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Side by Side Diff: native_client_sdk/src/libraries/ppapi_main/ppapi_instance3d.cc

Issue 13106002: [NaCl SDK] A bunch of spelling fixes. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: fix presubmit Created 7 years, 8 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include <fcntl.h> 5 #include <fcntl.h>
6 #include <pthread.h> 6 #include <pthread.h>
7 #include <stdio.h> 7 #include <stdio.h>
8 #include <string.h> 8 #include <string.h>
9 #include <sys/types.h> 9 #include <sys/types.h>
10 #include <sys/stat.h> 10 #include <sys/stat.h>
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134 } 134 }
135 135
136 printf("Calling create context....\n"); 136 printf("Calling create context....\n");
137 size_ = new_size; 137 size_ = new_size;
138 device_context_ = pp::Graphics3D(this, PPAPIGet3DAttribs(size_.width(), 138 device_context_ = pp::Graphics3D(this, PPAPIGet3DAttribs(size_.width(),
139 size_.height())); 139 size_.height()));
140 printf("Got Context!\n"); 140 printf("Got Context!\n");
141 is_context_bound_ = BindGraphics(device_context_); 141 is_context_bound_ = BindGraphics(device_context_);
142 printf("Context is bound=%d\n", is_context_bound_); 142 printf("Context is bound=%d\n", is_context_bound_);
143 143
144 // The the context regardless to make sure we have a valid one 144 // Set the context regardless to make sure we have a valid one
145 glSetCurrentContextPPAPI(device_context_.pp_resource()); 145 glSetCurrentContextPPAPI(device_context_.pp_resource());
146 if (is_context_bound_) { 146 if (is_context_bound_) {
147 PPAPIBuildContext(size_.width(), size_.height()); 147 PPAPIBuildContext(size_.width(), size_.height());
148 device_context_.SwapBuffers(callback_factory_.NewCallback( 148 device_context_.SwapBuffers(callback_factory_.NewCallback(
149 &PPAPIInstance3D::Swapped)); 149 &PPAPIInstance3D::Swapped));
150 } else { 150 } else {
151 fprintf(stderr, "Failed to bind context for %dx%d.\n", size_.width(), 151 fprintf(stderr, "Failed to bind context for %dx%d.\n", size_.width(),
152 size_.height()); 152 size_.height());
153 } 153 }
154 } 154 }
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223 return false; 223 return false;
224 } 224 }
225 } else { 225 } else {
226 if (!fullscreen_.SetFullscreen(true)) { 226 if (!fullscreen_.SetFullscreen(true)) {
227 printf("Could not enter fullscreen mode\n"); 227 printf("Could not enter fullscreen mode\n");
228 return false; 228 return false;
229 } 229 }
230 } 230 }
231 return true; 231 return true;
232 } 232 }
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