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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "gpu/command_buffer/service/texture_manager.h" | 5 #include "gpu/command_buffer/service/texture_manager.h" |
6 | 6 |
7 #include <utility> | 7 #include <utility> |
8 | 8 |
9 #include "base/command_line.h" | 9 #include "base/command_line.h" |
10 #include "base/memory/scoped_ptr.h" | 10 #include "base/memory/scoped_ptr.h" |
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1953 | 1953 |
1954 EXPECT_CALL(*gl_, DeleteTextures(1, _)) | 1954 EXPECT_CALL(*gl_, DeleteTextures(1, _)) |
1955 .Times(1) | 1955 .Times(1) |
1956 .RetiresOnSaturation(); | 1956 .RetiresOnSaturation(); |
1957 texture_manager1_->RemoveTexture(10); | 1957 texture_manager1_->RemoveTexture(10); |
1958 texture_manager2_->RemoveTexture(20); | 1958 texture_manager2_->RemoveTexture(20); |
1959 } | 1959 } |
1960 | 1960 |
1961 TEST_F(SharedTextureTest, FBOCompletenessCheck) { | 1961 TEST_F(SharedTextureTest, FBOCompletenessCheck) { |
1962 const GLenum kCompleteValue = GL_FRAMEBUFFER_COMPLETE; | 1962 const GLenum kCompleteValue = GL_FRAMEBUFFER_COMPLETE; |
1963 FramebufferManager framebuffer_manager1( | 1963 FramebufferManager framebuffer_manager1(1, 1, CONTEXT_TYPE_OPENGLES2, |
1964 1, 1, ContextGroup::CONTEXT_TYPE_UNDEFINED, NULL); | 1964 nullptr); |
1965 texture_manager1_->set_framebuffer_manager(&framebuffer_manager1); | 1965 texture_manager1_->set_framebuffer_manager(&framebuffer_manager1); |
1966 FramebufferManager framebuffer_manager2( | 1966 FramebufferManager framebuffer_manager2(1, 1, CONTEXT_TYPE_OPENGLES2, |
1967 1, 1, ContextGroup::CONTEXT_TYPE_UNDEFINED, NULL); | 1967 nullptr); |
1968 texture_manager2_->set_framebuffer_manager(&framebuffer_manager2); | 1968 texture_manager2_->set_framebuffer_manager(&framebuffer_manager2); |
1969 | 1969 |
1970 scoped_refptr<TextureRef> ref1 = texture_manager1_->CreateTexture(10, 10); | 1970 scoped_refptr<TextureRef> ref1 = texture_manager1_->CreateTexture(10, 10); |
1971 framebuffer_manager1.CreateFramebuffer(10, 10); | 1971 framebuffer_manager1.CreateFramebuffer(10, 10); |
1972 scoped_refptr<Framebuffer> framebuffer1 = | 1972 scoped_refptr<Framebuffer> framebuffer1 = |
1973 framebuffer_manager1.GetFramebuffer(10); | 1973 framebuffer_manager1.GetFramebuffer(10); |
1974 framebuffer1->AttachTexture( | 1974 framebuffer1->AttachTexture( |
1975 GL_COLOR_ATTACHMENT0, ref1.get(), GL_TEXTURE_2D, 0, 0); | 1975 GL_COLOR_ATTACHMENT0, ref1.get(), GL_TEXTURE_2D, 0, 0); |
1976 EXPECT_FALSE(framebuffer_manager1.IsComplete(framebuffer1.get())); | 1976 EXPECT_FALSE(framebuffer_manager1.IsComplete(framebuffer1.get())); |
1977 EXPECT_NE(kCompleteValue, framebuffer1->IsPossiblyComplete()); | 1977 EXPECT_NE(kCompleteValue, framebuffer1->IsPossiblyComplete()); |
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2343 ExpectValid(GL_DEPTH_COMPONENT, GL_FLOAT, GL_DEPTH_COMPONENT32F); | 2343 ExpectValid(GL_DEPTH_COMPONENT, GL_FLOAT, GL_DEPTH_COMPONENT32F); |
2344 ExpectValid(GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, GL_DEPTH24_STENCIL8); | 2344 ExpectValid(GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, GL_DEPTH24_STENCIL8); |
2345 ExpectValid(GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, | 2345 ExpectValid(GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, |
2346 GL_DEPTH32F_STENCIL8); | 2346 GL_DEPTH32F_STENCIL8); |
2347 | 2347 |
2348 ExpectInvalid(GL_RGB_INTEGER, GL_INT, GL_RGBA8); | 2348 ExpectInvalid(GL_RGB_INTEGER, GL_INT, GL_RGBA8); |
2349 } | 2349 } |
2350 | 2350 |
2351 } // namespace gles2 | 2351 } // namespace gles2 |
2352 } // namespace gpu | 2352 } // namespace gpu |
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