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1 /* | 1 /* |
2 * Copyright (C) 2011 Google Inc. All rights reserved. | 2 * Copyright (C) 2011 Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * | 7 * |
8 * 1. Redistributions of source code must retain the above copyright | 8 * 1. Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * 2. Redistributions in binary form must reproduce the above copyright | 10 * 2. Redistributions in binary form must reproduce the above copyright |
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141 | 141 |
142 // Identify key layers to the compositor when using the pinch virtual viewpo
rt. | 142 // Identify key layers to the compositor when using the pinch virtual viewpo
rt. |
143 virtual void registerViewportLayers( | 143 virtual void registerViewportLayers( |
144 const WebLayer* overscrollElasticityLayer, | 144 const WebLayer* overscrollElasticityLayer, |
145 const WebLayer* pageScaleLayer, | 145 const WebLayer* pageScaleLayer, |
146 const WebLayer* innerViewportScrollLayer, | 146 const WebLayer* innerViewportScrollLayer, |
147 const WebLayer* outerViewportScrollLayer) { } | 147 const WebLayer* outerViewportScrollLayer) { } |
148 virtual void clearViewportLayers() { } | 148 virtual void clearViewportLayers() { } |
149 | 149 |
150 // Used to update the active selection bounds. | 150 // Used to update the active selection bounds. |
151 // FIXME: Remove this overload when downstream consumers have been updated t
o use WebSelection, crbug.com/466672. | |
152 virtual void registerSelection(const WebSelectionBound& start, const WebSele
ctionBound& end) { } | |
153 virtual void registerSelection(const WebSelection&) { } | 151 virtual void registerSelection(const WebSelection&) { } |
154 virtual void clearSelection() { } | 152 virtual void clearSelection() { } |
155 | 153 |
156 // Debugging / dangerous --------------------------------------------- | 154 // Debugging / dangerous --------------------------------------------- |
157 | 155 |
158 virtual int layerTreeId() const { return 0; } | 156 virtual int layerTreeId() const { return 0; } |
159 | 157 |
160 // Toggles the FPS counter in the HUD layer | 158 // Toggles the FPS counter in the HUD layer |
161 virtual void setShowFPSCounter(bool) { } | 159 virtual void setShowFPSCounter(bool) { } |
162 | 160 |
163 // Toggles the paint rects in the HUD layer | 161 // Toggles the paint rects in the HUD layer |
164 virtual void setShowPaintRects(bool) { } | 162 virtual void setShowPaintRects(bool) { } |
165 | 163 |
166 // Toggles the debug borders on layers | 164 // Toggles the debug borders on layers |
167 virtual void setShowDebugBorders(bool) { } | 165 virtual void setShowDebugBorders(bool) { } |
168 | 166 |
169 // Toggles continuous painting | 167 // Toggles continuous painting |
170 virtual void setContinuousPaintingEnabled(bool) { } | 168 virtual void setContinuousPaintingEnabled(bool) { } |
171 | 169 |
172 // Toggles scroll bottleneck rects on the HUD layer | 170 // Toggles scroll bottleneck rects on the HUD layer |
173 virtual void setShowScrollBottleneckRects(bool) { } | 171 virtual void setShowScrollBottleneckRects(bool) { } |
174 }; | 172 }; |
175 | 173 |
176 } // namespace blink | 174 } // namespace blink |
177 | 175 |
178 #endif // WebLayerTreeView_h | 176 #endif // WebLayerTreeView_h |
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