Index: ppapi/cpp/graphics_2d.h |
diff --git a/ppapi/cpp/graphics_2d.h b/ppapi/cpp/graphics_2d.h |
index 0ce664163eda867c92e6ca3a428ad68261c1c38f..31d04f2bbe07993a70967597cd9b8c771c5cc7d9 100644 |
--- a/ppapi/cpp/graphics_2d.h |
+++ b/ppapi/cpp/graphics_2d.h |
@@ -260,6 +260,32 @@ class Graphics2D : public Resource { |
// for it. |
int32_t Flush(const CompletionCallback& cc); |
+ /// Returns true if SetScale and GetScale are supported. False if not. |
+ static bool SupportsScale(); |
dmichael (off chromium)
2013/03/28 21:38:29
Hmm, I don't think we usually have this kind of fu
Josh Horwich
2013/03/29 20:54:23
I originally was worried about cases where view di
|
+ |
+ /// SetScale() sets the scale factor that will be applied when painting the |
+ /// graphics context onto the output device. Typically, if rendering at device |
+ /// resolution is desired, the context would be created with the width and |
+ /// height scaled up by the view's GetDeviceScale and SetScale called with a |
+ /// scale of 1.0 / GetDeviceScale(). For example, if the view resource passed |
+ /// to DidChangeView has a rectangle of (w=200, h=100) and a device scale of |
+ /// 2.0, one would call Create with a size of (w=400, h=200) and then call |
+ /// SetScale with 0.5. One would then treat each pixel in the context as a |
+ /// single device pixel. |
+ /// |
+ /// @param[in] scale The scale to apply when painting. |
+ /// |
+ /// @return Returns <code>true</code> on success or <code>false</code> |
+ /// if the resource is invalid or the scale factor is 0 or less. |
+ bool SetScale(float scale); |
+ |
+ /// GetScale() gets the scale factor that will be applied when painting the |
+ /// graphics context onto the output device. |
+ /// |
+ /// @return Returns the scale factor for the graphics context. If the resource |
+ /// is invalid, 0.0 will be returned. |
+ float GetScale(); |
dmichael (off chromium)
2013/03/28 21:38:29
It would be good to mention somewhere that the def
Josh Horwich
2013/03/29 20:54:23
Done.
|
+ |
private: |
Size size_; |
}; |