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1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/output/shader.h" | 5 #include "cc/output/shader.h" |
6 | 6 |
7 #include "base/basictypes.h" | 7 #include "base/basictypes.h" |
8 #include "base/logging.h" | 8 #include "base/logging.h" |
9 #include "third_party/WebKit/Source/Platform/chromium/public/WebGraphicsContext3
D.h" | 9 #include "third_party/WebKit/Source/Platform/chromium/public/WebGraphicsContext3
D.h" |
10 | 10 |
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438 arraysize(shader_uniforms), | 438 arraysize(shader_uniforms), |
439 arraysize(locations), | 439 arraysize(locations), |
440 locations, | 440 locations, |
441 using_bind_uniform, | 441 using_bind_uniform, |
442 base_uniform_index); | 442 base_uniform_index); |
443 | 443 |
444 sampler_location_ = locations[0]; | 444 sampler_location_ = locations[0]; |
445 DCHECK(sampler_location_ != -1); | 445 DCHECK(sampler_location_ != -1); |
446 } | 446 } |
447 | 447 |
| 448 FragmentShaderOESImageExternal::FragmentShaderOESImageExternal() |
| 449 : sampler_location_(-1) {} |
| 450 |
448 bool FragmentShaderOESImageExternal::Init(WebGraphicsContext3D* context, | 451 bool FragmentShaderOESImageExternal::Init(WebGraphicsContext3D* context, |
449 unsigned program, | 452 unsigned program, |
450 bool using_bind_uniform, | 453 bool using_bind_uniform, |
451 int* base_uniform_index) { | 454 int* base_uniform_index) { |
452 static const char* shader_uniforms[] = { | 455 static const char* shader_uniforms[] = { |
453 "s_texture", | 456 "s_texture", |
454 }; | 457 }; |
455 int locations[1]; | 458 int locations[1]; |
456 | 459 |
457 GetProgramUniformLocations(context, | 460 GetProgramUniformLocations(context, |
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1047 vec2 texCoord = clamp(v_texCoord, 0.0, 1.0) * texTransform.zw + | 1050 vec2 texCoord = clamp(v_texCoord, 0.0, 1.0) * texTransform.zw + |
1048 texTransform.xy; | 1051 texTransform.xy; |
1049 vec2 coord = mod(floor(texCoord * frequency * 2.0), 2.0); | 1052 vec2 coord = mod(floor(texCoord * frequency * 2.0), 2.0); |
1050 float picker = abs(coord.x - coord.y); | 1053 float picker = abs(coord.x - coord.y); |
1051 gl_FragColor = mix(color1, color2, picker) * alpha; | 1054 gl_FragColor = mix(color1, color2, picker) * alpha; |
1052 } | 1055 } |
1053 ); | 1056 ); |
1054 } | 1057 } |
1055 | 1058 |
1056 } // namespace cc | 1059 } // namespace cc |
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