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Issue 13266002: cc: Pass RenderingStatsInstrumentation to ContentLayerUpdater (Closed) Base URL: http://git.chromium.org/chromium/src.git@master
Patch Set: Created 7 years, 8 months ago
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1 // Copyright 2011 The Chromium Authors. All rights reserved. 1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/resources/bitmap_content_layer_updater.h" 5 #include "cc/resources/bitmap_content_layer_updater.h"
6 6
7 #include "cc/debug/rendering_stats.h" 7 #include "cc/debug/rendering_stats_instrumentation.h"
8 #include "cc/resources/layer_painter.h" 8 #include "cc/resources/layer_painter.h"
9 #include "cc/resources/prioritized_resource.h" 9 #include "cc/resources/prioritized_resource.h"
10 #include "cc/resources/resource_update.h" 10 #include "cc/resources/resource_update.h"
11 #include "cc/resources/resource_update_queue.h" 11 #include "cc/resources/resource_update_queue.h"
12 #include "skia/ext/platform_canvas.h" 12 #include "skia/ext/platform_canvas.h"
13 13
14 namespace cc { 14 namespace cc {
15 15
16 BitmapContentLayerUpdater::Resource::Resource( 16 BitmapContentLayerUpdater::Resource::Resource(
17 BitmapContentLayerUpdater* updater, 17 BitmapContentLayerUpdater* updater,
18 scoped_ptr<PrioritizedResource> texture) 18 scoped_ptr<PrioritizedResource> texture)
19 : LayerUpdater::Resource(texture.Pass()), updater_(updater) {} 19 : LayerUpdater::Resource(texture.Pass()), updater_(updater) {}
20 20
21 BitmapContentLayerUpdater::Resource::~Resource() {} 21 BitmapContentLayerUpdater::Resource::~Resource() {}
22 22
23 void BitmapContentLayerUpdater::Resource::Update(ResourceUpdateQueue* queue, 23 void BitmapContentLayerUpdater::Resource::Update(ResourceUpdateQueue* queue,
24 gfx::Rect source_rect, 24 gfx::Rect source_rect,
25 gfx::Vector2d dest_offset, 25 gfx::Vector2d dest_offset,
26 bool partial_update, 26 bool partial_update,
27 RenderingStats* stats) { 27 RenderingStats* stats) {
28 updater_->UpdateTexture( 28 updater_->UpdateTexture(
29 queue, texture(), source_rect, dest_offset, partial_update); 29 queue, texture(), source_rect, dest_offset, partial_update);
30 } 30 }
31 31
32 scoped_refptr<BitmapContentLayerUpdater> BitmapContentLayerUpdater::Create( 32 scoped_refptr<BitmapContentLayerUpdater> BitmapContentLayerUpdater::Create(
33 scoped_ptr<LayerPainter> painter) { 33 scoped_ptr<LayerPainter> painter,
34 return make_scoped_refptr(new BitmapContentLayerUpdater(painter.Pass())); 34 RenderingStatsInstrumentation* stats_instrumentation) {
35 return make_scoped_refptr(
36 new BitmapContentLayerUpdater(painter.Pass(), stats_instrumentation));
35 } 37 }
36 38
37 BitmapContentLayerUpdater::BitmapContentLayerUpdater( 39 BitmapContentLayerUpdater::BitmapContentLayerUpdater(
38 scoped_ptr<LayerPainter> painter) 40 scoped_ptr<LayerPainter> painter,
39 : ContentLayerUpdater(painter.Pass()), opaque_(false) {} 41 RenderingStatsInstrumentation* stats_instrumentation)
42 : ContentLayerUpdater(painter.Pass(), stats_instrumentation),
43 opaque_(false) {}
40 44
41 BitmapContentLayerUpdater::~BitmapContentLayerUpdater() {} 45 BitmapContentLayerUpdater::~BitmapContentLayerUpdater() {}
42 46
43 scoped_ptr<LayerUpdater::Resource> BitmapContentLayerUpdater::CreateResource( 47 scoped_ptr<LayerUpdater::Resource> BitmapContentLayerUpdater::CreateResource(
44 PrioritizedResourceManager* manager) { 48 PrioritizedResourceManager* manager) {
45 return scoped_ptr<LayerUpdater::Resource>( 49 return scoped_ptr<LayerUpdater::Resource>(
46 new Resource(this, PrioritizedResource::Create(manager))); 50 new Resource(this, PrioritizedResource::Create(manager)));
47 } 51 }
48 52
49 void BitmapContentLayerUpdater::PrepareToUpdate( 53 void BitmapContentLayerUpdater::PrepareToUpdate(
(...skipping 41 matching lines...) Expand 10 before | Expand all | Expand 10 after
91 95
92 void BitmapContentLayerUpdater::SetOpaque(bool opaque) { 96 void BitmapContentLayerUpdater::SetOpaque(bool opaque) {
93 if (opaque != opaque_) { 97 if (opaque != opaque_) {
94 canvas_.reset(); 98 canvas_.reset();
95 canvas_size_ = gfx::Size(); 99 canvas_size_ = gfx::Size();
96 } 100 }
97 opaque_ = opaque; 101 opaque_ = opaque;
98 } 102 }
99 103
100 } // namespace cc 104 } // namespace cc
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