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Side by Side Diff: native_client_sdk/src/examples/hello_world_gles/matrix.cc

Issue 13106002: [NaCl SDK] A bunch of spelling fixes. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: fix presubmit Created 7 years, 8 months ago
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1 /* Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 /* Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 * Use of this source code is governed by a BSD-style license that can be 2 * Use of this source code is governed by a BSD-style license that can be
3 * found in the LICENSE file. 3 * found in the LICENSE file.
4 */ 4 */
5 5
6 /** @file matrix.cc 6 /** @file matrix.cc
7 * Implements simple matrix manipulation functions. 7 * Implements simple matrix manipulation functions.
8 */ 8 */
9 9
10 //----------------------------------------------------------------------------- 10 //-----------------------------------------------------------------------------
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51 void identity_matrix(Matrix_t mat) { 51 void identity_matrix(Matrix_t mat) {
52 memset(mat, 0, sizeof(Matrix_t)); 52 memset(mat, 0, sizeof(Matrix_t));
53 mat[0] = 1.0; 53 mat[0] = 1.0;
54 mat[5] = 1.0; 54 mat[5] = 1.0;
55 mat[10] = 1.0; 55 mat[10] = 1.0;
56 mat[15] = 1.0; 56 mat[15] = 1.0;
57 } 57 }
58 58
59 void multiply_matrix(const Matrix_t a, const Matrix_t b, Matrix_t mat) { 59 void multiply_matrix(const Matrix_t a, const Matrix_t b, Matrix_t mat) {
60 // Generate to a temporary first in case the output matrix and input 60 // Generate to a temporary first in case the output matrix and input
61 // matrix are thes same. 61 // matrix are the same.
62 Matrix_t out; 62 Matrix_t out;
63 63
64 out[0] = a[0] * b[0] + a[4] * b[1] + a[8] * b[2] + a[12] * b[3]; 64 out[0] = a[0] * b[0] + a[4] * b[1] + a[8] * b[2] + a[12] * b[3];
65 out[1] = a[1] * b[0] + a[5] * b[1] + a[9] * b[2] + a[13] * b[3]; 65 out[1] = a[1] * b[0] + a[5] * b[1] + a[9] * b[2] + a[13] * b[3];
66 out[2] = a[2] * b[0] + a[6] * b[1] + a[10] * b[2] + a[14] * b[3]; 66 out[2] = a[2] * b[0] + a[6] * b[1] + a[10] * b[2] + a[14] * b[3];
67 out[3] = a[3] * b[0] + a[7] * b[1] + a[11] * b[2] + a[15] * b[3]; 67 out[3] = a[3] * b[0] + a[7] * b[1] + a[11] * b[2] + a[15] * b[3];
68 68
69 out[4] = a[0] * b[4] + a[4] * b[5] + a[8] * b[6] + a[12] * b[7]; 69 out[4] = a[0] * b[4] + a[4] * b[5] + a[8] * b[6] + a[12] * b[7];
70 out[5] = a[1] * b[4] + a[5] * b[5] + a[9] * b[6] + a[13] * b[7]; 70 out[5] = a[1] * b[4] + a[5] * b[5] + a[9] * b[6] + a[13] * b[7];
71 out[6] = a[2] * b[4] + a[6] * b[5] + a[10] * b[6] + a[14] * b[7]; 71 out[6] = a[2] * b[4] + a[6] * b[5] + a[10] * b[6] + a[14] * b[7];
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127 multiply_matrix(z_matrix, xy_matrix, mat); 127 multiply_matrix(z_matrix, xy_matrix, mat);
128 } 128 }
129 129
130 void translate_matrix(GLfloat x, GLfloat y, GLfloat z, Matrix_t mat) { 130 void translate_matrix(GLfloat x, GLfloat y, GLfloat z, Matrix_t mat) {
131 identity_matrix(mat); 131 identity_matrix(mat);
132 mat[12] += x; 132 mat[12] += x;
133 mat[13] += y; 133 mat[13] += y;
134 mat[14] += z; 134 mat[14] += z;
135 } 135 }
136 136
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