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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef EXAMPLES_TUMBLER_TRANSFORMS_H_ | 5 #ifndef EXAMPLES_TUMBLER_TRANSFORMS_H_ |
6 #define EXAMPLES_TUMBLER_TRANSFORMS_H_ | 6 #define EXAMPLES_TUMBLER_TRANSFORMS_H_ |
7 | 7 |
8 #include <GLES2/gl2.h> | 8 #include <GLES2/gl2.h> |
9 | 9 |
10 // A very simple set of 4x4 matrix routines. In all these routines, the input | 10 // A very simple set of 4x4 matrix routines. In all these routines, the input |
11 // matrix is assumed to be a 4x4 of GLfloats. | 11 // matrix is assumed to be a 4x4 of GLfloats. |
12 | 12 |
13 namespace transform_4x4 { | 13 namespace transform_4x4 { |
14 | 14 |
15 // Pre-multply |m| with a projection transformation 4x4 matrix from a | 15 // Pre-multiply |m| with a projection transformation 4x4 matrix from a |
16 // truncated pyramid viewing frustum. | 16 // truncated pyramid viewing frustum. |
17 void Frustum(GLfloat* m, | 17 void Frustum(GLfloat* m, |
18 GLfloat left, | 18 GLfloat left, |
19 GLfloat right, | 19 GLfloat right, |
20 GLfloat bottom, | 20 GLfloat bottom, |
21 GLfloat top, | 21 GLfloat top, |
22 GLfloat near_z, | 22 GLfloat near_z, |
23 GLfloat far_z); | 23 GLfloat far_z); |
24 | 24 |
25 // Replace |m| with the 4x4 identity matrix. | 25 // Replace |m| with the 4x4 identity matrix. |
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36 GLfloat near_z, | 36 GLfloat near_z, |
37 GLfloat far_z); | 37 GLfloat far_z); |
38 | 38 |
39 // Pre-multiply |m| with a matrix that represents a translation by |tx|, |ty|, | 39 // Pre-multiply |m| with a matrix that represents a translation by |tx|, |ty|, |
40 // |tz|. | 40 // |tz|. |
41 void Translate(GLfloat* m, GLfloat tx, GLfloat ty, GLfloat tz); | 41 void Translate(GLfloat* m, GLfloat tx, GLfloat ty, GLfloat tz); |
42 } // namespace transform_4x4 | 42 } // namespace transform_4x4 |
43 | 43 |
44 #endif // EXAMPLES_TUMBLER_TRANSFORMS_H_ | 44 #endif // EXAMPLES_TUMBLER_TRANSFORMS_H_ |
45 | 45 |
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