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Side by Side Diff: ui/gl/gl_bindings_autogen_gl.h

Issue 1309743005: command_buffer: Implement EXT_blend_func_extended (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@new-05-path-fragment-input-gen
Patch Set: rebase Created 5 years ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 // 4 //
5 // This file is auto-generated from 5 // This file is auto-generated from
6 // ui/gl/generate_bindings.py 6 // ui/gl/generate_bindings.py
7 // It's formatted by clang-format using chromium coding style: 7 // It's formatted by clang-format using chromium coding style:
8 // clang-format -i -style=chromium filename 8 // clang-format -i -style=chromium filename
9 // DO NOT EDIT! 9 // DO NOT EDIT!
10 10
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394 typedef void(GL_BINDING_CALL* glGetBooleanvProc)(GLenum pname, 394 typedef void(GL_BINDING_CALL* glGetBooleanvProc)(GLenum pname,
395 GLboolean* params); 395 GLboolean* params);
396 typedef void(GL_BINDING_CALL* glGetBufferParameterivProc)(GLenum target, 396 typedef void(GL_BINDING_CALL* glGetBufferParameterivProc)(GLenum target,
397 GLenum pname, 397 GLenum pname,
398 GLint* params); 398 GLint* params);
399 typedef GLenum(GL_BINDING_CALL* glGetErrorProc)(void); 399 typedef GLenum(GL_BINDING_CALL* glGetErrorProc)(void);
400 typedef void(GL_BINDING_CALL* glGetFenceivNVProc)(GLuint fence, 400 typedef void(GL_BINDING_CALL* glGetFenceivNVProc)(GLuint fence,
401 GLenum pname, 401 GLenum pname,
402 GLint* params); 402 GLint* params);
403 typedef void(GL_BINDING_CALL* glGetFloatvProc)(GLenum pname, GLfloat* params); 403 typedef void(GL_BINDING_CALL* glGetFloatvProc)(GLenum pname, GLfloat* params);
404 typedef GLint(GL_BINDING_CALL* glGetFragDataIndexProc)(GLuint program,
405 const char* name);
404 typedef GLint(GL_BINDING_CALL* glGetFragDataLocationProc)(GLuint program, 406 typedef GLint(GL_BINDING_CALL* glGetFragDataLocationProc)(GLuint program,
405 const char* name); 407 const char* name);
406 typedef void(GL_BINDING_CALL* glGetFramebufferAttachmentParameterivEXTProc)( 408 typedef void(GL_BINDING_CALL* glGetFramebufferAttachmentParameterivEXTProc)(
407 GLenum target, 409 GLenum target,
408 GLenum attachment, 410 GLenum attachment,
409 GLenum pname, 411 GLenum pname,
410 GLint* params); 412 GLint* params);
411 typedef GLenum(GL_BINDING_CALL* glGetGraphicsResetStatusARBProc)(void); 413 typedef GLenum(GL_BINDING_CALL* glGetGraphicsResetStatusARBProc)(void);
412 typedef void(GL_BINDING_CALL* glGetInteger64i_vProc)(GLenum target, 414 typedef void(GL_BINDING_CALL* glGetInteger64i_vProc)(GLenum target,
413 GLuint index, 415 GLuint index,
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1024 GLbitfield flags, 1026 GLbitfield flags,
1025 GLuint64 timeout); 1027 GLuint64 timeout);
1026 1028
1027 struct ExtensionsGL { 1029 struct ExtensionsGL {
1028 bool b_GL_ANGLE_framebuffer_blit; 1030 bool b_GL_ANGLE_framebuffer_blit;
1029 bool b_GL_ANGLE_framebuffer_multisample; 1031 bool b_GL_ANGLE_framebuffer_multisample;
1030 bool b_GL_ANGLE_instanced_arrays; 1032 bool b_GL_ANGLE_instanced_arrays;
1031 bool b_GL_ANGLE_translated_shader_source; 1033 bool b_GL_ANGLE_translated_shader_source;
1032 bool b_GL_APPLE_fence; 1034 bool b_GL_APPLE_fence;
1033 bool b_GL_APPLE_vertex_array_object; 1035 bool b_GL_APPLE_vertex_array_object;
1036 bool b_GL_ARB_blend_func_extended;
1034 bool b_GL_ARB_draw_buffers; 1037 bool b_GL_ARB_draw_buffers;
1035 bool b_GL_ARB_draw_instanced; 1038 bool b_GL_ARB_draw_instanced;
1036 bool b_GL_ARB_get_program_binary; 1039 bool b_GL_ARB_get_program_binary;
1037 bool b_GL_ARB_instanced_arrays; 1040 bool b_GL_ARB_instanced_arrays;
1038 bool b_GL_ARB_map_buffer_range; 1041 bool b_GL_ARB_map_buffer_range;
1039 bool b_GL_ARB_occlusion_query; 1042 bool b_GL_ARB_occlusion_query;
1040 bool b_GL_ARB_program_interface_query; 1043 bool b_GL_ARB_program_interface_query;
1041 bool b_GL_ARB_robustness; 1044 bool b_GL_ARB_robustness;
1042 bool b_GL_ARB_sync; 1045 bool b_GL_ARB_sync;
1043 bool b_GL_ARB_texture_storage; 1046 bool b_GL_ARB_texture_storage;
1044 bool b_GL_ARB_timer_query; 1047 bool b_GL_ARB_timer_query;
1045 bool b_GL_ARB_vertex_array_object; 1048 bool b_GL_ARB_vertex_array_object;
1046 bool b_GL_CHROMIUM_gles_depth_binding_hack; 1049 bool b_GL_CHROMIUM_gles_depth_binding_hack;
1047 bool b_GL_CHROMIUM_glgetstringi_hack; 1050 bool b_GL_CHROMIUM_glgetstringi_hack;
1051 bool b_GL_EXT_blend_func_extended;
1048 bool b_GL_EXT_debug_marker; 1052 bool b_GL_EXT_debug_marker;
1049 bool b_GL_EXT_direct_state_access; 1053 bool b_GL_EXT_direct_state_access;
1050 bool b_GL_EXT_discard_framebuffer; 1054 bool b_GL_EXT_discard_framebuffer;
1051 bool b_GL_EXT_disjoint_timer_query; 1055 bool b_GL_EXT_disjoint_timer_query;
1052 bool b_GL_EXT_draw_buffers; 1056 bool b_GL_EXT_draw_buffers;
1053 bool b_GL_EXT_framebuffer_blit; 1057 bool b_GL_EXT_framebuffer_blit;
1054 bool b_GL_EXT_framebuffer_multisample; 1058 bool b_GL_EXT_framebuffer_multisample;
1055 bool b_GL_EXT_framebuffer_object; 1059 bool b_GL_EXT_framebuffer_object;
1060 bool b_GL_EXT_gpu_shader4;
1056 bool b_GL_EXT_map_buffer_range; 1061 bool b_GL_EXT_map_buffer_range;
1057 bool b_GL_EXT_multisampled_render_to_texture; 1062 bool b_GL_EXT_multisampled_render_to_texture;
1058 bool b_GL_EXT_occlusion_query_boolean; 1063 bool b_GL_EXT_occlusion_query_boolean;
1059 bool b_GL_EXT_robustness; 1064 bool b_GL_EXT_robustness;
1060 bool b_GL_EXT_texture_storage; 1065 bool b_GL_EXT_texture_storage;
1061 bool b_GL_EXT_timer_query; 1066 bool b_GL_EXT_timer_query;
1062 bool b_GL_IMG_multisampled_render_to_texture; 1067 bool b_GL_IMG_multisampled_render_to_texture;
1063 bool b_GL_INTEL_framebuffer_CMAA; 1068 bool b_GL_INTEL_framebuffer_CMAA;
1064 bool b_GL_KHR_blend_equation_advanced; 1069 bool b_GL_KHR_blend_equation_advanced;
1065 bool b_GL_KHR_robustness; 1070 bool b_GL_KHR_robustness;
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1197 glGetActiveUniformBlockivProc glGetActiveUniformBlockivFn; 1202 glGetActiveUniformBlockivProc glGetActiveUniformBlockivFn;
1198 glGetActiveUniformBlockNameProc glGetActiveUniformBlockNameFn; 1203 glGetActiveUniformBlockNameProc glGetActiveUniformBlockNameFn;
1199 glGetActiveUniformsivProc glGetActiveUniformsivFn; 1204 glGetActiveUniformsivProc glGetActiveUniformsivFn;
1200 glGetAttachedShadersProc glGetAttachedShadersFn; 1205 glGetAttachedShadersProc glGetAttachedShadersFn;
1201 glGetAttribLocationProc glGetAttribLocationFn; 1206 glGetAttribLocationProc glGetAttribLocationFn;
1202 glGetBooleanvProc glGetBooleanvFn; 1207 glGetBooleanvProc glGetBooleanvFn;
1203 glGetBufferParameterivProc glGetBufferParameterivFn; 1208 glGetBufferParameterivProc glGetBufferParameterivFn;
1204 glGetErrorProc glGetErrorFn; 1209 glGetErrorProc glGetErrorFn;
1205 glGetFenceivNVProc glGetFenceivNVFn; 1210 glGetFenceivNVProc glGetFenceivNVFn;
1206 glGetFloatvProc glGetFloatvFn; 1211 glGetFloatvProc glGetFloatvFn;
1212 glGetFragDataIndexProc glGetFragDataIndexFn;
1207 glGetFragDataLocationProc glGetFragDataLocationFn; 1213 glGetFragDataLocationProc glGetFragDataLocationFn;
1208 glGetFramebufferAttachmentParameterivEXTProc 1214 glGetFramebufferAttachmentParameterivEXTProc
1209 glGetFramebufferAttachmentParameterivEXTFn; 1215 glGetFramebufferAttachmentParameterivEXTFn;
1210 glGetGraphicsResetStatusARBProc glGetGraphicsResetStatusARBFn; 1216 glGetGraphicsResetStatusARBProc glGetGraphicsResetStatusARBFn;
1211 glGetInteger64i_vProc glGetInteger64i_vFn; 1217 glGetInteger64i_vProc glGetInteger64i_vFn;
1212 glGetInteger64vProc glGetInteger64vFn; 1218 glGetInteger64vProc glGetInteger64vFn;
1213 glGetIntegeri_vProc glGetIntegeri_vFn; 1219 glGetIntegeri_vProc glGetIntegeri_vFn;
1214 glGetIntegervProc glGetIntegervFn; 1220 glGetIntegervProc glGetIntegervFn;
1215 glGetInternalformativProc glGetInternalformativFn; 1221 glGetInternalformativProc glGetInternalformativFn;
1216 glGetProgramBinaryProc glGetProgramBinaryFn; 1222 glGetProgramBinaryProc glGetProgramBinaryFn;
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1733 GLsizei* count, 1739 GLsizei* count,
1734 GLuint* shaders) = 0; 1740 GLuint* shaders) = 0;
1735 virtual GLint glGetAttribLocationFn(GLuint program, const char* name) = 0; 1741 virtual GLint glGetAttribLocationFn(GLuint program, const char* name) = 0;
1736 virtual void glGetBooleanvFn(GLenum pname, GLboolean* params) = 0; 1742 virtual void glGetBooleanvFn(GLenum pname, GLboolean* params) = 0;
1737 virtual void glGetBufferParameterivFn(GLenum target, 1743 virtual void glGetBufferParameterivFn(GLenum target,
1738 GLenum pname, 1744 GLenum pname,
1739 GLint* params) = 0; 1745 GLint* params) = 0;
1740 virtual GLenum glGetErrorFn(void) = 0; 1746 virtual GLenum glGetErrorFn(void) = 0;
1741 virtual void glGetFenceivNVFn(GLuint fence, GLenum pname, GLint* params) = 0; 1747 virtual void glGetFenceivNVFn(GLuint fence, GLenum pname, GLint* params) = 0;
1742 virtual void glGetFloatvFn(GLenum pname, GLfloat* params) = 0; 1748 virtual void glGetFloatvFn(GLenum pname, GLfloat* params) = 0;
1749 virtual GLint glGetFragDataIndexFn(GLuint program, const char* name) = 0;
1743 virtual GLint glGetFragDataLocationFn(GLuint program, const char* name) = 0; 1750 virtual GLint glGetFragDataLocationFn(GLuint program, const char* name) = 0;
1744 virtual void glGetFramebufferAttachmentParameterivEXTFn(GLenum target, 1751 virtual void glGetFramebufferAttachmentParameterivEXTFn(GLenum target,
1745 GLenum attachment, 1752 GLenum attachment,
1746 GLenum pname, 1753 GLenum pname,
1747 GLint* params) = 0; 1754 GLint* params) = 0;
1748 virtual GLenum glGetGraphicsResetStatusARBFn(void) = 0; 1755 virtual GLenum glGetGraphicsResetStatusARBFn(void) = 0;
1749 virtual void glGetInteger64i_vFn(GLenum target, 1756 virtual void glGetInteger64i_vFn(GLenum target,
1750 GLuint index, 1757 GLuint index,
1751 GLint64* data) = 0; 1758 GLint64* data) = 0;
1752 virtual void glGetInteger64vFn(GLenum pname, GLint64* params) = 0; 1759 virtual void glGetInteger64vFn(GLenum pname, GLint64* params) = 0;
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2452 #define glGetActiveUniformsiv \ 2459 #define glGetActiveUniformsiv \
2453 ::gfx::g_current_gl_context->glGetActiveUniformsivFn 2460 ::gfx::g_current_gl_context->glGetActiveUniformsivFn
2454 #define glGetAttachedShaders ::gfx::g_current_gl_context->glGetAttachedShadersFn 2461 #define glGetAttachedShaders ::gfx::g_current_gl_context->glGetAttachedShadersFn
2455 #define glGetAttribLocation ::gfx::g_current_gl_context->glGetAttribLocationFn 2462 #define glGetAttribLocation ::gfx::g_current_gl_context->glGetAttribLocationFn
2456 #define glGetBooleanv ::gfx::g_current_gl_context->glGetBooleanvFn 2463 #define glGetBooleanv ::gfx::g_current_gl_context->glGetBooleanvFn
2457 #define glGetBufferParameteriv \ 2464 #define glGetBufferParameteriv \
2458 ::gfx::g_current_gl_context->glGetBufferParameterivFn 2465 ::gfx::g_current_gl_context->glGetBufferParameterivFn
2459 #define glGetError ::gfx::g_current_gl_context->glGetErrorFn 2466 #define glGetError ::gfx::g_current_gl_context->glGetErrorFn
2460 #define glGetFenceivNV ::gfx::g_current_gl_context->glGetFenceivNVFn 2467 #define glGetFenceivNV ::gfx::g_current_gl_context->glGetFenceivNVFn
2461 #define glGetFloatv ::gfx::g_current_gl_context->glGetFloatvFn 2468 #define glGetFloatv ::gfx::g_current_gl_context->glGetFloatvFn
2469 #define glGetFragDataIndex ::gfx::g_current_gl_context->glGetFragDataIndexFn
2462 #define glGetFragDataLocation \ 2470 #define glGetFragDataLocation \
2463 ::gfx::g_current_gl_context->glGetFragDataLocationFn 2471 ::gfx::g_current_gl_context->glGetFragDataLocationFn
2464 #define glGetFramebufferAttachmentParameterivEXT \ 2472 #define glGetFramebufferAttachmentParameterivEXT \
2465 ::gfx::g_current_gl_context->glGetFramebufferAttachmentParameterivEXTFn 2473 ::gfx::g_current_gl_context->glGetFramebufferAttachmentParameterivEXTFn
2466 #define glGetGraphicsResetStatusARB \ 2474 #define glGetGraphicsResetStatusARB \
2467 ::gfx::g_current_gl_context->glGetGraphicsResetStatusARBFn 2475 ::gfx::g_current_gl_context->glGetGraphicsResetStatusARBFn
2468 #define glGetInteger64i_v ::gfx::g_current_gl_context->glGetInteger64i_vFn 2476 #define glGetInteger64i_v ::gfx::g_current_gl_context->glGetInteger64i_vFn
2469 #define glGetInteger64v ::gfx::g_current_gl_context->glGetInteger64vFn 2477 #define glGetInteger64v ::gfx::g_current_gl_context->glGetInteger64vFn
2470 #define glGetIntegeri_v ::gfx::g_current_gl_context->glGetIntegeri_vFn 2478 #define glGetIntegeri_v ::gfx::g_current_gl_context->glGetIntegeri_vFn
2471 #define glGetIntegerv ::gfx::g_current_gl_context->glGetIntegervFn 2479 #define glGetIntegerv ::gfx::g_current_gl_context->glGetIntegervFn
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2685 #define glVertexAttribI4ui ::gfx::g_current_gl_context->glVertexAttribI4uiFn 2693 #define glVertexAttribI4ui ::gfx::g_current_gl_context->glVertexAttribI4uiFn
2686 #define glVertexAttribI4uiv ::gfx::g_current_gl_context->glVertexAttribI4uivFn 2694 #define glVertexAttribI4uiv ::gfx::g_current_gl_context->glVertexAttribI4uivFn
2687 #define glVertexAttribIPointer \ 2695 #define glVertexAttribIPointer \
2688 ::gfx::g_current_gl_context->glVertexAttribIPointerFn 2696 ::gfx::g_current_gl_context->glVertexAttribIPointerFn
2689 #define glVertexAttribPointer \ 2697 #define glVertexAttribPointer \
2690 ::gfx::g_current_gl_context->glVertexAttribPointerFn 2698 ::gfx::g_current_gl_context->glVertexAttribPointerFn
2691 #define glViewport ::gfx::g_current_gl_context->glViewportFn 2699 #define glViewport ::gfx::g_current_gl_context->glViewportFn
2692 #define glWaitSync ::gfx::g_current_gl_context->glWaitSyncFn 2700 #define glWaitSync ::gfx::g_current_gl_context->glWaitSyncFn
2693 2701
2694 #endif // UI_GFX_GL_GL_BINDINGS_AUTOGEN_GL_H_ 2702 #endif // UI_GFX_GL_GL_BINDINGS_AUTOGEN_GL_H_
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