| Index: source/libvpx/vp8/common/loopfilter_filters.c
|
| ===================================================================
|
| --- source/libvpx/vp8/common/loopfilter_filters.c (revision 191054)
|
| +++ source/libvpx/vp8/common/loopfilter_filters.c (working copy)
|
| @@ -54,7 +54,7 @@
|
| {
|
| signed char ps0, qs0;
|
| signed char ps1, qs1;
|
| - signed char vp8_filter, Filter1, Filter2;
|
| + signed char filter_value, Filter1, Filter2;
|
| signed char u;
|
|
|
| ps1 = (signed char) * op1 ^ 0x80;
|
| @@ -63,35 +63,35 @@
|
| qs1 = (signed char) * oq1 ^ 0x80;
|
|
|
| /* add outer taps if we have high edge variance */
|
| - vp8_filter = vp8_signed_char_clamp(ps1 - qs1);
|
| - vp8_filter &= hev;
|
| + filter_value = vp8_signed_char_clamp(ps1 - qs1);
|
| + filter_value &= hev;
|
|
|
| /* inner taps */
|
| - vp8_filter = vp8_signed_char_clamp(vp8_filter + 3 * (qs0 - ps0));
|
| - vp8_filter &= mask;
|
| + filter_value = vp8_signed_char_clamp(filter_value + 3 * (qs0 - ps0));
|
| + filter_value &= mask;
|
|
|
| /* save bottom 3 bits so that we round one side +4 and the other +3
|
| * if it equals 4 we'll set to adjust by -1 to account for the fact
|
| * we'd round 3 the other way
|
| */
|
| - Filter1 = vp8_signed_char_clamp(vp8_filter + 4);
|
| - Filter2 = vp8_signed_char_clamp(vp8_filter + 3);
|
| + Filter1 = vp8_signed_char_clamp(filter_value + 4);
|
| + Filter2 = vp8_signed_char_clamp(filter_value + 3);
|
| Filter1 >>= 3;
|
| Filter2 >>= 3;
|
| u = vp8_signed_char_clamp(qs0 - Filter1);
|
| *oq0 = u ^ 0x80;
|
| u = vp8_signed_char_clamp(ps0 + Filter2);
|
| *op0 = u ^ 0x80;
|
| - vp8_filter = Filter1;
|
| + filter_value = Filter1;
|
|
|
| /* outer tap adjustments */
|
| - vp8_filter += 1;
|
| - vp8_filter >>= 1;
|
| - vp8_filter &= ~hev;
|
| + filter_value += 1;
|
| + filter_value >>= 1;
|
| + filter_value &= ~hev;
|
|
|
| - u = vp8_signed_char_clamp(qs1 - vp8_filter);
|
| + u = vp8_signed_char_clamp(qs1 - filter_value);
|
| *oq1 = u ^ 0x80;
|
| - u = vp8_signed_char_clamp(ps1 + vp8_filter);
|
| + u = vp8_signed_char_clamp(ps1 + filter_value);
|
| *op1 = u ^ 0x80;
|
|
|
| }
|
| @@ -162,7 +162,7 @@
|
| uc *op2, uc *op1, uc *op0, uc *oq0, uc *oq1, uc *oq2)
|
| {
|
| signed char s, u;
|
| - signed char vp8_filter, Filter1, Filter2;
|
| + signed char filter_value, Filter1, Filter2;
|
| signed char ps2 = (signed char) * op2 ^ 0x80;
|
| signed char ps1 = (signed char) * op1 ^ 0x80;
|
| signed char ps0 = (signed char) * op0 ^ 0x80;
|
| @@ -171,11 +171,11 @@
|
| signed char qs2 = (signed char) * oq2 ^ 0x80;
|
|
|
| /* add outer taps if we have high edge variance */
|
| - vp8_filter = vp8_signed_char_clamp(ps1 - qs1);
|
| - vp8_filter = vp8_signed_char_clamp(vp8_filter + 3 * (qs0 - ps0));
|
| - vp8_filter &= mask;
|
| + filter_value = vp8_signed_char_clamp(ps1 - qs1);
|
| + filter_value = vp8_signed_char_clamp(filter_value + 3 * (qs0 - ps0));
|
| + filter_value &= mask;
|
|
|
| - Filter2 = vp8_filter;
|
| + Filter2 = filter_value;
|
| Filter2 &= hev;
|
|
|
| /* save bottom 3 bits so that we round one side +4 and the other +3 */
|
| @@ -188,8 +188,8 @@
|
|
|
|
|
| /* only apply wider filter if not high edge variance */
|
| - vp8_filter &= ~hev;
|
| - Filter2 = vp8_filter;
|
| + filter_value &= ~hev;
|
| + Filter2 = filter_value;
|
|
|
| /* roughly 3/7th difference across boundary */
|
| u = vp8_signed_char_clamp((63 + Filter2 * 27) >> 7);
|
| @@ -291,24 +291,24 @@
|
|
|
| static void vp8_simple_filter(signed char mask, uc *op1, uc *op0, uc *oq0, uc *oq1)
|
| {
|
| - signed char vp8_filter, Filter1, Filter2;
|
| + signed char filter_value, Filter1, Filter2;
|
| signed char p1 = (signed char) * op1 ^ 0x80;
|
| signed char p0 = (signed char) * op0 ^ 0x80;
|
| signed char q0 = (signed char) * oq0 ^ 0x80;
|
| signed char q1 = (signed char) * oq1 ^ 0x80;
|
| signed char u;
|
|
|
| - vp8_filter = vp8_signed_char_clamp(p1 - q1);
|
| - vp8_filter = vp8_signed_char_clamp(vp8_filter + 3 * (q0 - p0));
|
| - vp8_filter &= mask;
|
| + filter_value = vp8_signed_char_clamp(p1 - q1);
|
| + filter_value = vp8_signed_char_clamp(filter_value + 3 * (q0 - p0));
|
| + filter_value &= mask;
|
|
|
| /* save bottom 3 bits so that we round one side +4 and the other +3 */
|
| - Filter1 = vp8_signed_char_clamp(vp8_filter + 4);
|
| + Filter1 = vp8_signed_char_clamp(filter_value + 4);
|
| Filter1 >>= 3;
|
| u = vp8_signed_char_clamp(q0 - Filter1);
|
| *oq0 = u ^ 0x80;
|
|
|
| - Filter2 = vp8_signed_char_clamp(vp8_filter + 3);
|
| + Filter2 = vp8_signed_char_clamp(filter_value + 3);
|
| Filter2 >>= 3;
|
| u = vp8_signed_char_clamp(p0 + Filter2);
|
| *op0 = u ^ 0x80;
|
|
|