Index: cc/animation/transform_operation.cc |
diff --git a/cc/animation/transform_operation.cc b/cc/animation/transform_operation.cc |
index 65769b48c3f8106c2d62abeea00c0a5e498571e6..b4e6917cefcd9e170572ad80fcb2499498d684a1 100644 |
--- a/cc/animation/transform_operation.cc |
+++ b/cc/animation/transform_operation.cc |
@@ -115,10 +115,10 @@ bool TransformOperation::BlendTransformOperations( |
double axis_z = 1; |
double from_angle = 0; |
double to_angle = IsOperationIdentity(to) ? 0 : to->rotate.angle; |
- if (ShareSameAxis(from, to, axis_x, axis_y, axis_z, from_angle)) |
+ if (ShareSameAxis(from, to, axis_x, axis_y, axis_z, from_angle)) { |
result.RotateAbout(gfx::Vector3dF(axis_x, axis_y, axis_z), |
BlendDoubles(from_angle, to_angle, progress)); |
- else { |
+ } else { |
gfx::Transform to_matrix; |
if (!IsOperationIdentity(to)) |
to_matrix = to->matrix; |