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1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/resources/bitmap_content_layer_updater.h" | 5 #include "cc/resources/bitmap_content_layer_updater.h" |
6 | 6 |
7 #include "cc/debug/rendering_stats.h" | 7 #include "cc/debug/rendering_stats_instrumentation.h" |
8 #include "cc/resources/layer_painter.h" | 8 #include "cc/resources/layer_painter.h" |
9 #include "cc/resources/prioritized_resource.h" | 9 #include "cc/resources/prioritized_resource.h" |
10 #include "cc/resources/resource_update.h" | 10 #include "cc/resources/resource_update.h" |
11 #include "cc/resources/resource_update_queue.h" | 11 #include "cc/resources/resource_update_queue.h" |
12 #include "skia/ext/platform_canvas.h" | 12 #include "skia/ext/platform_canvas.h" |
13 | 13 |
14 namespace cc { | 14 namespace cc { |
15 | 15 |
16 BitmapContentLayerUpdater::Resource::Resource( | 16 BitmapContentLayerUpdater::Resource::Resource( |
17 BitmapContentLayerUpdater* updater, | 17 BitmapContentLayerUpdater* updater, |
18 scoped_ptr<PrioritizedResource> texture) | 18 scoped_ptr<PrioritizedResource> texture) |
19 : LayerUpdater::Resource(texture.Pass()), updater_(updater) {} | 19 : LayerUpdater::Resource(texture.Pass()), updater_(updater) {} |
20 | 20 |
21 BitmapContentLayerUpdater::Resource::~Resource() {} | 21 BitmapContentLayerUpdater::Resource::~Resource() {} |
22 | 22 |
23 void BitmapContentLayerUpdater::Resource::Update(ResourceUpdateQueue* queue, | 23 void BitmapContentLayerUpdater::Resource::Update(ResourceUpdateQueue* queue, |
24 gfx::Rect source_rect, | 24 gfx::Rect source_rect, |
25 gfx::Vector2d dest_offset, | 25 gfx::Vector2d dest_offset, |
26 bool partial_update, | 26 bool partial_update, |
27 RenderingStats* stats) { | 27 RenderingStats* stats) { |
28 updater_->UpdateTexture( | 28 updater_->UpdateTexture( |
29 queue, texture(), source_rect, dest_offset, partial_update); | 29 queue, texture(), source_rect, dest_offset, partial_update); |
30 } | 30 } |
31 | 31 |
32 scoped_refptr<BitmapContentLayerUpdater> BitmapContentLayerUpdater::Create( | 32 scoped_refptr<BitmapContentLayerUpdater> BitmapContentLayerUpdater::Create( |
33 scoped_ptr<LayerPainter> painter) { | 33 scoped_ptr<LayerPainter> painter, |
34 return make_scoped_refptr(new BitmapContentLayerUpdater(painter.Pass())); | 34 RenderingStatsInstrumentation* stats_instrumentation) { |
| 35 return make_scoped_refptr( |
| 36 new BitmapContentLayerUpdater(painter.Pass(), stats_instrumentation)); |
35 } | 37 } |
36 | 38 |
37 BitmapContentLayerUpdater::BitmapContentLayerUpdater( | 39 BitmapContentLayerUpdater::BitmapContentLayerUpdater( |
38 scoped_ptr<LayerPainter> painter) | 40 scoped_ptr<LayerPainter> painter, |
39 : ContentLayerUpdater(painter.Pass()), opaque_(false) {} | 41 RenderingStatsInstrumentation* stats_instrumentation) |
| 42 : ContentLayerUpdater(painter.Pass(), stats_instrumentation), |
| 43 opaque_(false) {} |
40 | 44 |
41 BitmapContentLayerUpdater::~BitmapContentLayerUpdater() {} | 45 BitmapContentLayerUpdater::~BitmapContentLayerUpdater() {} |
42 | 46 |
43 scoped_ptr<LayerUpdater::Resource> BitmapContentLayerUpdater::CreateResource( | 47 scoped_ptr<LayerUpdater::Resource> BitmapContentLayerUpdater::CreateResource( |
44 PrioritizedResourceManager* manager) { | 48 PrioritizedResourceManager* manager) { |
45 return scoped_ptr<LayerUpdater::Resource>( | 49 return scoped_ptr<LayerUpdater::Resource>( |
46 new Resource(this, PrioritizedResource::Create(manager))); | 50 new Resource(this, PrioritizedResource::Create(manager))); |
47 } | 51 } |
48 | 52 |
49 void BitmapContentLayerUpdater::PrepareToUpdate( | 53 void BitmapContentLayerUpdater::PrepareToUpdate( |
(...skipping 41 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
91 | 95 |
92 void BitmapContentLayerUpdater::SetOpaque(bool opaque) { | 96 void BitmapContentLayerUpdater::SetOpaque(bool opaque) { |
93 if (opaque != opaque_) { | 97 if (opaque != opaque_) { |
94 canvas_.reset(); | 98 canvas_.reset(); |
95 canvas_size_ = gfx::Size(); | 99 canvas_size_ = gfx::Size(); |
96 } | 100 } |
97 opaque_ = opaque; | 101 opaque_ = opaque; |
98 } | 102 } |
99 | 103 |
100 } // namespace cc | 104 } // namespace cc |
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