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Side by Side Diff: gpu/command_buffer/service/sync_point_manager.h

Issue 1331843005: Implemented new fence syncs which replaces the old sync points. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Fixed memory leak Created 5 years, 2 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef GPU_COMMAND_BUFFER_SERVICE_SYNC_POINT_MANAGER_H_ 5 #ifndef GPU_COMMAND_BUFFER_SERVICE_SYNC_POINT_MANAGER_H_
6 #define GPU_COMMAND_BUFFER_SERVICE_SYNC_POINT_MANAGER_H_ 6 #define GPU_COMMAND_BUFFER_SERVICE_SYNC_POINT_MANAGER_H_
7 7
8 #include <functional>
9 #include <queue>
8 #include <vector> 10 #include <vector>
9 11
10 #include "base/atomic_sequence_num.h" 12 #include "base/atomic_sequence_num.h"
11 #include "base/callback.h" 13 #include "base/callback.h"
12 #include "base/containers/hash_tables.h" 14 #include "base/containers/hash_tables.h"
13 #include "base/logging.h" 15 #include "base/logging.h"
14 #include "base/memory/ref_counted.h" 16 #include "base/memory/ref_counted.h"
15 #include "base/memory/scoped_ptr.h" 17 #include "base/memory/scoped_ptr.h"
16 #include "base/synchronization/condition_variable.h" 18 #include "base/synchronization/condition_variable.h"
17 #include "base/synchronization/lock.h" 19 #include "base/synchronization/lock.h"
18 #include "base/threading/thread_checker.h" 20 #include "base/threading/thread_checker.h"
19 #include "gpu/command_buffer/common/constants.h" 21 #include "gpu/command_buffer/common/constants.h"
20 #include "gpu/gpu_export.h" 22 #include "gpu/gpu_export.h"
21 23
24 namespace base {
25 class SingleThreadTaskRunner;
26 } // namespace base
27
22 namespace gpu { 28 namespace gpu {
23 29
24 class SyncPointClient; 30 class SyncPointClient;
31 class SyncPointClientState;
25 class SyncPointManager; 32 class SyncPointManager;
26 33
27 class GPU_EXPORT SyncPointClientState 34 class GPU_EXPORT SyncPointOrderData
28 : public base::RefCountedThreadSafe<SyncPointClientState> { 35 : public base::RefCountedThreadSafe<SyncPointOrderData> {
29 public: 36 public:
30 static scoped_refptr<SyncPointClientState> Create(); 37 static scoped_refptr<SyncPointOrderData> Create();
38 void Destroy();
39
31 uint32_t GenerateUnprocessedOrderNumber(SyncPointManager* sync_point_manager); 40 uint32_t GenerateUnprocessedOrderNumber(SyncPointManager* sync_point_manager);
32 41 void BeginProcessingOrderNumber(uint32_t order_num);
33 void BeginProcessingOrderNumber(uint32_t order_num) { 42 void FinishProcessingOrderNumber(uint32_t order_num);
34 DCHECK(processing_thread_checker_.CalledOnValidThread());
35 DCHECK_GE(order_num, current_order_num_);
36 current_order_num_ = order_num;
37 }
38
39 void FinishProcessingOrderNumber(uint32_t order_num) {
40 DCHECK(processing_thread_checker_.CalledOnValidThread());
41 DCHECK_EQ(current_order_num_, order_num);
42 DCHECK_GT(order_num, processed_order_num());
43 base::subtle::Release_Store(&processed_order_num_, order_num);
44 }
45 43
46 uint32_t processed_order_num() const { 44 uint32_t processed_order_num() const {
47 return base::subtle::Acquire_Load(&processed_order_num_); 45 return base::subtle::Acquire_Load(&processed_order_num_);
48 } 46 }
49 47
50 uint32_t unprocessed_order_num() const { 48 uint32_t unprocessed_order_num() const {
51 return base::subtle::Acquire_Load(&unprocessed_order_num_); 49 return base::subtle::Acquire_Load(&unprocessed_order_num_);
52 } 50 }
53 51
54 uint32_t current_order_num() const { 52 uint32_t current_order_num() const {
55 DCHECK(processing_thread_checker_.CalledOnValidThread()); 53 DCHECK(processing_thread_checker_.CalledOnValidThread());
56 return current_order_num_; 54 return current_order_num_;
57 } 55 }
58 56
59 protected: 57 protected:
60 friend class base::RefCountedThreadSafe<SyncPointClientState>; 58 friend class base::RefCountedThreadSafe<SyncPointOrderData>;
61 friend class SyncPointClient; 59 friend class SyncPointClientState;
62 60
63 SyncPointClientState(); 61 struct OrderFence {
64 virtual ~SyncPointClientState(); 62 uint32_t order_num;
63 uint64_t fence_release;
64 scoped_refptr<SyncPointClientState> client_state;
65
66 OrderFence(uint32_t order, uint64_t release,
67 scoped_refptr<SyncPointClientState> state);
68 ~OrderFence();
69
70 bool operator>(const OrderFence& rhs) const {
71 return (order_num > rhs.order_num) ||
72 ((order_num == rhs.order_num) &&
73 (fence_release > rhs.fence_release));
74 }
75 };
76 typedef std::priority_queue<OrderFence,
77 std::vector<OrderFence>,
78 std::greater<OrderFence>> OrderFenceQueue;
79
80 SyncPointOrderData();
81 virtual ~SyncPointOrderData();
piman 2015/09/30 22:50:23 This doesn't need to be virtual, because nothing d
David Yen 2015/09/30 23:55:18 Done.
82
83 void AddOrderFenceGuard(uint32_t order_num, uint64_t fence_release,
84 scoped_refptr<SyncPointClientState> client_state);
65 85
66 // Last finished IPC order number. 86 // Last finished IPC order number.
67 base::subtle::Atomic32 processed_order_num_; 87 base::subtle::Atomic32 processed_order_num_;
68 88
69 // Unprocessed order number expected to be processed under normal execution. 89 // Unprocessed order number expected to be processed under normal execution.
70 base::subtle::Atomic32 unprocessed_order_num_; 90 base::subtle::Atomic32 unprocessed_order_num_;
71 91
72 // Non thread-safe functions need to be called from a single thread. 92 // Non thread-safe functions need to be called from a single thread.
73 base::ThreadChecker processing_thread_checker_; 93 base::ThreadChecker processing_thread_checker_;
74 94
75 // Current IPC order number being processed (only used on processing thread). 95 // Current IPC order number being processed (only used on processing thread).
76 uint32_t current_order_num_; 96 uint32_t current_order_num_;
77 97
98 // In situations where we are waiting on fence syncs that do not exist, we
99 // validate by making sure the order number does not pass the order number
100 // which the wait command was issued. If the order number reaches the
101 // wait command's, we should automatically release up to the expected
102 // release count. Note that this also releases other lower release counts,
103 // so a single misbehaved fence sync is enough to invalidate/signal all
104 // previous fence syncs.
105 base::Lock order_fence_queue_lock_;
106 OrderFenceQueue order_fence_queue_;
107
108 DISALLOW_COPY_AND_ASSIGN(SyncPointOrderData);
109 };
110
111 class GPU_EXPORT SyncPointClientState
112 : public base::RefCountedThreadSafe<SyncPointClientState> {
113 public:
114 scoped_refptr<SyncPointOrderData> order_data() { return order_data_; }
115
116 bool IsFenceSyncReleased(uint64_t release) {
117 return release <= fence_sync_release();
118 }
119
120 uint64_t fence_sync_release() {
121 base::AutoLock auto_lock(fence_sync_lock_);
122 return fence_sync_release_;
123 }
124
125 protected:
126 friend class base::RefCountedThreadSafe<SyncPointClientState>;
127 friend class SyncPointClient;
128 friend class SyncPointOrderData;
129
130 struct ReleaseCallback {
131 uint64_t release_count;
132 base::Closure callback_closure;
133
134 ReleaseCallback(uint64_t release, const base::Closure& callback);
135 ~ReleaseCallback();
136
137 bool operator>(const ReleaseCallback& rhs) const {
138 return release_count > rhs.release_count;
139 }
140 };
141 typedef std::priority_queue<
142 ReleaseCallback,
143 std::vector<ReleaseCallback>,
144 std::greater<ReleaseCallback>> ReleaseCallbackQueue;
145
146 SyncPointClientState(scoped_refptr<SyncPointOrderData> order_data);
147 virtual ~SyncPointClientState();
piman 2015/09/30 22:50:23 same here, no need to be virtual.
David Yen 2015/09/30 23:55:18 Done.
148
149 bool WaitForRelease(uint32_t wait_order_num,
150 uint64_t release,
151 const base::Closure& callback);
152
153 void ReleaseFenceSync(uint64_t release);
154 void EnsureReleased(uint64_t release);
155 void ReleaseFenceSyncLocked(uint64_t release,
156 std::vector<base::Closure>* callback_list);
157
158 // Global order data where releases will originate from.
159 scoped_refptr<SyncPointOrderData> order_data_;
160
161 // Protects fence_sync_release_, fence_callback_queue_.
162 base::Lock fence_sync_lock_;
163
164 // Current fence sync release that has been signaled.
165 uint64_t fence_sync_release_;
166
167 // In well defined fence sync operations, fence syncs are released in order
168 // so simply having a priority queue for callbacks is enough.
169 ReleaseCallbackQueue release_callback_queue_;
170
78 DISALLOW_COPY_AND_ASSIGN(SyncPointClientState); 171 DISALLOW_COPY_AND_ASSIGN(SyncPointClientState);
79 }; 172 };
80 173
81 class GPU_EXPORT SyncPointClient { 174 class GPU_EXPORT SyncPointClient {
82 public: 175 public:
83 ~SyncPointClient(); 176 ~SyncPointClient();
84 177
85 scoped_refptr<SyncPointClientState> client_state() { return client_state_; } 178 scoped_refptr<SyncPointClientState> client_state() { return client_state_; }
86 179
180 // Wait for a release count to be reached on a SyncPointClientState. If this
181 // function returns false, that means the wait was invalid. Otherwise if it
182 // returns True it means wait_complete_callback will be called eventually.
183 // In the case where the release happened already, it will call the callback
184 // immediately before returning. The callback function may be called on
185 // on another thread so it should be thread-safe. For convenience, another
186 // non-threadsafe version is defined below where you can supply a task runner.
187 bool Wait(scoped_refptr<SyncPointClientState> release_state,
188 uint64_t release_count,
189 const base::Closure& wait_complete_callback);
190
191 bool WaitNonThreadSafe(scoped_refptr<SyncPointClientState> release_state,
192 uint64_t release_count,
193 scoped_refptr<base::SingleThreadTaskRunner> runner,
194 const base::Closure& wait_complete_callback);
195
196 void ReleaseFenceSync(uint64_t release);
197
87 private: 198 private:
88 friend class SyncPointManager; 199 friend class SyncPointManager;
89 200
90 SyncPointClient(SyncPointManager* sync_point_manager, 201 SyncPointClient(SyncPointManager* sync_point_manager,
91 scoped_refptr<SyncPointClientState> state, 202 scoped_refptr<SyncPointOrderData> order_data,
92 CommandBufferNamespace namespace_id, uint64_t client_id); 203 CommandBufferNamespace namespace_id, uint64_t client_id);
93 204
94 // Sync point manager is guaranteed to exist in the lifetime of the client. 205 // Sync point manager is guaranteed to exist in the lifetime of the client.
95 SyncPointManager* sync_point_manager_; 206 SyncPointManager* sync_point_manager_;
96 207
97 // Keep the state that is sharable across multiple threads. 208 // Keep the state that is sharable across multiple threads.
98 scoped_refptr<SyncPointClientState> client_state_; 209 scoped_refptr<SyncPointClientState> client_state_;
99 210
100 // Unique namespace/client id pair for this sync point client. 211 // Unique namespace/client id pair for this sync point client.
101 CommandBufferNamespace namespace_id_; 212 const CommandBufferNamespace namespace_id_;
102 uint64_t client_id_; 213 const uint64_t client_id_;
103 214
104 DISALLOW_COPY_AND_ASSIGN(SyncPointClient); 215 DISALLOW_COPY_AND_ASSIGN(SyncPointClient);
105 }; 216 };
106 217
107 // This class manages the sync points, which allow cross-channel 218 // This class manages the sync points, which allow cross-channel
108 // synchronization. 219 // synchronization.
109 class GPU_EXPORT SyncPointManager { 220 class GPU_EXPORT SyncPointManager {
110 public: 221 public:
111 explicit SyncPointManager(bool allow_threaded_wait); 222 explicit SyncPointManager(bool allow_threaded_wait);
112 ~SyncPointManager(); 223 ~SyncPointManager();
113 224
114 // Creates/Destroy a sync point client which message processors should hold. 225 // Creates/Destroy a sync point client which message processors should hold.
115 scoped_ptr<SyncPointClient> CreateSyncPointClient( 226 scoped_ptr<SyncPointClient> CreateSyncPointClient(
116 scoped_refptr<SyncPointClientState> client_state, 227 scoped_refptr<SyncPointOrderData> order_data,
117 CommandBufferNamespace namespace_id, uint64_t client_id); 228 CommandBufferNamespace namespace_id, uint64_t client_id);
118 229
119 // Finds the state of an already created sync point client. 230 // Finds the state of an already created sync point client.
120 scoped_refptr<SyncPointClientState> GetSyncPointClientState( 231 scoped_refptr<SyncPointClientState> GetSyncPointClientState(
121 CommandBufferNamespace namespace_id, uint64_t client_id); 232 CommandBufferNamespace namespace_id, uint64_t client_id);
122 233
123 // Generates a sync point, returning its ID. This can me called on any thread. 234 // Generates a sync point, returning its ID. This can me called on any thread.
124 // IDs start at a random number. Never return 0. 235 // IDs start at a random number. Never return 0.
125 uint32 GenerateSyncPoint(); 236 uint32 GenerateSyncPoint();
126 237
127 // Retires a sync point. This will call all the registered callbacks for this 238 // Retires a sync point. This will call all the registered callbacks for this
128 // sync point. This can only be called on the main thread. 239 // sync point. This can only be called on the main thread.
129 void RetireSyncPoint(uint32 sync_point); 240 void RetireSyncPoint(uint32 sync_point);
130 241
131 // Adds a callback to the sync point. The callback will be called when the 242 // Adds a callback to the sync point. The callback will be called when the
132 // sync point is retired, or immediately (from within that function) if the 243 // sync point is retired, or immediately (from within that function) if the
133 // sync point was already retired (or not created yet). This can only be 244 // sync point was already retired (or not created yet). This can only be
134 // called on the main thread. 245 // called on the main thread.
135 void AddSyncPointCallback(uint32 sync_point, const base::Closure& callback); 246 void AddSyncPointCallback(uint32 sync_point, const base::Closure& callback);
136 247
137 bool IsSyncPointRetired(uint32 sync_point); 248 bool IsSyncPointRetired(uint32 sync_point);
138 249
139 // Block and wait until a sync point is signaled. This is only useful when 250 // Block and wait until a sync point is signaled. This is only useful when
140 // the sync point is signaled on another thread. 251 // the sync point is signaled on another thread.
141 void WaitSyncPoint(uint32 sync_point); 252 void WaitSyncPoint(uint32 sync_point);
142 253
143 private: 254 private:
144 friend class SyncPointClient; 255 friend class SyncPointClient;
145 friend class SyncPointClientState; 256 friend class SyncPointOrderData;
146 257
147 typedef std::vector<base::Closure> ClosureList; 258 typedef std::vector<base::Closure> ClosureList;
148 typedef base::hash_map<uint32, ClosureList> SyncPointMap; 259 typedef base::hash_map<uint32, ClosureList> SyncPointMap;
149 typedef base::hash_map<uint64_t, SyncPointClient*> ClientMap; 260 typedef base::hash_map<uint64_t, SyncPointClient*> ClientMap;
150 261
151 bool IsSyncPointRetiredLocked(uint32 sync_point); 262 bool IsSyncPointRetiredLocked(uint32 sync_point);
152 uint32_t GenerateOrderNumber(); 263 uint32_t GenerateOrderNumber();
153 void DestroySyncPointClient(CommandBufferNamespace namespace_id, 264 void DestroySyncPointClient(CommandBufferNamespace namespace_id,
154 uint64_t client_id); 265 uint64_t client_id);
155 266
(...skipping 12 matching lines...) Expand all
168 SyncPointMap sync_point_map_; 279 SyncPointMap sync_point_map_;
169 uint32 next_sync_point_; 280 uint32 next_sync_point_;
170 base::ConditionVariable retire_cond_var_; 281 base::ConditionVariable retire_cond_var_;
171 282
172 DISALLOW_COPY_AND_ASSIGN(SyncPointManager); 283 DISALLOW_COPY_AND_ASSIGN(SyncPointManager);
173 }; 284 };
174 285
175 } // namespace gpu 286 } // namespace gpu
176 287
177 #endif // GPU_COMMAND_BUFFER_SERVICE_SYNC_POINT_MANAGER_H_ 288 #endif // GPU_COMMAND_BUFFER_SERVICE_SYNC_POINT_MANAGER_H_
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