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Side by Side Diff: cc/scheduler/scheduler_state_machine_unittest.cc

Issue 12965007: Fix cpplint errors in cc/(animation|input|layers|trees|test)/ (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: rebased Created 7 years, 9 months ago
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1 // Copyright 2011 The Chromium Authors. All rights reserved. 1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/scheduler/scheduler_state_machine.h" 5 #include "cc/scheduler/scheduler_state_machine.h"
6 6
7 #include "cc/scheduler/scheduler.h" 7 #include "cc/scheduler/scheduler.h"
8 #include "testing/gtest/include/gtest/gtest.h" 8 #include "testing/gtest/include/gtest/gtest.h"
9 9
10 namespace cc { 10 namespace cc {
11 11
12 namespace { 12 namespace {
13 13
14 const SchedulerStateMachine::CommitState all_commit_states[] = { 14 const SchedulerStateMachine::CommitState all_commit_states[] = {
15 SchedulerStateMachine::COMMIT_STATE_IDLE, 15 SchedulerStateMachine::COMMIT_STATE_IDLE,
16 SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, 16 SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS,
17 SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, 17 SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT,
18 SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW 18 SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW
19 }; 19 };
20 20
21 // Exposes the protected state fields of the SchedulerStateMachine for testing 21 // Exposes the protected state fields of the SchedulerStateMachine for testing
22 class StateMachine : public SchedulerStateMachine { 22 class StateMachine : public SchedulerStateMachine {
23 public: 23 public:
24 StateMachine(const SchedulerSettings& scheduler_settings) 24 explicit StateMachine(const SchedulerSettings& scheduler_settings)
25 : SchedulerStateMachine(scheduler_settings) {} 25 : SchedulerStateMachine(scheduler_settings) {}
26 void SetCommitState(CommitState cs) { commit_state_ = cs; } 26 void SetCommitState(CommitState cs) { commit_state_ = cs; }
27 CommitState CommitState() const { return commit_state_; } 27 CommitState CommitState() const { return commit_state_; }
28 28
29 bool NeedsCommit() const { return needs_commit_; } 29 bool NeedsCommit() const { return needs_commit_; }
30 30
31 void SetNeedsRedraw(bool b) { needs_redraw_ = b; } 31 void SetNeedsRedraw(bool b) { needs_redraw_ = b; }
32 bool NeedsRedraw() const { return needs_redraw_; } 32 bool NeedsRedraw() const { return needs_redraw_; }
33 33
34 void SetNeedsForcedRedraw(bool b) { needs_forced_redraw_ = b; } 34 void SetNeedsForcedRedraw(bool b) { needs_forced_redraw_ = b; }
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1072 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); 1072 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction());
1073 state.SetNeedsForcedRedraw(true); 1073 state.SetNeedsForcedRedraw(true);
1074 EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_FORCED, state.NextAction()); 1074 EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_FORCED, state.NextAction());
1075 state.UpdateState(state.NextAction()); 1075 state.UpdateState(state.NextAction());
1076 state.DidDrawIfPossibleCompleted(true); 1076 state.DidDrawIfPossibleCompleted(true);
1077 state.DidLeaveVSync(); 1077 state.DidLeaveVSync();
1078 } 1078 }
1079 1079
1080 } // namespace 1080 } // namespace
1081 } // namespace cc 1081 } // namespace cc
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