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1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "components/mus/gles2/command_buffer_driver.h" | 5 #include "components/mus/gles2/command_buffer_driver.h" |
6 | 6 |
7 #include "base/bind.h" | 7 #include "base/bind.h" |
8 #include "base/macros.h" | 8 #include "base/macros.h" |
9 #include "base/memory/shared_memory.h" | 9 #include "base/memory/shared_memory.h" |
10 #include "base/process/process_handle.h" | 10 #include "base/process/process_handle.h" |
11 #include "components/mus/gles2/command_buffer_type_conversions.h" | 11 #include "components/mus/gles2/command_buffer_type_conversions.h" |
12 #include "components/mus/gles2/gpu_memory_tracker.h" | 12 #include "components/mus/gles2/gpu_memory_tracker.h" |
13 #include "components/mus/gles2/gpu_state.h" | 13 #include "components/mus/gles2/gpu_state.h" |
14 #include "components/mus/gles2/mojo_buffer_backing.h" | 14 #include "components/mus/gles2/mojo_buffer_backing.h" |
15 #include "gpu/command_buffer/common/constants.h" | |
16 #include "gpu/command_buffer/common/value_state.h" | 15 #include "gpu/command_buffer/common/value_state.h" |
17 #include "gpu/command_buffer/service/command_buffer_service.h" | 16 #include "gpu/command_buffer/service/command_buffer_service.h" |
18 #include "gpu/command_buffer/service/context_group.h" | 17 #include "gpu/command_buffer/service/context_group.h" |
19 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" | 18 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" |
20 #include "gpu/command_buffer/service/gpu_scheduler.h" | 19 #include "gpu/command_buffer/service/gpu_scheduler.h" |
21 #include "gpu/command_buffer/service/image_factory.h" | 20 #include "gpu/command_buffer/service/image_factory.h" |
22 #include "gpu/command_buffer/service/image_manager.h" | 21 #include "gpu/command_buffer/service/image_manager.h" |
23 #include "gpu/command_buffer/service/mailbox_manager.h" | 22 #include "gpu/command_buffer/service/mailbox_manager.h" |
24 #include "gpu/command_buffer/service/memory_tracking.h" | 23 #include "gpu/command_buffer/service/memory_tracking.h" |
25 #include "gpu/command_buffer/service/sync_point_manager.h" | 24 #include "gpu/command_buffer/service/sync_point_manager.h" |
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110 DCHECK(result); | 109 DCHECK(result); |
111 | 110 |
112 decoder_.reset(::gpu::gles2::GLES2Decoder::Create(context_group.get())); | 111 decoder_.reset(::gpu::gles2::GLES2Decoder::Create(context_group.get())); |
113 scheduler_.reset(new gpu::GpuScheduler(command_buffer_.get(), decoder_.get(), | 112 scheduler_.reset(new gpu::GpuScheduler(command_buffer_.get(), decoder_.get(), |
114 decoder_.get())); | 113 decoder_.get())); |
115 decoder_->set_engine(scheduler_.get()); | 114 decoder_->set_engine(scheduler_.get()); |
116 decoder_->SetResizeCallback( | 115 decoder_->SetResizeCallback( |
117 base::Bind(&CommandBufferDriver::OnResize, base::Unretained(this))); | 116 base::Bind(&CommandBufferDriver::OnResize, base::Unretained(this))); |
118 decoder_->SetWaitSyncPointCallback(base::Bind( | 117 decoder_->SetWaitSyncPointCallback(base::Bind( |
119 &CommandBufferDriver::OnWaitSyncPoint, base::Unretained(this))); | 118 &CommandBufferDriver::OnWaitSyncPoint, base::Unretained(this))); |
| 119 decoder_->SetFenceSyncReleaseCallback(base::Bind( |
| 120 &CommandBufferDriver::OnFenceSyncRelease, base::Unretained(this))); |
| 121 decoder_->SetWaitFenceSyncCallback(base::Bind( |
| 122 &CommandBufferDriver::OnWaitFenceSync, base::Unretained(this))); |
120 | 123 |
121 gpu::gles2::DisallowedFeatures disallowed_features; | 124 gpu::gles2::DisallowedFeatures disallowed_features; |
122 | 125 |
123 const bool offscreen = true; | 126 const bool offscreen = true; |
124 std::vector<int32> attrib_vector; | 127 std::vector<int32> attrib_vector; |
125 attrib_helper.Serialize(&attrib_vector); | 128 attrib_helper.Serialize(&attrib_vector); |
126 if (!decoder_->Initialize(surface_, context_, offscreen, gfx::Size(1, 1), | 129 if (!decoder_->Initialize(surface_, context_, offscreen, gfx::Size(1, 1), |
127 disallowed_features, attrib_vector)) | 130 disallowed_features, attrib_vector)) |
128 return false; | 131 return false; |
129 | 132 |
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286 return true; | 289 return true; |
287 if (gpu_state_->sync_point_manager()->IsSyncPointRetired(sync_point)) | 290 if (gpu_state_->sync_point_manager()->IsSyncPointRetired(sync_point)) |
288 return true; | 291 return true; |
289 scheduler_->SetScheduled(false); | 292 scheduler_->SetScheduled(false); |
290 gpu_state_->sync_point_manager()->AddSyncPointCallback( | 293 gpu_state_->sync_point_manager()->AddSyncPointCallback( |
291 sync_point, base::Bind(&CommandBufferDriver::OnSyncPointRetired, | 294 sync_point, base::Bind(&CommandBufferDriver::OnSyncPointRetired, |
292 weak_factory_.GetWeakPtr())); | 295 weak_factory_.GetWeakPtr())); |
293 return scheduler_->scheduled(); | 296 return scheduler_->scheduled(); |
294 } | 297 } |
295 | 298 |
| 299 void CommandBufferDriver::OnFenceSyncRelease(uint64_t release) { |
| 300 // TODO(dyen): Implement once CommandBufferID has been figured out and |
| 301 // we have a SyncPointClient. It would probably look like what is commented |
| 302 // out below: |
| 303 // if (!sync_point_client_->client_state()->IsFenceSyncReleased(release)) |
| 304 // sync_point_client_->ReleaseFenceSync(release); |
| 305 NOTIMPLEMENTED(); |
| 306 } |
| 307 |
| 308 bool CommandBufferDriver::OnWaitFenceSync( |
| 309 gpu::CommandBufferNamespace namespace_id, |
| 310 uint64_t command_buffer_id, |
| 311 uint64_t release) { |
| 312 gpu::SyncPointManager* sync_point_manager = gpu_state_->sync_point_manager(); |
| 313 DCHECK(sync_point_manager); |
| 314 |
| 315 scoped_refptr<gpu::SyncPointClientState> release_state = |
| 316 sync_point_manager->GetSyncPointClientState(namespace_id, |
| 317 command_buffer_id); |
| 318 |
| 319 if (!release_state) |
| 320 return true; |
| 321 |
| 322 if (release_state->IsFenceSyncReleased(release)) |
| 323 return true; |
| 324 |
| 325 // TODO(dyen): Implement once CommandBufferID has been figured out and |
| 326 // we have a SyncPointClient. It would probably look like what is commented |
| 327 // out below: |
| 328 // scheduler_->SetScheduled(false); |
| 329 // sync_point_client_->Wait( |
| 330 // release_state.get(), |
| 331 // release, |
| 332 // base::Bind(&CommandBufferDriver::OnSyncPointRetired, |
| 333 // weak_factory_.GetWeakPtr())); |
| 334 NOTIMPLEMENTED(); |
| 335 return scheduler_->scheduled(); |
| 336 } |
| 337 |
296 void CommandBufferDriver::OnSyncPointRetired() { | 338 void CommandBufferDriver::OnSyncPointRetired() { |
297 scheduler_->SetScheduled(true); | 339 scheduler_->SetScheduled(true); |
298 } | 340 } |
299 | 341 |
300 void CommandBufferDriver::OnContextLost(uint32_t reason) { | 342 void CommandBufferDriver::OnContextLost(uint32_t reason) { |
301 loss_observer_->DidLoseContext(reason); | 343 loss_observer_->DidLoseContext(reason); |
302 client_->DidLoseContext(); | 344 client_->DidLoseContext(); |
303 } | 345 } |
304 | 346 |
305 void CommandBufferDriver::DestroyDecoder() { | 347 void CommandBufferDriver::DestroyDecoder() { |
306 if (decoder_) { | 348 if (decoder_) { |
307 bool have_context = decoder_->MakeCurrent(); | 349 bool have_context = decoder_->MakeCurrent(); |
308 decoder_->Destroy(have_context); | 350 decoder_->Destroy(have_context); |
309 decoder_.reset(); | 351 decoder_.reset(); |
310 } | 352 } |
311 } | 353 } |
312 | 354 |
313 } // namespace mus | 355 } // namespace mus |
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