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Side by Side Diff: cc/output/program_binding.h

Issue 13065006: cc: Add DISALLOW_COPY_AND_ASSIGN where appropriate. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Add operator= for DrawingState back as well Created 7 years, 8 months ago
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1 // Copyright 2011 The Chromium Authors. All rights reserved. 1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CC_OUTPUT_PROGRAM_BINDING_H_ 5 #ifndef CC_OUTPUT_PROGRAM_BINDING_H_
6 #define CC_OUTPUT_PROGRAM_BINDING_H_ 6 #define CC_OUTPUT_PROGRAM_BINDING_H_
7 7
8 #include <string> 8 #include <string>
9 9
10 #include "base/logging.h" 10 #include "base/logging.h"
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34 unsigned CreateShaderProgram(WebKit::WebGraphicsContext3D* context, 34 unsigned CreateShaderProgram(WebKit::WebGraphicsContext3D* context,
35 unsigned vertex_shader, 35 unsigned vertex_shader,
36 unsigned fragment_shader); 36 unsigned fragment_shader);
37 void CleanupShaders(WebKit::WebGraphicsContext3D* context); 37 void CleanupShaders(WebKit::WebGraphicsContext3D* context);
38 bool IsContextLost(WebKit::WebGraphicsContext3D* context); 38 bool IsContextLost(WebKit::WebGraphicsContext3D* context);
39 39
40 unsigned program_; 40 unsigned program_;
41 unsigned vertex_shader_id_; 41 unsigned vertex_shader_id_;
42 unsigned fragment_shader_id_; 42 unsigned fragment_shader_id_;
43 bool initialized_; 43 bool initialized_;
44
45 private:
46 DISALLOW_COPY_AND_ASSIGN(ProgramBindingBase);
44 }; 47 };
45 48
46 template <class VertexShader, class FragmentShader> 49 template <class VertexShader, class FragmentShader>
47 class ProgramBinding : public ProgramBindingBase { 50 class ProgramBinding : public ProgramBindingBase {
48 public: 51 public:
49 explicit ProgramBinding(WebKit::WebGraphicsContext3D* context) { 52 explicit ProgramBinding(WebKit::WebGraphicsContext3D* context) {
50 ProgramBindingBase::Init(context, 53 ProgramBindingBase::Init(context,
51 vertex_shader_.GetShaderString(), 54 vertex_shader_.GetShaderString(),
52 fragment_shader_.GetShaderString()); 55 fragment_shader_.GetShaderString());
53 } 56 }
(...skipping 22 matching lines...) Expand all
76 79
77 initialized_ = true; 80 initialized_ = true;
78 } 81 }
79 82
80 const VertexShader& vertex_shader() const { return vertex_shader_; } 83 const VertexShader& vertex_shader() const { return vertex_shader_; }
81 const FragmentShader& fragment_shader() const { return fragment_shader_; } 84 const FragmentShader& fragment_shader() const { return fragment_shader_; }
82 85
83 private: 86 private:
84 VertexShader vertex_shader_; 87 VertexShader vertex_shader_;
85 FragmentShader fragment_shader_; 88 FragmentShader fragment_shader_;
89
90 DISALLOW_COPY_AND_ASSIGN(ProgramBinding);
86 }; 91 };
87 92
88 } // namespace cc 93 } // namespace cc
89 94
90 #endif // CC_OUTPUT_PROGRAM_BINDING_H_ 95 #endif // CC_OUTPUT_PROGRAM_BINDING_H_
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