Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(310)

Unified Diff: src/gpu/gl/GrGLProgramDesc.cpp

Issue 13296005: Revise attribute binding interface (Closed) Base URL: http://skia.googlecode.com/svn/trunk/
Patch Set: Fix fExperimentalGS in GrGLProgramDesc Created 7 years, 9 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View side-by-side diff with in-line comments
Download patch
« no previous file with comments | « src/gpu/gl/GrGLProgramDesc.h ('k') | src/gpu/gl/GrGLSL.cpp » ('j') | no next file with comments »
Expand Comments ('e') | Collapse Comments ('c') | Show Comments Hide Comments ('s')
Index: src/gpu/gl/GrGLProgramDesc.cpp
===================================================================
--- src/gpu/gl/GrGLProgramDesc.cpp (revision 8462)
+++ src/gpu/gl/GrGLProgramDesc.cpp (working copy)
@@ -34,49 +34,42 @@
// bindings in use or other descriptor field settings) it should be set
// to a canonical value to avoid duplicate programs with different keys.
- // Must initialize all fields or cache will have false negatives!
- desc->fAttribBindings = drawState.getAttribBindings();
desc->fEmitsPointSize = isPoints;
- bool requiresAttributeColors =
- !skipColor && SkToBool(desc->fAttribBindings & GrDrawState::kColor_AttribBindingsBit);
- bool requiresAttributeCoverage =
- !skipCoverage && SkToBool(desc->fAttribBindings & GrDrawState::kCoverage_AttribBindingsBit);
+ bool requiresColorAttrib = !skipColor && drawState.hasColorVertexAttribute();
+ bool requiresCoverageAttrib = !skipCoverage && drawState.hasCoverageVertexAttribute();
+ // we only need the local coords if we're actually going to generate effect code
+ bool requiresLocalCoordAttrib = !(skipCoverage && skipColor) &&
+ drawState.hasLocalCoordAttribute();
// fColorInput/fCoverageInput records how colors are specified for the program so we strip the
// bits from the bindings to avoid false negatives when searching for an existing program in the
// cache.
- desc->fAttribBindings &=
- ~(GrDrawState::kColor_AttribBindingsBit | GrDrawState::kCoverage_AttribBindingsBit);
desc->fColorFilterXfermode = skipColor ? SkXfermode::kDst_Mode : drawState.getColorFilterMode();
- // no reason to do edge aa or look at per-vertex coverage if coverage is ignored
- if (skipCoverage) {
- desc->fAttribBindings &= ~(GrDrawState::kCoverage_AttribBindingsBit);
- }
bool colorIsTransBlack = SkToBool(blendOpts & GrDrawState::kEmitTransBlack_BlendOptFlag);
bool colorIsSolidWhite = (blendOpts & GrDrawState::kEmitCoverage_BlendOptFlag) ||
- (!requiresAttributeColors && 0xffffffff == drawState.getColor());
+ (!requiresColorAttrib && 0xffffffff == drawState.getColor());
if (colorIsTransBlack) {
desc->fColorInput = kTransBlack_ColorInput;
} else if (colorIsSolidWhite) {
desc->fColorInput = kSolidWhite_ColorInput;
- } else if (GR_GL_NO_CONSTANT_ATTRIBUTES && !requiresAttributeColors) {
+ } else if (GR_GL_NO_CONSTANT_ATTRIBUTES && !requiresColorAttrib) {
desc->fColorInput = kUniform_ColorInput;
} else {
desc->fColorInput = kAttribute_ColorInput;
}
- bool covIsSolidWhite = !requiresAttributeCoverage && 0xffffffff == drawState.getCoverage();
+ bool covIsSolidWhite = !requiresCoverageAttrib && 0xffffffff == drawState.getCoverage();
if (skipCoverage) {
desc->fCoverageInput = kTransBlack_ColorInput;
} else if (covIsSolidWhite) {
desc->fCoverageInput = kSolidWhite_ColorInput;
- } else if (GR_GL_NO_CONSTANT_ATTRIBUTES && !requiresAttributeCoverage) {
+ } else if (GR_GL_NO_CONSTANT_ATTRIBUTES && !requiresCoverageAttrib) {
desc->fCoverageInput = kUniform_ColorInput;
} else {
desc->fCoverageInput = kAttribute_ColorInput;
@@ -92,9 +85,7 @@
lastEnabledStage = s;
const GrEffectRef& effect = *drawState.getStage(s).getEffect();
const GrBackendEffectFactory& factory = effect->getFactory();
- bool explicitLocalCoords = (drawState.getAttribBindings() &
- GrDrawState::kLocalCoords_AttribBindingsBit);
- GrDrawEffect drawEffect(drawState.getStage(s), explicitLocalCoords);
+ GrDrawEffect drawEffect(drawState.getStage(s), requiresLocalCoordAttrib);
desc->fEffectKeys[s] = factory.glEffectKey(drawEffect, gpu->glCaps());
if (effect->willReadDst()) {
readsDst = true;
@@ -139,7 +130,7 @@
firstCoverageStage = drawState.getFirstCoverageStage();
hasCoverage = true;
} else {
- hasCoverage = requiresAttributeCoverage;
+ hasCoverage = requiresCoverageAttrib;
}
}
@@ -174,38 +165,27 @@
}
}
- desc->fPositionAttributeIndex = drawState.getAttribIndex(GrDrawState::kPosition_AttribIndex);
- if (requiresAttributeColors) {
- desc->fColorAttributeIndex = drawState.getAttribIndex(GrDrawState::kColor_AttribIndex);
+ desc->fPositionAttributeIndex = drawState.positionAttributeIndex();
+ desc->fLocalCoordAttributeIndex = drawState.localCoordAttributeIndex();
+
+ // For constant color and coverage we need an attribute with an index beyond those already set
+ int availableAttributeIndex = drawState.getVertexAttribCount();
+ if (requiresColorAttrib) {
+ desc->fColorAttributeIndex = drawState.colorVertexAttributeIndex();
+ } else if (GrGLProgramDesc::kAttribute_ColorInput == desc->fColorInput) {
+ GrAssert(availableAttributeIndex < GrDrawState::kMaxVertexAttribCnt);
+ desc->fColorAttributeIndex = availableAttributeIndex;
+ availableAttributeIndex++;
} else {
- desc->fColorAttributeIndex = GrDrawState::kColorOverrideAttribIndexValue;
+ desc->fColorAttributeIndex = -1;
}
- if (requiresAttributeCoverage) {
- desc->fCoverageAttributeIndex = drawState.getAttribIndex(GrDrawState::kCoverage_AttribIndex);
+
+ if (requiresCoverageAttrib) {
+ desc->fCoverageAttributeIndex = drawState.coverageVertexAttributeIndex();
+ } else if (GrGLProgramDesc::kAttribute_ColorInput == desc->fCoverageInput) {
+ GrAssert(availableAttributeIndex < GrDrawState::kMaxVertexAttribCnt);
+ desc->fCoverageAttributeIndex = availableAttributeIndex;
} else {
- desc->fCoverageAttributeIndex = GrDrawState::kCoverageOverrideAttribIndexValue;
+ desc->fCoverageAttributeIndex = -1;
}
- if (desc->fAttribBindings & GrDrawState::kLocalCoords_AttribBindingsBit) {
- desc->fLocalCoordsAttributeIndex = drawState.getAttribIndex(GrDrawState::kLocalCoords_AttribIndex);
- }
-
-#if GR_DEBUG
- // Verify valid vertex attribute state. These assertions should probably be done somewhere
- // higher up the callstack
- const GrVertexAttrib* vertexAttribs = drawState.getVertexAttribs();
- GrAssert(desc->fPositionAttributeIndex < GrDrawState::kVertexAttribCnt);
- GrAssert(GrGLAttribTypeToLayout(vertexAttribs[desc->fPositionAttributeIndex].fType).fCount == 2);
- if (requiresAttributeColors) {
- GrAssert(desc->fColorAttributeIndex < GrDrawState::kVertexAttribCnt);
- GrAssert(GrGLAttribTypeToLayout(vertexAttribs[desc->fColorAttributeIndex].fType).fCount == 4);
- }
- if (requiresAttributeCoverage) {
- GrAssert(desc->fCoverageAttributeIndex < GrDrawState::kVertexAttribCnt);
- GrAssert(GrGLAttribTypeToLayout(vertexAttribs[desc->fCoverageAttributeIndex].fType).fCount == 4);
- }
- if (desc->fAttribBindings & GrDrawState::kLocalCoords_AttribBindingsBit) {
- GrAssert(desc->fLocalCoordsAttributeIndex < GrDrawState::kVertexAttribCnt);
- GrAssert(GrGLAttribTypeToLayout(vertexAttribs[desc->fLocalCoordsAttributeIndex].fType).fCount == 2);
- }
-#endif
}
« no previous file with comments | « src/gpu/gl/GrGLProgramDesc.h ('k') | src/gpu/gl/GrGLSL.cpp » ('j') | no next file with comments »

Powered by Google App Engine
This is Rietveld 408576698