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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // This file is read by build_gles2_cmd_buffer.py to generate commands. | 5 // This file is read by build_gles2_cmd_buffer.py to generate commands. |
6 | 6 |
7 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); | 7 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); |
8 GL_APICALL void GL_APIENTRY glAttachShader (GLidProgram program, GLidSha
der shader); | 8 GL_APICALL void GL_APIENTRY glAttachShader (GLidProgram program, GLidSha
der shader); |
9 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLidProgram program, G
Luint index, const char* name); | 9 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLidProgram program, G
Luint index, const char* name); |
10 GL_APICALL void GL_APIENTRY glBindBuffer (GLenumBufferTarget target, GLi
dBindBuffer buffer); | 10 GL_APICALL void GL_APIENTRY glBindBuffer (GLenumBufferTarget target, GLi
dBindBuffer buffer); |
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300 GL_APICALL void GL_APIENTRY glPopulateSubscribedValuesCHROMIUM (GLenumVa
lueBufferTarget target); | 300 GL_APICALL void GL_APIENTRY glPopulateSubscribedValuesCHROMIUM (GLenumVa
lueBufferTarget target); |
301 GL_APICALL void GL_APIENTRY glUniformValuebufferCHROMIUM (GLintUniformLo
cation location, GLenumValueBufferTarget target, GLenumSubscriptionTarget subscr
iption); | 301 GL_APICALL void GL_APIENTRY glUniformValuebufferCHROMIUM (GLintUniformLo
cation location, GLenumValueBufferTarget target, GLenumSubscriptionTarget subscr
iption); |
302 GL_APICALL void GL_APIENTRY glBindTexImage2DCHROMIUM (GLenumTextureBindT
arget target, GLint imageId); | 302 GL_APICALL void GL_APIENTRY glBindTexImage2DCHROMIUM (GLenumTextureBindT
arget target, GLint imageId); |
303 GL_APICALL void GL_APIENTRY glReleaseTexImage2DCHROMIUM (GLenumTextureBi
ndTarget target, GLint imageId); | 303 GL_APICALL void GL_APIENTRY glReleaseTexImage2DCHROMIUM (GLenumTextureBi
ndTarget target, GLint imageId); |
304 GL_APICALL void GL_APIENTRY glTraceBeginCHROMIUM (const char* category_n
ame, const char* trace_name); | 304 GL_APICALL void GL_APIENTRY glTraceBeginCHROMIUM (const char* category_n
ame, const char* trace_name); |
305 GL_APICALL void GL_APIENTRY glTraceEndCHROMIUM (void); | 305 GL_APICALL void GL_APIENTRY glTraceEndCHROMIUM (void); |
306 GL_APICALL void GL_APIENTRY glDiscardFramebufferEXT (GLenum target, GLsi
zei count, const GLenum* attachments); | 306 GL_APICALL void GL_APIENTRY glDiscardFramebufferEXT (GLenum target, GLsi
zei count, const GLenum* attachments); |
307 GL_APICALL void GL_APIENTRY glLoseContextCHROMIUM (GLenumResetStatus cur
rent, GLenumResetStatus other); | 307 GL_APICALL void GL_APIENTRY glLoseContextCHROMIUM (GLenumResetStatus cur
rent, GLenumResetStatus other); |
308 GL_APICALL GLuint GL_APIENTRY glInsertSyncPointCHROMIUM (void); | 308 GL_APICALL GLuint GL_APIENTRY glInsertSyncPointCHROMIUM (void); |
309 GL_APICALL void GL_APIENTRY glWaitSyncPointCHROMIUM (GLuint sync_point); | 309 GL_APICALL void GL_APIENTRY glWaitSyncPointCHROMIUM (GLuint sync_point); |
| 310 GL_APICALL GLuint64 GL_APIENTRY glInsertFenceSyncCHROMIUM (void); |
| 311 GL_APICALL void GL_APIENTRY glGenSyncTokenCHROMIUM (GLuint64 fence_sync,
GLbyte* sync_token); |
| 312 GL_APICALL void GL_APIENTRY glWaitSyncTokenCHROMIUM (const GLbyte* sync_
token); |
310 GL_APICALL void GL_APIENTRY glDrawBuffersEXT (GLsizei count, const GLenu
m* bufs); | 313 GL_APICALL void GL_APIENTRY glDrawBuffersEXT (GLsizei count, const GLenu
m* bufs); |
311 GL_APICALL void GL_APIENTRY glDiscardBackbufferCHROMIUM (void); | 314 GL_APICALL void GL_APIENTRY glDiscardBackbufferCHROMIUM (void); |
312 GL_APICALL void GL_APIENTRY glScheduleOverlayPlaneCHROMIUM (GLint plane_
z_order, GLenum plane_transform, GLuint overlay_texture_id, GLint bounds_x, GLin
t bounds_y, GLint bounds_width, GLint bounds_height, GLfloat uv_x, GLfloat uv_y,
GLfloat uv_width, GLfloat uv_height); | 315 GL_APICALL void GL_APIENTRY glScheduleOverlayPlaneCHROMIUM (GLint plane_
z_order, GLenum plane_transform, GLuint overlay_texture_id, GLint bounds_x, GLin
t bounds_y, GLint bounds_width, GLint bounds_height, GLfloat uv_x, GLfloat uv_y,
GLfloat uv_width, GLfloat uv_height); |
313 GL_APICALL void GL_APIENTRY glSwapInterval (GLint interval); | 316 GL_APICALL void GL_APIENTRY glSwapInterval (GLint interval); |
314 GL_APICALL void GL_APIENTRY glFlushDriverCachesCHROMIUM (void); | 317 GL_APICALL void GL_APIENTRY glFlushDriverCachesCHROMIUM (void); |
315 | 318 |
316 // Extension CHROMIUM_path_rendering. | 319 // Extension CHROMIUM_path_rendering. |
317 GL_APICALL void GL_APIENTRY glMatrixLoadfCHROMIUM (GLenumMatrixMode matr
ixMode, const GLfloat* m); | 320 GL_APICALL void GL_APIENTRY glMatrixLoadfCHROMIUM (GLenumMatrixMode matr
ixMode, const GLfloat* m); |
318 GL_APICALL void GL_APIENTRY glMatrixLoadIdentityCHROMIUM (GLenumMatrixMo
de matrixMode); | 321 GL_APICALL void GL_APIENTRY glMatrixLoadIdentityCHROMIUM (GLenumMatrixMo
de matrixMode); |
319 GL_APICALL GLuint GL_APIENTRY glGenPathsCHROMIUM (GLsizei range); | 322 GL_APICALL GLuint GL_APIENTRY glGenPathsCHROMIUM (GLsizei range); |
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331 GL_APICALL void GL_APIENTRY glStencilThenCoverStrokePathCHROMIUM (GLidPa
th path, GLint reference, GLuint mask, GLenumPathCoverMode coverMode); | 334 GL_APICALL void GL_APIENTRY glStencilThenCoverStrokePathCHROMIUM (GLidPa
th path, GLint reference, GLuint mask, GLenumPathCoverMode coverMode); |
332 | 335 |
333 // Extension KHR_robustness | 336 // Extension KHR_robustness |
334 GL_APICALL GLenum GL_APIENTRY glGetGraphicsResetStatusKHR (void); | 337 GL_APICALL GLenum GL_APIENTRY glGetGraphicsResetStatusKHR (void); |
335 | 338 |
336 // Extension KHR_blend_equation_advanced | 339 // Extension KHR_blend_equation_advanced |
337 GL_APICALL void GL_APIENTRY glBlendBarrierKHR (void); | 340 GL_APICALL void GL_APIENTRY glBlendBarrierKHR (void); |
338 | 341 |
339 // Extension GL_CHROMIUM_screen_space_antialiasing | 342 // Extension GL_CHROMIUM_screen_space_antialiasing |
340 GL_APICALL void GL_APIENTRY glApplyScreenSpaceAntialiasingCHROMIUM (void); | 343 GL_APICALL void GL_APIENTRY glApplyScreenSpaceAntialiasingCHROMIUM (void); |
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