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Side by Side Diff: ppapi/cpp/graphics_2d.h

Issue 12989006: Move HiDPI-related Pepper interfaces to stable (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Fix Win build, add test Created 7 years, 9 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef PPAPI_CPP_GRAPHICS_2D_H_ 5 #ifndef PPAPI_CPP_GRAPHICS_2D_H_
6 #define PPAPI_CPP_GRAPHICS_2D_H_ 6 #define PPAPI_CPP_GRAPHICS_2D_H_
7 7
8 #include "ppapi/c/pp_stdint.h" 8 #include "ppapi/c/pp_stdint.h"
9 #include "ppapi/cpp/resource.h" 9 #include "ppapi/cpp/resource.h"
10 #include "ppapi/cpp/size.h" 10 #include "ppapi/cpp/size.h"
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34 Graphics2D(const Graphics2D& other); 34 Graphics2D(const Graphics2D& other);
35 35
36 /// A constructor allocating a new 2D graphics context with the given size 36 /// A constructor allocating a new 2D graphics context with the given size
37 /// in the browser, resulting object will be is_null() if the allocation 37 /// in the browser, resulting object will be is_null() if the allocation
38 /// failed. 38 /// failed.
39 /// 39 ///
40 /// @param[in] instance The instance with which this resource will be 40 /// @param[in] instance The instance with which this resource will be
41 /// associated. 41 /// associated.
42 /// 42 ///
43 /// @param[in] size The size of the 2D graphics context in the browser, 43 /// @param[in] size The size of the 2D graphics context in the browser,
44 /// measured in device pixels. 44 /// measured in device pixels.
Josh Horwich 2013/03/29 20:54:23 I just noticed the use of "device pixels" here (an
dmichael (off chromium) 2013/04/04 17:16:00 Yes, that would probably be better. You might refe
Josh Horwich 2013/04/08 21:08:15 Done.
45 /// 45 ///
46 /// @param[in] is_always_opaque Set the <code>is_always_opaque</code> flag 46 /// @param[in] is_always_opaque Set the <code>is_always_opaque</code> flag
47 /// to true if you know that you will be painting only opaque data to this 47 /// to true if you know that you will be painting only opaque data to this
48 /// context. This option will disable blending when compositing the module 48 /// context. This option will disable blending when compositing the module
49 /// with the web page, which might give higher performance on some computers. 49 /// with the web page, which might give higher performance on some computers.
50 /// 50 ///
51 /// If you set <code>is_always_opaque</code>, your alpha channel should 51 /// If you set <code>is_always_opaque</code>, your alpha channel should
52 /// always be set to 0xFF or there may be painting artifacts. The alpha values 52 /// always be set to 0xFF or there may be painting artifacts. The alpha values
53 /// overwrite the destination alpha values without blending when 53 /// overwrite the destination alpha values without blending when
54 /// <code>is_always_opaque</code> is true. 54 /// <code>is_always_opaque</code> is true.
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253 /// not issued its callback yet. In the failure case, nothing will be 253 /// not issued its callback yet. In the failure case, nothing will be
254 /// updated and no callback will be scheduled. 254 /// updated and no callback will be scheduled.
255 255
256 // TODO(darin): We should ensure that the completion callback always runs, so 256 // TODO(darin): We should ensure that the completion callback always runs, so
257 // that it is easier for consumers to manage memory referenced by a callback. 257 // that it is easier for consumers to manage memory referenced by a callback.
258 258
259 // TODO(): Add back in the synchronous mode description once we have support 259 // TODO(): Add back in the synchronous mode description once we have support
260 // for it. 260 // for it.
261 int32_t Flush(const CompletionCallback& cc); 261 int32_t Flush(const CompletionCallback& cc);
262 262
263 /// Returns true if SetScale and GetScale are supported. False if not.
264 static bool SupportsScale();
dmichael (off chromium) 2013/03/28 21:38:29 Hmm, I don't think we usually have this kind of fu
Josh Horwich 2013/03/29 20:54:23 I originally was worried about cases where view di
265
266 /// SetScale() sets the scale factor that will be applied when painting the
267 /// graphics context onto the output device. Typically, if rendering at device
268 /// resolution is desired, the context would be created with the width and
269 /// height scaled up by the view's GetDeviceScale and SetScale called with a
270 /// scale of 1.0 / GetDeviceScale(). For example, if the view resource passed
271 /// to DidChangeView has a rectangle of (w=200, h=100) and a device scale of
272 /// 2.0, one would call Create with a size of (w=400, h=200) and then call
273 /// SetScale with 0.5. One would then treat each pixel in the context as a
274 /// single device pixel.
275 ///
276 /// @param[in] scale The scale to apply when painting.
277 ///
278 /// @return Returns <code>true</code> on success or <code>false</code>
279 /// if the resource is invalid or the scale factor is 0 or less.
280 bool SetScale(float scale);
281
282 /// GetScale() gets the scale factor that will be applied when painting the
283 /// graphics context onto the output device.
284 ///
285 /// @return Returns the scale factor for the graphics context. If the resource
286 /// is invalid, 0.0 will be returned.
287 float GetScale();
dmichael (off chromium) 2013/03/28 21:38:29 It would be good to mention somewhere that the def
Josh Horwich 2013/03/29 20:54:23 Done.
288
263 private: 289 private:
264 Size size_; 290 Size size_;
265 }; 291 };
266 292
267 } // namespace pp 293 } // namespace pp
268 294
269 #endif // PPAPI_CPP_GRAPHICS_2D_H_ 295 #endif // PPAPI_CPP_GRAPHICS_2D_H_
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