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1 /* | 1 /* |
2 * Copyright (C) 2013 Google Inc. All rights reserved. | 2 * Copyright (C) 2013 Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
6 * met: | 6 * met: |
7 * | 7 * |
8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
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43 #include "wtf/Allocator.h" | 43 #include "wtf/Allocator.h" |
44 | 44 |
45 | 45 |
46 namespace blink { | 46 namespace blink { |
47 | 47 |
48 class Dictionary; | 48 class Dictionary; |
49 | 49 |
50 class ElementAnimation { | 50 class ElementAnimation { |
51 STATIC_ONLY(ElementAnimation); | 51 STATIC_ONLY(ElementAnimation); |
52 public: | 52 public: |
53 static Animation* animate(Element& element, const EffectModelOrDictionarySeq
uence& effectInput, double duration, ExceptionState& exceptionState) | 53 static Animation* animate(Element& element, const EffectModelOrDictionarySeq
uenceOrDictionary& effectInput, double duration, ExceptionState& exceptionState) |
54 { | 54 { |
55 EffectModel* effect = EffectInput::convert(&element, effectInput, except
ionState); | 55 EffectModel* effect = EffectInput::convert(&element, effectInput, except
ionState); |
56 if (exceptionState.hadException()) | 56 if (exceptionState.hadException()) |
57 return 0; | 57 return 0; |
58 return animateInternal(element, effect, TimingInput::convert(duration)); | 58 return animateInternal(element, effect, TimingInput::convert(duration)); |
59 } | 59 } |
60 | 60 |
61 static Animation* animate(Element& element, const EffectModelOrDictionarySeq
uence& effectInput, const KeyframeEffectOptions& timingInput, ExceptionState& ex
ceptionState) | 61 static Animation* animate(Element& element, const EffectModelOrDictionarySeq
uenceOrDictionary& effectInput, const KeyframeEffectOptions& timingInput, Except
ionState& exceptionState) |
62 { | 62 { |
63 EffectModel* effect = EffectInput::convert(&element, effectInput, except
ionState); | 63 EffectModel* effect = EffectInput::convert(&element, effectInput, except
ionState); |
64 if (exceptionState.hadException()) | 64 if (exceptionState.hadException()) |
65 return 0; | 65 return 0; |
66 return animateInternal(element, effect, TimingInput::convert(timingInput
)); | 66 return animateInternal(element, effect, TimingInput::convert(timingInput
)); |
67 } | 67 } |
68 | 68 |
69 static Animation* animate(Element& element, const EffectModelOrDictionarySeq
uence& effectInput, ExceptionState& exceptionState) | 69 static Animation* animate(Element& element, const EffectModelOrDictionarySeq
uenceOrDictionary& effectInput, ExceptionState& exceptionState) |
70 { | 70 { |
71 EffectModel* effect = EffectInput::convert(&element, effectInput, except
ionState); | 71 EffectModel* effect = EffectInput::convert(&element, effectInput, except
ionState); |
72 if (exceptionState.hadException()) | 72 if (exceptionState.hadException()) |
73 return 0; | 73 return 0; |
74 return animateInternal(element, effect, Timing()); | 74 return animateInternal(element, effect, Timing()); |
75 } | 75 } |
76 | 76 |
77 static HeapVector<Member<Animation>> getAnimations(Element& element) | 77 static HeapVector<Member<Animation>> getAnimations(Element& element) |
78 { | 78 { |
79 HeapVector<Member<Animation>> animationss; | 79 HeapVector<Member<Animation>> animationss; |
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93 static Animation* animateInternal(Element& element, EffectModel* effect, con
st Timing& timing) | 93 static Animation* animateInternal(Element& element, EffectModel* effect, con
st Timing& timing) |
94 { | 94 { |
95 KeyframeEffect* keyframeEffect = KeyframeEffect::create(&element, effect
, timing); | 95 KeyframeEffect* keyframeEffect = KeyframeEffect::create(&element, effect
, timing); |
96 return element.document().timeline().play(keyframeEffect); | 96 return element.document().timeline().play(keyframeEffect); |
97 } | 97 } |
98 }; | 98 }; |
99 | 99 |
100 } // namespace blink | 100 } // namespace blink |
101 | 101 |
102 #endif // ElementAnimation_h | 102 #endif // ElementAnimation_h |
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