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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #include <GLES2/gl2.h> |
| 6 #include <GLES2/gl2ext.h> |
| 7 #include <GLES2/gl2extchromium.h> |
| 8 #include <GLES3/gl3.h> |
| 9 |
| 10 #include "base/command_line.h" |
| 11 #include "gpu/command_buffer/tests/gl_manager.h" |
| 12 #include "gpu/command_buffer/tests/gl_test_utils.h" |
| 13 #include "testing/gmock/include/gmock/gmock.h" |
| 14 #include "testing/gtest/include/gtest/gtest.h" |
| 15 #include "ui/gl/gl_switches.h" |
| 16 |
| 17 #define SHADER_VERSION_300(Src) "#version 300 es\n" #Src |
| 18 |
| 19 namespace gpu { |
| 20 |
| 21 class OpenGLES3FunctionTest : public testing::Test { |
| 22 protected: |
| 23 void SetUp() override { |
| 24 base::CommandLine command_line(*base::CommandLine::ForCurrentProcess()); |
| 25 command_line.AppendSwitch(switches::kEnableUnsafeES3APIs); |
| 26 GLManager::Options options; |
| 27 options.context_type = GLManager::CONTEXT_TYPE_OPENGLES3; |
| 28 gl_.InitializeWithCommandLine(options, &command_line); |
| 29 } |
| 30 void TearDown() override { gl_.Destroy(); } |
| 31 bool IsApplicable() const { return gl_.IsInitialized(); } |
| 32 GLManager gl_; |
| 33 }; |
| 34 |
| 35 TEST_F(OpenGLES3FunctionTest, GetFragDataLocationInvalid) { |
| 36 if (!IsApplicable()) { |
| 37 return; |
| 38 } |
| 39 // clang-format off |
| 40 static const char* kVertexShader = |
| 41 SHADER_VERSION_300( |
| 42 in vec4 position; |
| 43 void main() { |
| 44 gl_Position = position; |
| 45 }); |
| 46 static const char* kFragColorShader = |
| 47 SHADER_VERSION_300( |
| 48 precision mediump float; |
| 49 uniform vec4 src; |
| 50 out vec4 FragColor; |
| 51 void main() { |
| 52 FragColor = src; |
| 53 }); |
| 54 // clang-format on |
| 55 |
| 56 GLuint vsid = GLTestHelper::LoadShader(GL_VERTEX_SHADER, kVertexShader); |
| 57 GLuint fsid = GLTestHelper::LoadShader(GL_FRAGMENT_SHADER, kFragColorShader); |
| 58 GLuint program = glCreateProgram(); |
| 59 glAttachShader(program, vsid); |
| 60 glAttachShader(program, fsid); |
| 61 glDeleteShader(vsid); |
| 62 glDeleteShader(fsid); |
| 63 |
| 64 GLint location = glGetFragDataLocation(program, "FragColor"); |
| 65 EXPECT_EQ(static_cast<GLenum>(GL_INVALID_OPERATION), glGetError()); |
| 66 EXPECT_EQ(-1, location); |
| 67 location = glGetFragDataLocation(program, "Unknown"); |
| 68 EXPECT_EQ(static_cast<GLenum>(GL_INVALID_OPERATION), glGetError()); |
| 69 EXPECT_EQ(-1, location); |
| 70 |
| 71 glLinkProgram(program); |
| 72 |
| 73 location = glGetFragDataLocation(program, "FragColor"); |
| 74 EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); |
| 75 EXPECT_EQ(0, location); |
| 76 location = glGetFragDataLocation(program, "Unknown"); |
| 77 EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); |
| 78 EXPECT_EQ(-1, location); |
| 79 |
| 80 glDeleteProgram(program); |
| 81 } |
| 82 |
| 83 } // namespace gpu |
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