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Unified Diff: ui/views/animation/ink_drop_animation.h

Issue 1298513003: Implemented prototype for new ink drop specs. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Working prototype. Created 5 years, 4 months ago
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Index: ui/views/animation/ink_drop_animation.h
diff --git a/ui/views/animation/ink_drop_animation.h b/ui/views/animation/ink_drop_animation.h
index 6338480c5298df670743f107957892aab7084c76..4fd911cf9dbcece3c2851a7b57e0e37ab011eaf4 100644
--- a/ui/views/animation/ink_drop_animation.h
+++ b/ui/views/animation/ink_drop_animation.h
@@ -8,90 +8,131 @@
#include "base/macros.h"
#include "base/memory/scoped_ptr.h"
#include "base/time/time.h"
-#include "ui/gfx/geometry/rect.h"
+#include "ui/compositor/layer_animator.h"
+#include "ui/gfx/geometry/size.h"
+#include "ui/gfx/geometry/size_f.h"
+#include "ui/gfx/transform.h"
#include "ui/views/animation/ink_drop_state.h"
#include "ui/views/views_export.h"
namespace ui {
class Layer;
+class LayerDelegate;
} // namespace ui
namespace views {
-class AppearAnimationObserver;
-class InkDropDelegate;
+class CircleLayerDelegate;
+class RectangleLayerDelegate;
// An ink drop animation that animates between the different InkDropStates.
+// TODO(bruthig): Document me better.
class VIEWS_EXPORT InkDropAnimation {
public:
- InkDropAnimation();
+ InkDropAnimation(const gfx::Size& large_size,
+ int large_corner_radius,
+ const gfx::Size& small_size,
+ int small_corner_radius);
~InkDropAnimation();
// The root that can be added in to a Layer tree.
ui::Layer* GetRootLayer();
- // Animates from the current |state_| to |state|.
+ InkDropState ink_drop_state() const { return ink_drop_state_; }
+
+ // Animates from the current |ink_drop_state_| to |state|.
void AnimateToState(InkDropState state);
- // Set the size of the ink drop.
- void SetInkDropSize(const gfx::Size& size);
+ // Sets the origin of the ink drop.
tdanderson 2015/08/19 22:11:19 Is this the origin in terms of where the input eve
bruthig 2015/08/20 20:35:35 Attempted to clarify in comment.
+ void SetOrigin(const gfx::Point& origin);
- // Returns the ink drop bounds.
- gfx::Rect GetInkDropBounds() const;
+ private:
+ // Structure that contains a gfx::Tansform for each of the layers required
+ // by the ink drop.
+ struct InkDropTransforms {
+ InkDropTransforms();
+ ~InkDropTransforms();
- // Sets the bounds for the ink drop. |bounds| are in the coordinate space of
- // the parent ui::Layer that the ink drop layer is added to.
- void SetInkDropBounds(const gfx::Rect& bounds);
+ gfx::Transform top_left_circle;
+ gfx::Transform top_right_circle;
+ gfx::Transform bottom_right_circle;
+ gfx::Transform bottom_left_circle;
+ gfx::Transform horizontal_rect;
+ gfx::Transform vertical_rect;
+ };
- private:
- // Starts the animation of a touch event.
- void AnimateTapDown();
+ // TODO(bruthig): Document me.
+ void AnimateToTransforms(
+ const InkDropTransforms& transforms,
+ float opacity,
+ base::TimeDelta duration,
+ ui::LayerAnimator::PreemptionStrategy preemption_strategy);
- // Schedules the hide animation of |ink_drop_layer_| for once its current
- // animation has completed. If |ink_drop_layer_| is not animating, the hide
- // animation begins immediately.
- void AnimateHide();
+ // TODO(bruthig): Document me.
+ void AnimateToTransform(
+ ui::Layer* layer,
+ const gfx::Transform& target_transform,
+ base::TimeDelta duration,
+ ui::LayerAnimator::PreemptionStrategy preemption_strategy);
- // Starts the animation of a long press, and cancels hiding |ink_drop_layer_|
- // until the long press has completed.
- void AnimateLongPress();
+ // TODO(bruthig): Document me.
+ void ResetTransformsToMinSize();
- // Starts the showing animation on |layer|, with a |duration| in milliseconds.
- void AnimateShow(ui::Layer* layer,
- AppearAnimationObserver* observer,
- base::TimeDelta duration);
+ // TODO(bruthig): Document me.
+ void SetTransforms(const InkDropTransforms& transforms);
- // Sets the bounds for |layer|.
- void SetLayerBounds(ui::Layer* layer);
+ // TODO(bruthig): Document me.
+ void SetOpacity(float opacity);
- // Initializes |layer|'s properties.
- void SetupAnimationLayer(ui::Layer* layer, InkDropDelegate* delegate);
+ // TODO(bruthig): Document me.
+ InkDropTransforms CalculateCircleTransforms(const gfx::SizeF size) const;
- // The root layer that parents the animating layers.
- scoped_ptr<ui::Layer> root_layer_;
+ // TODO(bruthig): Document me.
+ InkDropTransforms CalculateRectTransforms(const gfx::SizeF size,
+ float corner_radius) const;
+
+ // TODO(bruthig): Document me.
+ InkDropTransforms GetCurrentTansforms() const;
- // The layer used for animating a user touch.
- scoped_ptr<ui::Layer> ink_drop_layer_;
+ // Creates and configures a new painted layer and adds it to |layer_tree_|.
+ ui::Layer* AddPaintLayer(ui::LayerDelegate* delegate);
- // ui::LayerDelegate responsible for painting to |ink_drop_layer_|.
- scoped_ptr<InkDropDelegate> ink_drop_delegate_;
+ // Size used for large size animations.
+ gfx::Size large_size_;
tdanderson 2015/08/19 22:11:19 I'm not clear from the documentation what "large"
bruthig 2015/09/03 21:21:04 I made an attempt to better explain this with vari
- // ui::ImplicitAnimationObserver which observes |ink_drop_layer_| and can be
- // used to automatically trigger a hide animation upon completion.
- scoped_ptr<AppearAnimationObserver> appear_animation_observer_;
+ // Corner radius used for large size animations.
+ int large_corner_radius_;
- // The layer used for animating a long press.
- scoped_ptr<ui::Layer> long_press_layer_;
+ // Size used for small size animations.
+ gfx::Size small_size_;
+
+ // Corner radius used for small size animations.
+ int small_corner_radius_;
+
+ // ui::LayerDelegate to paint circles for all the circle layers.
+ scoped_ptr<CircleLayerDelegate> circle_layer_delegate_;
+
+ // ui::LayerDelegate to paint rectangles for all the rectangle layers.
+ scoped_ptr<RectangleLayerDelegate> rect_layer_delegate_;
+
+ // The root layer that parents the animating layers. The root layer is used to
+ // manipulate opacity and origin, and its children are used to manipulate the
+ // different painted shapes that compose the ink drop.
+ scoped_ptr<ui::Layer> root_layer_;
- // ui::LayerDelegate responsible for painting to |long_press_layer_|.
- scoped_ptr<InkDropDelegate> long_press_delegate_;
+ // The gfx::Transform to apply to the |root_layer_|. This is used to place the
+ // ink drop to the specified origin.
+ gfx::Transform root_layer_transform_;
- // ui::ImplicitAnimationObserver which observers |long_press_layer_| and can
- // be used to automatically trigger a hide animation upon completion.
- scoped_ptr<AppearAnimationObserver> long_press_animation_observer_;
+ // ui::Layers for all of the painted shape layers that compose the ink drop.
+ scoped_ptr<ui::Layer> top_left_circle_layer_;
+ scoped_ptr<ui::Layer> top_right_circle_layer_;
+ scoped_ptr<ui::Layer> bottom_right_circle_layer_;
+ scoped_ptr<ui::Layer> bottom_left_circle_layer_;
+ scoped_ptr<ui::Layer> horizontal_rect_layer_;
+ scoped_ptr<ui::Layer> vertical_rect_layer_;
- // The bounds of the ink drop layers. Defined in the coordinate space of the
- // parent ui::Layer that the ink drop layers were added to.
- gfx::Rect ink_drop_bounds_;
+ // The current ink drop state.
+ InkDropState ink_drop_state_;
DISALLOW_COPY_AND_ASSIGN(InkDropAnimation);
};

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