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Side by Side Diff: gpu/command_buffer/service/sync_point_manager.cc

Issue 1331843005: Implemented new fence syncs which replaces the old sync points. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: added mojo README.chromium changes, fixed and added test for missing order number release case Created 5 years, 2 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "gpu/command_buffer/service/sync_point_manager.h" 5 #include "gpu/command_buffer/service/sync_point_manager.h"
6 6
7 #include <climits> 7 #include <climits>
8 8
9 #include "base/bind.h"
10 #include "base/containers/hash_tables.h"
11 #include "base/location.h"
9 #include "base/logging.h" 12 #include "base/logging.h"
10 #include "base/rand_util.h" 13 #include "base/rand_util.h"
11 #include "base/sequence_checker.h" 14 #include "base/sequence_checker.h"
15 #include "base/single_thread_task_runner.h"
12 16
13 namespace gpu { 17 namespace gpu {
14 18
15 static const int kMaxSyncBase = INT_MAX; 19 static const int kMaxSyncBase = INT_MAX;
16 20
17 scoped_refptr<SyncPointClientState> SyncPointClientState::Create() { 21 namespace {
18 return new SyncPointClientState; 22
19 } 23 void RunOnThread(scoped_refptr<base::SingleThreadTaskRunner> task_runner,
20 24 const base::Closure& callback) {
21 uint32_t SyncPointClientState::GenerateUnprocessedOrderNumber( 25 if (task_runner->BelongsToCurrentThread()) {
26 callback.Run();
27 } else {
28 task_runner->PostTask(FROM_HERE, callback);
29 }
30 }
31
32 } // namespace
33
34 scoped_refptr<SyncPointOrderData> SyncPointOrderData::Create() {
35 return new SyncPointOrderData;
36 }
37
38 void SyncPointOrderData::Destroy() {
39 // Because of circular references between the SyncPointOrderData and
40 // SyncPointClientState, we must remove the references on destroy. Releasing
41 // the fence syncs in the order fence queue would be redundant at this point
42 // because they are assumed to be released on the destruction of the
43 // SyncPointClient.
44 base::AutoLock auto_lock(lock_);
45 destroyed_ = true;
46 while (!order_fence_queue_.empty()) {
47 order_fence_queue_.pop();
48 }
49 }
50
51 uint32_t SyncPointOrderData::GenerateUnprocessedOrderNumber(
22 SyncPointManager* sync_point_manager) { 52 SyncPointManager* sync_point_manager) {
23 const uint32_t order_num = sync_point_manager->GenerateOrderNumber(); 53 const uint32_t order_num = sync_point_manager->GenerateOrderNumber();
24 base::subtle::Release_Store(&unprocessed_order_num_, order_num); 54 base::AutoLock auto_lock(lock_);
55 unprocessed_order_num_ = order_num;
25 return order_num; 56 return order_num;
26 } 57 }
27 58
28 SyncPointClientState::SyncPointClientState() 59 void SyncPointOrderData::BeginProcessingOrderNumber(uint32_t order_num) {
29 : processed_order_num_(0), 60 DCHECK(processing_thread_checker_.CalledOnValidThread());
30 unprocessed_order_num_(0), 61 DCHECK_GE(order_num, current_order_num_);
31 current_order_num_(0) { 62 current_order_num_ = order_num;
63
64 // Catch invalid waits which were waiting on fence syncs that do not exist.
65 // When we begin processing an order number, we should release any fence
66 // syncs which were enqueued but the order number never existed.
67 // Release without the lock to avoid possible deadlocks.
68 std::vector<OrderFence> ensure_releases;
69 {
70 base::AutoLock auto_lock(lock_);
71 while (!order_fence_queue_.empty()) {
72 const OrderFence& order_fence = order_fence_queue_.top();
73 if (order_fence_queue_.top().order_num < order_num) {
74 ensure_releases.push_back(order_fence);
75 order_fence_queue_.pop();
76 continue;
77 }
78 break;
79 }
80 }
81
82 for (OrderFence& order_fence : ensure_releases) {
83 order_fence.client_state->EnsureReleased(order_fence.fence_release);
84 }
85 }
86
87 void SyncPointOrderData::FinishProcessingOrderNumber(uint32_t order_num) {
88 DCHECK(processing_thread_checker_.CalledOnValidThread());
89 DCHECK_EQ(current_order_num_, order_num);
90
91 // Catch invalid waits which were waiting on fence syncs that do not exist.
92 // When we end processing an order number, we should release any fence syncs
93 // which were suppose to be released during this order number.
94 // Release without the lock to avoid possible deadlocks.
95 std::vector<OrderFence> ensure_releases;
96 {
97 base::AutoLock auto_lock(lock_);
98 DCHECK_GT(order_num, processed_order_num_);
99 processed_order_num_ = order_num;
100
101 while (!order_fence_queue_.empty()) {
piman 2015/10/01 17:58:16 Do we need this any more? The only case not handle
David Yen 2015/10/01 18:12:00 The way I have come to understand these 2 cases is
David Yen 2015/10/01 18:56:32 I also added a check if a client is waiting on its
102 const OrderFence& order_fence = order_fence_queue_.top();
103 if (order_fence_queue_.top().order_num <= order_num) {
104 ensure_releases.push_back(order_fence);
105 order_fence_queue_.pop();
106 continue;
107 }
108 break;
109 }
110 }
111
112 for (OrderFence& order_fence : ensure_releases) {
113 order_fence.client_state->EnsureReleased(order_fence.fence_release);
114 }
115 }
116
117 SyncPointOrderData::OrderFence::OrderFence(
118 uint32_t order, uint64_t release, scoped_refptr<SyncPointClientState> state)
119 : order_num(order),
120 fence_release(release),
121 client_state(state) {
122 }
123
124 SyncPointOrderData::OrderFence::~OrderFence() {
125 }
126
127 SyncPointOrderData::SyncPointOrderData()
128 : current_order_num_(0),
129 destroyed_(false),
130 processed_order_num_(0),
131 unprocessed_order_num_(0) {
132 }
133
134 SyncPointOrderData::~SyncPointOrderData() {
135 }
136
137 bool SyncPointOrderData::ValidateReleaseOrderNumber(
138 scoped_refptr<SyncPointClientState> client_state,
139 uint32_t wait_order_num,
140 uint64_t fence_release) {
141 base::AutoLock auto_lock(lock_);
142 if (destroyed_)
143 return false;
144
145 // Release should have a possible unprocessed order number lower
146 // than the wait order number.
147 if ((processed_order_num_ + 1) >= wait_order_num)
148 return false;
149
150 // Release should have more unprocessed numbers if we are waiting.
151 if (unprocessed_order_num_ <= processed_order_num_)
152 return false;
153
154 // So far it could be valid, but add an order fence guard to be sure it
155 // gets released eventually.
156 const uint32_t expected_order_num = std::min(unprocessed_order_num_,
157 wait_order_num);
158 order_fence_queue_.push(OrderFence(expected_order_num, fence_release,
159 client_state));
160 return true;
161 }
162
163 SyncPointClientState::ReleaseCallback::ReleaseCallback(
164 uint64_t release, const base::Closure& callback)
165 : release_count(release),
166 callback_closure(callback) {
167 }
168
169 SyncPointClientState::ReleaseCallback::~ReleaseCallback() {
170 }
171
172 SyncPointClientState::SyncPointClientState(
173 scoped_refptr<SyncPointOrderData> order_data)
174 : order_data_(order_data),
175 fence_sync_release_(0) {
32 } 176 }
33 177
34 SyncPointClientState::~SyncPointClientState() { 178 SyncPointClientState::~SyncPointClientState() {
35 } 179 }
36 180
181 bool SyncPointClientState::WaitForRelease(uint32_t wait_order_num,
182 uint64_t release,
183 const base::Closure& callback) {
184 // Lock must be held the whole time while we validate otherwise it could be
185 // released while we are checking.
186 {
187 base::AutoLock auto_lock(fence_sync_lock_);
188 if (release > fence_sync_release_) {
189 if (!order_data_->ValidateReleaseOrderNumber(this, wait_order_num,
190 release)) {
191 return false;
192 } else {
193 // Add the callback which will be called upon release.
194 release_callback_queue_.push(ReleaseCallback(release, callback));
195 return true;
196 }
197 }
198 }
199
200 // Already released, run the callback now.
201 callback.Run();
202 return true;
203 }
204
205 void SyncPointClientState::ReleaseFenceSync(uint64_t release) {
206 // Call callbacks without the lock to avoid possible deadlocks.
207 std::vector<base::Closure> callback_list;
208 {
209 base::AutoLock auto_lock(fence_sync_lock_);
210 ReleaseFenceSyncLocked(release, &callback_list);
211 }
212
213 for (const base::Closure& closure : callback_list) {
214 closure.Run();
215 }
216 }
217
218 void SyncPointClientState::EnsureReleased(uint64_t release) {
219 // Call callbacks without the lock to avoid possible deadlocks.
220 std::vector<base::Closure> callback_list;
221 {
222 base::AutoLock auto_lock(fence_sync_lock_);
223 if (release <= fence_sync_release_)
224 return;
225
226 ReleaseFenceSyncLocked(release, &callback_list);
227 }
228
229 for (const base::Closure& closure : callback_list) {
230 closure.Run();
231 }
232 }
233
234 void SyncPointClientState::ReleaseFenceSyncLocked(
235 uint64_t release, std::vector<base::Closure>* callback_list) {
236 fence_sync_lock_.AssertAcquired();
237 DCHECK_GT(release, fence_sync_release_);
238
239 fence_sync_release_ = release;
240 while (!release_callback_queue_.empty() &&
241 release_callback_queue_.top().release_count <= release) {
242 callback_list->push_back(release_callback_queue_.top().callback_closure);
243 release_callback_queue_.pop();
244 }
245 }
246
37 SyncPointClient::~SyncPointClient() { 247 SyncPointClient::~SyncPointClient() {
248 // Release all fences on destruction.
249 ReleaseFenceSync(UINT64_MAX);
250
38 sync_point_manager_->DestroySyncPointClient(namespace_id_, client_id_); 251 sync_point_manager_->DestroySyncPointClient(namespace_id_, client_id_);
39 } 252 }
40 253
254 bool SyncPointClient::Wait(scoped_refptr<SyncPointClientState> release_state,
255 uint64_t release_count,
256 const base::Closure& wait_complete_callback) {
257 const uint32_t wait_order_number =
258 client_state_->order_data()->current_order_num();
259 return release_state->WaitForRelease(wait_order_number,
260 release_count,
261 wait_complete_callback);
262 }
263
264 bool SyncPointClient::WaitNonThreadSafe(
265 scoped_refptr<SyncPointClientState> release_state,
266 uint64_t release_count,
267 scoped_refptr<base::SingleThreadTaskRunner> runner,
268 const base::Closure& wait_complete_callback) {
269 return Wait(release_state,
270 release_count,
271 base::Bind(&RunOnThread, runner, wait_complete_callback));
272 }
273
274 void SyncPointClient::ReleaseFenceSync(uint64_t release) {
275 client_state_->ReleaseFenceSync(release);
276 }
277
41 SyncPointClient::SyncPointClient(SyncPointManager* sync_point_manager, 278 SyncPointClient::SyncPointClient(SyncPointManager* sync_point_manager,
42 scoped_refptr<SyncPointClientState> state, 279 scoped_refptr<SyncPointOrderData> order_data,
43 CommandBufferNamespace namespace_id, 280 CommandBufferNamespace namespace_id,
44 uint64_t client_id) 281 uint64_t client_id)
45 : sync_point_manager_(sync_point_manager), 282 : sync_point_manager_(sync_point_manager),
46 client_state_(state), 283 client_state_(new SyncPointClientState(order_data)),
47 namespace_id_(namespace_id), 284 namespace_id_(namespace_id),
48 client_id_(client_id) { 285 client_id_(client_id) {
49 } 286 }
50 287
51 SyncPointManager::SyncPointManager(bool allow_threaded_wait) 288 SyncPointManager::SyncPointManager(bool allow_threaded_wait)
52 : allow_threaded_wait_(allow_threaded_wait), 289 : allow_threaded_wait_(allow_threaded_wait),
53 // To reduce the risk that a sync point created in a previous GPU process 290 // To reduce the risk that a sync point created in a previous GPU process
54 // will be in flight in the next GPU process, randomize the starting sync 291 // will be in flight in the next GPU process, randomize the starting sync
55 // point number. http://crbug.com/373452 292 // point number. http://crbug.com/373452
56 next_sync_point_(base::RandInt(1, kMaxSyncBase)), 293 next_sync_point_(base::RandInt(1, kMaxSyncBase)),
57 retire_cond_var_(&lock_) { 294 retire_cond_var_(&lock_) {
58 global_order_num_.GetNext(); 295 global_order_num_.GetNext();
59 } 296 }
60 297
61 SyncPointManager::~SyncPointManager() { 298 SyncPointManager::~SyncPointManager() {
62 for (const ClientMap& client_map : client_maps_) { 299 for (const ClientMap& client_map : client_maps_) {
63 DCHECK(client_map.empty()); 300 DCHECK(client_map.empty());
64 } 301 }
65 } 302 }
66 303
67 scoped_ptr<SyncPointClient> SyncPointManager::CreateSyncPointClient( 304 scoped_ptr<SyncPointClient> SyncPointManager::CreateSyncPointClient(
68 scoped_refptr<SyncPointClientState> client_state, 305 scoped_refptr<SyncPointOrderData> order_data,
69 CommandBufferNamespace namespace_id, uint64_t client_id) { 306 CommandBufferNamespace namespace_id, uint64_t client_id) {
70 DCHECK_GE(namespace_id, 0); 307 DCHECK_GE(namespace_id, 0);
71 DCHECK_LT(static_cast<size_t>(namespace_id), arraysize(client_maps_)); 308 DCHECK_LT(static_cast<size_t>(namespace_id), arraysize(client_maps_));
72 base::AutoLock auto_lock(client_maps_lock_); 309 base::AutoLock auto_lock(client_maps_lock_);
73 310
74 ClientMap& client_map = client_maps_[namespace_id]; 311 ClientMap& client_map = client_maps_[namespace_id];
75 std::pair<ClientMap::iterator, bool> result = client_map.insert( 312 std::pair<ClientMap::iterator, bool> result = client_map.insert(
76 std::make_pair(client_id, new SyncPointClient(this, 313 std::make_pair(client_id, new SyncPointClient(this,
77 client_state, 314 order_data,
78 namespace_id, 315 namespace_id,
79 client_id))); 316 client_id)));
80 DCHECK(result.second); 317 DCHECK(result.second);
81 318
82 return make_scoped_ptr(result.first->second); 319 return make_scoped_ptr(result.first->second);
83 } 320 }
84 321
85 scoped_refptr<SyncPointClientState> SyncPointManager::GetSyncPointClientState( 322 scoped_refptr<SyncPointClientState> SyncPointManager::GetSyncPointClientState(
86 CommandBufferNamespace namespace_id, uint64_t client_id) { 323 CommandBufferNamespace namespace_id, uint64_t client_id) {
87 DCHECK_GE(namespace_id, 0); 324 DCHECK_GE(namespace_id, 0);
(...skipping 89 matching lines...) Expand 10 before | Expand all | Expand 10 after
177 DCHECK_LT(static_cast<size_t>(namespace_id), arraysize(client_maps_)); 414 DCHECK_LT(static_cast<size_t>(namespace_id), arraysize(client_maps_));
178 415
179 base::AutoLock auto_lock(client_maps_lock_); 416 base::AutoLock auto_lock(client_maps_lock_);
180 ClientMap& client_map = client_maps_[namespace_id]; 417 ClientMap& client_map = client_maps_[namespace_id];
181 ClientMap::iterator it = client_map.find(client_id); 418 ClientMap::iterator it = client_map.find(client_id);
182 DCHECK(it != client_map.end()); 419 DCHECK(it != client_map.end());
183 client_map.erase(it); 420 client_map.erase(it);
184 } 421 }
185 422
186 } // namespace gpu 423 } // namespace gpu
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