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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "gpu/command_buffer/service/shader_manager.h" | 5 #include "gpu/command_buffer/service/shader_manager.h" |
6 | 6 |
7 #include <utility> | 7 #include <utility> |
8 | 8 |
9 #include "base/logging.h" | 9 #include "base/logging.h" |
10 #include "base/strings/string_util.h" | 10 #include "base/strings/string_util.h" |
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62 // Signify the shader has been compiled, whether or not it is valid | 62 // Signify the shader has been compiled, whether or not it is valid |
63 // is dependent on the |valid_| member variable. | 63 // is dependent on the |valid_| member variable. |
64 shader_state_ = kShaderStateCompiled; | 64 shader_state_ = kShaderStateCompiled; |
65 valid_ = false; | 65 valid_ = false; |
66 | 66 |
67 // Translate GL ES 2.0 shader to Desktop GL shader and pass that to | 67 // Translate GL ES 2.0 shader to Desktop GL shader and pass that to |
68 // glShaderSource and then glCompileShader. | 68 // glShaderSource and then glCompileShader. |
69 const char* source_for_driver = last_compiled_source_.c_str(); | 69 const char* source_for_driver = last_compiled_source_.c_str(); |
70 ShaderTranslatorInterface* translator = translator_.get(); | 70 ShaderTranslatorInterface* translator = translator_.get(); |
71 if (translator) { | 71 if (translator) { |
72 bool success = translator->Translate(last_compiled_source_, | 72 bool success = translator->Translate( |
73 &log_info_, | 73 last_compiled_source_, &log_info_, &translated_source_, |
74 &translated_source_, | 74 &shader_version_, &attrib_map_, &uniform_map_, &varying_map_, |
75 &shader_version_, | 75 &output_variable_list_, &name_map_); |
Mark Kilgard
2015/08/28 19:53:25
ignoring style rewrite, difference is the addition
Kimmo Kinnunen
2015/08/31 12:22:59
Just a FYI: the style changes come by default from
| |
76 &attrib_map_, | |
77 &uniform_map_, | |
78 &varying_map_, | |
79 &name_map_); | |
80 if (!success) { | 76 if (!success) { |
81 return; | 77 return; |
82 } | 78 } |
83 source_for_driver = translated_source_.c_str(); | 79 source_for_driver = translated_source_.c_str(); |
84 } | 80 } |
85 | 81 |
86 glShaderSource(service_id_, 1, &source_for_driver, NULL); | 82 glShaderSource(service_id_, 1, &source_for_driver, NULL); |
87 glCompileShader(service_id_); | 83 glCompileShader(service_id_); |
88 if (source_type_ == kANGLE) { | 84 if (source_type_ == kANGLE) { |
89 GLint max_len = 0; | 85 GLint max_len = 0; |
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194 const sh::Uniform* Shader::GetUniformInfo(const std::string& name) const { | 190 const sh::Uniform* Shader::GetUniformInfo(const std::string& name) const { |
195 UniformMap::const_iterator it = uniform_map_.find(GetTopVariableName(name)); | 191 UniformMap::const_iterator it = uniform_map_.find(GetTopVariableName(name)); |
196 return it != uniform_map_.end() ? &it->second : NULL; | 192 return it != uniform_map_.end() ? &it->second : NULL; |
197 } | 193 } |
198 | 194 |
199 const sh::Varying* Shader::GetVaryingInfo(const std::string& name) const { | 195 const sh::Varying* Shader::GetVaryingInfo(const std::string& name) const { |
200 VaryingMap::const_iterator it = varying_map_.find(GetTopVariableName(name)); | 196 VaryingMap::const_iterator it = varying_map_.find(GetTopVariableName(name)); |
201 return it != varying_map_.end() ? &it->second : NULL; | 197 return it != varying_map_.end() ? &it->second : NULL; |
202 } | 198 } |
203 | 199 |
200 const sh::Attribute* Shader::GetOutputVariableInfo( | |
201 const std::string& original_name) const { | |
202 auto iter = | |
203 std::find_if(output_variable_list_.begin(), output_variable_list_.end(), | |
204 [original_name](const sh::Attribute& output_var) { | |
205 return output_var.mappedName == original_name; | |
206 }); | |
207 return iter != output_variable_list_.end() ? &(*iter) : nullptr; | |
208 } | |
209 | |
204 ShaderManager::ShaderManager() {} | 210 ShaderManager::ShaderManager() {} |
205 | 211 |
206 ShaderManager::~ShaderManager() { | 212 ShaderManager::~ShaderManager() { |
207 DCHECK(shaders_.empty()); | 213 DCHECK(shaders_.empty()); |
208 } | 214 } |
209 | 215 |
210 void ShaderManager::Destroy(bool have_context) { | 216 void ShaderManager::Destroy(bool have_context) { |
211 while (!shaders_.empty()) { | 217 while (!shaders_.empty()) { |
212 if (have_context) { | 218 if (have_context) { |
213 Shader* shader = shaders_.begin()->second.get(); | 219 Shader* shader = shaders_.begin()->second.get(); |
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286 | 292 |
287 void ShaderManager::UnuseShader(Shader* shader) { | 293 void ShaderManager::UnuseShader(Shader* shader) { |
288 DCHECK(shader); | 294 DCHECK(shader); |
289 DCHECK(IsOwned(shader)); | 295 DCHECK(IsOwned(shader)); |
290 shader->DecUseCount(); | 296 shader->DecUseCount(); |
291 RemoveShader(shader); | 297 RemoveShader(shader); |
292 } | 298 } |
293 | 299 |
294 } // namespace gles2 | 300 } // namespace gles2 |
295 } // namespace gpu | 301 } // namespace gpu |
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