Index: blimp/common/compositor/blimp_layer_tree_settings.cc |
diff --git a/blimp/common/compositor/blimp_layer_tree_settings.cc b/blimp/common/compositor/blimp_layer_tree_settings.cc |
new file mode 100644 |
index 0000000000000000000000000000000000000000..cef731791d865ad891c829562fbc4c927692e72f |
--- /dev/null |
+++ b/blimp/common/compositor/blimp_layer_tree_settings.cc |
@@ -0,0 +1,267 @@ |
+// Copyright 2015 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#include "blimp/common/compositor/blimp_layer_tree_settings.h" |
+ |
+#include "base/command_line.h" |
+#include "base/logging.h" |
+#include "base/macros.h" |
+#include "base/strings/string_number_conversions.h" |
+#include "base/strings/string_split.h" |
+#include "base/sys_info.h" |
+#include "cc/base/switches.h" |
+#include "cc/trees/layer_tree_settings.h" |
+#include "content/public/common/content_switches.h" |
+#include "third_party/skia/include/core/SkColor.h" |
+#include "ui/gfx/buffer_types.h" |
+#include "ui/gl/gl_switches.h" |
+ |
+namespace { |
+ |
+bool GetSwitchValueAsInt(const base::CommandLine& command_line, |
+ const std::string& switch_string, |
+ int min_value, |
+ int max_value, |
+ int* result) { |
+ std::string string_value = command_line.GetSwitchValueASCII(switch_string); |
+ int int_value; |
+ if (base::StringToInt(string_value, &int_value) && int_value >= min_value && |
+ int_value <= max_value) { |
+ *result = int_value; |
+ return true; |
+ } else { |
+ return false; |
+ } |
+} |
+ |
+void StringToUintVector(const std::string& str, std::vector<unsigned>* vector) { |
+ DCHECK(vector->empty()); |
+ std::vector<std::string> pieces = |
+ base::SplitString(str, ",", base::TRIM_WHITESPACE, base::SPLIT_WANT_ALL); |
+ DCHECK_EQ(pieces.size(), static_cast<size_t>(gfx::BufferFormat::LAST) + 1); |
+ for (size_t i = 0; i < pieces.size(); ++i) { |
+ unsigned number = 0; |
+ bool succeed = base::StringToUint(pieces[i], &number); |
+ DCHECK(succeed); |
+ vector->push_back(number); |
+ } |
+} |
+ |
+} // namespace |
+ |
+namespace blimp { |
+ |
+// TODO(dtrainor): This is temporary to get the compositor up and running. |
+// Much of this will either have to be pulled from the server or refactored to |
+// share the settings from render_widget_compositor.cc. |
+void PopulateCommonLayerTreeSettings(cc::LayerTreeSettings* settings) { |
+ const base::CommandLine& cmd = *base::CommandLine::ForCurrentProcess(); |
+ // For web contents, layer transforms should scale up the contents of layers |
+ // to keep content always crisp when possible. |
+ settings->layer_transforms_should_scale_layer_contents = true; |
+ |
+ if (cmd.HasSwitch(switches::kDisableGpuVsync)) { |
+ std::string display_vsync_string = |
+ cmd.GetSwitchValueASCII(switches::kDisableGpuVsync); |
+ if (display_vsync_string == "gpu") { |
+ settings->renderer_settings.disable_display_vsync = true; |
+ } else if (display_vsync_string == "beginframe") { |
+ settings->wait_for_beginframe_interval = false; |
+ } else { |
+ settings->renderer_settings.disable_display_vsync = true; |
+ settings->wait_for_beginframe_interval = false; |
+ } |
+ } |
+ settings->main_frame_before_activation_enabled = |
+ cmd.HasSwitch(cc::switches::kEnableMainFrameBeforeActivation) && |
+ !cmd.HasSwitch(cc::switches::kDisableMainFrameBeforeActivation); |
+ settings->accelerated_animation_enabled = |
+ !cmd.HasSwitch(cc::switches::kDisableThreadedAnimation); |
+ settings->use_display_lists = cmd.HasSwitch(switches::kEnableSlimmingPaint); |
+ |
+ settings->default_tile_size = gfx::Size(256, 256); |
+ if (cmd.HasSwitch(switches::kDefaultTileWidth)) { |
+ int tile_width = 0; |
+ GetSwitchValueAsInt(cmd, switches::kDefaultTileWidth, 1, |
+ std::numeric_limits<int>::max(), &tile_width); |
+ settings->default_tile_size.set_width(tile_width); |
+ } |
+ if (cmd.HasSwitch(switches::kDefaultTileHeight)) { |
+ int tile_height = 0; |
+ GetSwitchValueAsInt(cmd, switches::kDefaultTileHeight, 1, |
+ std::numeric_limits<int>::max(), &tile_height); |
+ settings->default_tile_size.set_height(tile_height); |
+ } |
+ |
+ int max_untiled_layer_width = settings->max_untiled_layer_size.width(); |
+ if (cmd.HasSwitch(switches::kMaxUntiledLayerWidth)) { |
+ GetSwitchValueAsInt(cmd, switches::kMaxUntiledLayerWidth, 1, |
+ std::numeric_limits<int>::max(), |
+ &max_untiled_layer_width); |
+ } |
+ int max_untiled_layer_height = settings->max_untiled_layer_size.height(); |
+ if (cmd.HasSwitch(switches::kMaxUntiledLayerHeight)) { |
+ GetSwitchValueAsInt(cmd, switches::kMaxUntiledLayerHeight, 1, |
+ std::numeric_limits<int>::max(), |
+ &max_untiled_layer_height); |
+ } |
+ |
+ settings->max_untiled_layer_size = |
+ gfx::Size(max_untiled_layer_width, max_untiled_layer_height); |
+ |
+ settings->gpu_rasterization_msaa_sample_count = 0; |
+ if (cmd.HasSwitch(switches::kGpuRasterizationMSAASampleCount)) { |
+ GetSwitchValueAsInt(cmd, switches::kGpuRasterizationMSAASampleCount, 0, |
+ std::numeric_limits<int>::max(), |
+ &settings->gpu_rasterization_msaa_sample_count); |
+ } |
+ |
+ settings->gpu_rasterization_forced = |
+ cmd.HasSwitch(switches::kForceGpuRasterization); |
+ settings->gpu_rasterization_enabled = |
+ cmd.HasSwitch(switches::kEnableGpuRasterization); |
+ |
+ settings->can_use_lcd_text = false; |
+ settings->use_distance_field_text = |
+ cmd.HasSwitch(switches::kEnableDistanceFieldText); |
+ |
+ settings->use_zero_copy = cmd.HasSwitch(switches::kEnableZeroCopy); |
+ settings->enable_elastic_overscroll = false; |
+ |
+ if (cmd.HasSwitch(switches::kContentImageTextureTarget)) { |
+ settings->use_image_texture_targets.clear(); |
+ StringToUintVector( |
+ cmd.GetSwitchValueASCII(switches::kContentImageTextureTarget), |
+ &settings->use_image_texture_targets); |
+ } |
+ |
+ settings->gather_pixel_refs = false; |
+ if (cmd.HasSwitch(switches::kNumRasterThreads)) { |
+ int num_raster_threads = 0; |
+ GetSwitchValueAsInt(cmd, switches::kNumRasterThreads, 0, |
+ std::numeric_limits<int>::max(), &num_raster_threads); |
+ settings->gather_pixel_refs = num_raster_threads > 1; |
+ } |
+ |
+ if (cmd.HasSwitch(cc::switches::kTopControlsShowThreshold)) { |
+ std::string top_threshold_str = |
+ cmd.GetSwitchValueASCII(cc::switches::kTopControlsShowThreshold); |
+ double show_threshold; |
+ if (base::StringToDouble(top_threshold_str, &show_threshold) && |
+ show_threshold >= 0.f && show_threshold <= 1.f) |
+ settings->top_controls_show_threshold = show_threshold; |
+ } |
+ |
+ if (cmd.HasSwitch(cc::switches::kTopControlsHideThreshold)) { |
+ std::string top_threshold_str = |
+ cmd.GetSwitchValueASCII(cc::switches::kTopControlsHideThreshold); |
+ double hide_threshold; |
+ if (base::StringToDouble(top_threshold_str, &hide_threshold) && |
+ hide_threshold >= 0.f && hide_threshold <= 1.f) |
+ settings->top_controls_hide_threshold = hide_threshold; |
+ } |
+ |
+ settings->verify_property_trees = |
+ cmd.HasSwitch(cc::switches::kEnablePropertyTreeVerification); |
+ settings->renderer_settings.allow_antialiasing &= |
+ !cmd.HasSwitch(cc::switches::kDisableCompositedAntialiasing); |
+ settings->single_thread_proxy_scheduler = false; |
+ |
+ // These flags should be mirrored by UI versions in ui/compositor/. |
+ settings->initial_debug_state.show_debug_borders = |
+ cmd.HasSwitch(cc::switches::kShowCompositedLayerBorders); |
+ settings->initial_debug_state.show_fps_counter = |
+ cmd.HasSwitch(cc::switches::kShowFPSCounter); |
+ settings->initial_debug_state.show_layer_animation_bounds_rects = |
+ cmd.HasSwitch(cc::switches::kShowLayerAnimationBounds); |
+ settings->initial_debug_state.show_paint_rects = |
+ cmd.HasSwitch(switches::kShowPaintRects); |
+ settings->initial_debug_state.show_property_changed_rects = |
+ cmd.HasSwitch(cc::switches::kShowPropertyChangedRects); |
+ settings->initial_debug_state.show_surface_damage_rects = |
+ cmd.HasSwitch(cc::switches::kShowSurfaceDamageRects); |
+ settings->initial_debug_state.show_screen_space_rects = |
+ cmd.HasSwitch(cc::switches::kShowScreenSpaceRects); |
+ settings->initial_debug_state.show_replica_screen_space_rects = |
+ cmd.HasSwitch(cc::switches::kShowReplicaScreenSpaceRects); |
+ |
+ settings->initial_debug_state.SetRecordRenderingStats( |
+ cmd.HasSwitch(cc::switches::kEnableGpuBenchmarking)); |
+ |
+ if (cmd.HasSwitch(cc::switches::kSlowDownRasterScaleFactor)) { |
+ const int kMinSlowDownScaleFactor = 0; |
+ const int kMaxSlowDownScaleFactor = INT_MAX; |
+ GetSwitchValueAsInt( |
+ cmd, cc::switches::kSlowDownRasterScaleFactor, kMinSlowDownScaleFactor, |
+ kMaxSlowDownScaleFactor, |
+ &settings->initial_debug_state.slow_down_raster_scale_factor); |
+ } |
+ |
+ settings->invert_viewport_scroll_order = |
+ cmd.HasSwitch(switches::kInvertViewportScrollOrder); |
+ |
+ settings->strict_layer_property_change_checking = |
+ cmd.HasSwitch(cc::switches::kStrictLayerPropertyChangeChecking); |
+ |
+#if defined(OS_ANDROID) |
+ if (base::SysInfo::IsLowEndDevice()) |
+ settings->gpu_rasterization_enabled = false; |
+ settings->using_synchronous_renderer_compositor = false; |
+ settings->record_full_layer = false; |
+ settings->scrollbar_animator = cc::LayerTreeSettings::LINEAR_FADE; |
+ settings->scrollbar_fade_delay_ms = 300; |
+ settings->scrollbar_fade_resize_delay_ms = 2000; |
+ settings->scrollbar_fade_duration_ms = 300; |
+ settings->solid_color_scrollbar_color = SkColorSetARGB(128, 128, 128, 128); |
+ settings->renderer_settings.highp_threshold_min = 2048; |
+ settings->ignore_root_layer_flings = false; |
+ bool use_low_memory_policy = base::SysInfo::IsLowEndDevice(); |
+ settings->renderer_settings.use_rgba_4444_textures = use_low_memory_policy; |
+ if (use_low_memory_policy) { |
+ // On low-end we want to be very carefull about killing other |
+ // apps. So initially we use 50% more memory to avoid flickering |
+ // or raster-on-demand. |
+ settings->max_memory_for_prepaint_percentage = 67; |
+ } else { |
+ // On other devices we have increased memory excessively to avoid |
+ // raster-on-demand already, so now we reserve 50% _only_ to avoid |
+ // raster-on-demand, and use 50% of the memory otherwise. |
+ settings->max_memory_for_prepaint_percentage = 50; |
+ } |
+ settings->renderer_settings.should_clear_root_render_pass = true; |
+ |
+ // TODO(danakj): Only do this on low end devices. |
+ settings->create_low_res_tiling = true; |
+ |
+// TODO(dtrainor): Investigate whether or not we want to use an external |
+// source here. |
+// settings->use_external_begin_frame_source = true; |
+ |
+#elif !defined(OS_MACOSX) |
+ if (ui::IsOverlayScrollbarEnabled()) { |
+ settings->scrollbar_animator = cc::LayerTreeSettings::THINNING; |
+ settings->solid_color_scrollbar_color = SkColorSetARGB(128, 128, 128, 128); |
+ } else { |
+ settings->scrollbar_animator = cc::LayerTreeSettings::LINEAR_FADE; |
+ settings->solid_color_scrollbar_color = SkColorSetARGB(128, 128, 128, 128); |
+ } |
+ settings->scrollbar_fade_delay_ms = 500; |
+ settings->scrollbar_fade_resize_delay_ms = 500; |
+ settings->scrollbar_fade_duration_ms = 300; |
+ |
+ // When pinching in, only show the pinch-viewport overlay scrollbars if the |
+ // page scale is at least some threshold away from the minimum. i.e. don't |
+ // show the pinch scrollbars when at minimum scale. |
+ settings->scrollbar_show_scale_threshold = 1.05f; |
+#endif |
+ |
+ if (cmd.HasSwitch(switches::kEnableLowResTiling)) |
+ settings->create_low_res_tiling = true; |
+ if (cmd.HasSwitch(switches::kDisableLowResTiling)) |
+ settings->create_low_res_tiling = false; |
+ if (cmd.HasSwitch(cc::switches::kEnableBeginFrameScheduling)) |
+ settings->use_external_begin_frame_source = true; |
+} |
+ |
+} // namespace blimp |