPointMap; 277 typedef base::hash_map<uint32, ClosureList> SyncPointMap;
149 typedef base::hash_map<uint64_t, SyncPointClient*> ClientMap; 278 typedef base::hash_map<uint64_t, SyncPointClient*> ClientMap;
150 279
151 bool IsSyncPointRetiredLocked(uint32 sync_point); 280 bool IsSyncPointRetiredLocked(uint32 sync_point);
152 uint32_t GenerateOrderNumber(); 281 uint32_t GenerateOrderNumber();
153 void DestroySyncPointClient(CommandBufferNamespace namespace_id, 282 void DestroySyncPointClient(CommandBufferNamespace namespace_id,
154 uint64_t client_id); 283 uint64_t client_id);
155 284
(...skipping 12 matching lines...) Expand all
168 SyncPointMap sync_point_map_; 297 SyncPointMap sync_point_map_;
169 uint32 next_sync_point_; 298 uint32 next_sync_point_;
170 base::ConditionVariable retire_cond_var_; 299 base::ConditionVariable retire_cond_var_;
171 300
172 DISALLOW_COPY_AND_ASSIGN(SyncPointManager); 301 DISALLOW_COPY_AND_ASSIGN(SyncPointManager);
173 }; 302 };
174 303
175 } // namespace gpu 304 } // namespace gpu
176 305
177 #endif // GPU_COMMAND_BUFFER_SERVICE_SYNC_POINT_MANAGER_H_ 306 #endif // GPU_COMMAND_BUFFER_SERVICE_SYNC_POINT_MANAGER_H_
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