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| 1 /* | 1 /* |
| 2 * Copyright (C) 2013 Google Inc. All rights reserved. | 2 * Copyright (C) 2013 Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
| 6 * met: | 6 * met: |
| 7 * | 7 * |
| 8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
| 9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
| 10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
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| 43 #include "wtf/Allocator.h" | 43 #include "wtf/Allocator.h" |
| 44 | 44 |
| 45 | 45 |
| 46 namespace blink { | 46 namespace blink { |
| 47 | 47 |
| 48 class Dictionary; | 48 class Dictionary; |
| 49 | 49 |
| 50 class ElementAnimation { | 50 class ElementAnimation { |
| 51 STATIC_ONLY(ElementAnimation); | 51 STATIC_ONLY(ElementAnimation); |
| 52 public: | 52 public: |
| 53 static Animation* animate(Element& element, const EffectModelOrDictionarySeq
uence& effectInput, double duration, ExceptionState& exceptionState) | 53 static Animation* animate(Element& element, const EffectModelOrDictionarySeq
uenceOrDictionary& effectInput, double duration, ExceptionState& exceptionState) |
| 54 { | 54 { |
| 55 EffectModel* effect = EffectInput::convert(&element, effectInput, except
ionState); | 55 EffectModel* effect = EffectInput::convert(&element, effectInput, except
ionState); |
| 56 if (exceptionState.hadException()) | 56 if (exceptionState.hadException()) |
| 57 return 0; | 57 return 0; |
| 58 return animateInternal(element, effect, TimingInput::convert(duration)); | 58 return animateInternal(element, effect, TimingInput::convert(duration)); |
| 59 } | 59 } |
| 60 | 60 |
| 61 static Animation* animate(Element& element, const EffectModelOrDictionarySeq
uence& effectInput, const KeyframeEffectOptions& timingInput, ExceptionState& ex
ceptionState) | 61 static Animation* animate(Element& element, const EffectModelOrDictionarySeq
uenceOrDictionary& effectInput, const KeyframeEffectOptions& timingInput, Except
ionState& exceptionState) |
| 62 { | 62 { |
| 63 EffectModel* effect = EffectInput::convert(&element, effectInput, except
ionState); | 63 EffectModel* effect = EffectInput::convert(&element, effectInput, except
ionState); |
| 64 if (exceptionState.hadException()) | 64 if (exceptionState.hadException()) |
| 65 return 0; | 65 return 0; |
| 66 return animateInternal(element, effect, TimingInput::convert(timingInput
)); | 66 return animateInternal(element, effect, TimingInput::convert(timingInput
)); |
| 67 } | 67 } |
| 68 | 68 |
| 69 static Animation* animate(Element& element, const EffectModelOrDictionarySeq
uence& effectInput, ExceptionState& exceptionState) | 69 static Animation* animate(Element& element, const EffectModelOrDictionarySeq
uenceOrDictionary& effectInput, ExceptionState& exceptionState) |
| 70 { | 70 { |
| 71 EffectModel* effect = EffectInput::convert(&element, effectInput, except
ionState); | 71 EffectModel* effect = EffectInput::convert(&element, effectInput, except
ionState); |
| 72 if (exceptionState.hadException()) | 72 if (exceptionState.hadException()) |
| 73 return 0; | 73 return 0; |
| 74 return animateInternal(element, effect, Timing()); | 74 return animateInternal(element, effect, Timing()); |
| 75 } | 75 } |
| 76 | 76 |
| 77 static HeapVector<Member<Animation>> getAnimations(Element& element) | 77 static HeapVector<Member<Animation>> getAnimations(Element& element) |
| 78 { | 78 { |
| 79 HeapVector<Member<Animation>> animationss; | 79 HeapVector<Member<Animation>> animationss; |
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| 93 static Animation* animateInternal(Element& element, EffectModel* effect, con
st Timing& timing) | 93 static Animation* animateInternal(Element& element, EffectModel* effect, con
st Timing& timing) |
| 94 { | 94 { |
| 95 KeyframeEffect* keyframeEffect = KeyframeEffect::create(&element, effect
, timing); | 95 KeyframeEffect* keyframeEffect = KeyframeEffect::create(&element, effect
, timing); |
| 96 return element.document().timeline().play(keyframeEffect); | 96 return element.document().timeline().play(keyframeEffect); |
| 97 } | 97 } |
| 98 }; | 98 }; |
| 99 | 99 |
| 100 } // namespace blink | 100 } // namespace blink |
| 101 | 101 |
| 102 #endif // ElementAnimation_h | 102 #endif // ElementAnimation_h |
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