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Unified Diff: blimp/common/compositor/blimp_layer_tree_settings.cc

Issue 1295243003: Initial commit of the blimp/ folder and target (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: rebased Created 5 years, 4 months ago
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Index: blimp/common/compositor/blimp_layer_tree_settings.cc
diff --git a/blimp/common/compositor/blimp_layer_tree_settings.cc b/blimp/common/compositor/blimp_layer_tree_settings.cc
new file mode 100644
index 0000000000000000000000000000000000000000..f31793d4ad2ab9b5246115aba05387ba4ea054a7
--- /dev/null
+++ b/blimp/common/compositor/blimp_layer_tree_settings.cc
@@ -0,0 +1,267 @@
+// Copyright 2015 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "blimp/common/compositor/blimp_layer_tree_settings.h"
+
+#include "base/command_line.h"
+#include "base/logging.h"
+#include "base/macros.h"
+#include "base/strings/string_number_conversions.h"
+#include "base/strings/string_split.h"
+#include "base/sys_info.h"
+#include "cc/base/switches.h"
+#include "cc/trees/layer_tree_settings.h"
+#include "content/public/common/content_switches.h"
+#include "third_party/skia/include/core/SkColor.h"
+#include "ui/gfx/buffer_types.h"
+#include "ui/gl/gl_switches.h"
+
+namespace {
+
+bool GetSwitchValueAsInt(const base::CommandLine& command_line,
+ const std::string& switch_string,
+ int min_value,
+ int max_value,
+ int* result) {
+ std::string string_value = command_line.GetSwitchValueASCII(switch_string);
+ int int_value;
+ if (base::StringToInt(string_value, &int_value) && int_value >= min_value &&
+ int_value <= max_value) {
+ *result = int_value;
+ return true;
+ } else {
+ return false;
+ }
+}
+
+void StringToUintVector(const std::string& str, std::vector<unsigned>* vector) {
+ DCHECK(vector->empty());
+ std::vector<std::string> pieces =
+ base::SplitString(str, ",", base::TRIM_WHITESPACE, base::SPLIT_WANT_ALL);
+ DCHECK_EQ(pieces.size(), static_cast<size_t>(gfx::BufferFormat::LAST) + 1);
+ for (size_t i = 0; i < pieces.size(); ++i) {
+ unsigned number = 0;
+ bool succeed = base::StringToUint(pieces[i], &number);
+ DCHECK(succeed);
+ vector->push_back(number);
+ }
+}
+
+} // namespace
+
+namespace blimp {
+
+// TODO(dtrainor): This is temporary to get the compositor up and running.
+// Much of this will either have to be pulled from the server or refactored to
+// share the settings from render_widget_compositor.cc.
+void PopulateCommonLayerTreeSettings(cc::LayerTreeSettings* settings,
+ const base::CommandLine& cmd) {
+ // For web contents, layer transforms should scale up the contents of layers
+ // to keep content always crisp when possible.
+ settings->layer_transforms_should_scale_layer_contents = true;
+
+ if (cmd.HasSwitch(switches::kDisableGpuVsync)) {
+ std::string display_vsync_string =
+ cmd.GetSwitchValueASCII(switches::kDisableGpuVsync);
+ if (display_vsync_string == "gpu") {
+ settings->renderer_settings.disable_display_vsync = true;
+ } else if (display_vsync_string == "beginframe") {
+ settings->wait_for_beginframe_interval = false;
+ } else {
+ settings->renderer_settings.disable_display_vsync = true;
+ settings->wait_for_beginframe_interval = false;
+ }
+ }
+ settings->main_frame_before_activation_enabled =
+ cmd.HasSwitch(cc::switches::kEnableMainFrameBeforeActivation) &&
+ !cmd.HasSwitch(cc::switches::kDisableMainFrameBeforeActivation);
+ settings->accelerated_animation_enabled =
+ !cmd.HasSwitch(cc::switches::kDisableThreadedAnimation);
+ settings->use_display_lists = cmd.HasSwitch(switches::kEnableSlimmingPaint);
+
+ settings->default_tile_size = gfx::Size(256, 256);
+ if (cmd.HasSwitch(switches::kDefaultTileWidth)) {
+ int tile_width = 0;
+ GetSwitchValueAsInt(cmd, switches::kDefaultTileWidth, 1,
+ std::numeric_limits<int>::max(), &tile_width);
+ settings->default_tile_size.set_width(tile_width);
+ }
+ if (cmd.HasSwitch(switches::kDefaultTileHeight)) {
+ int tile_height = 0;
+ GetSwitchValueAsInt(cmd, switches::kDefaultTileHeight, 1,
+ std::numeric_limits<int>::max(), &tile_height);
+ settings->default_tile_size.set_height(tile_height);
+ }
+
+ int max_untiled_layer_width = settings->max_untiled_layer_size.width();
+ if (cmd.HasSwitch(switches::kMaxUntiledLayerWidth)) {
+ GetSwitchValueAsInt(cmd, switches::kMaxUntiledLayerWidth, 1,
+ std::numeric_limits<int>::max(),
+ &max_untiled_layer_width);
+ }
+ int max_untiled_layer_height = settings->max_untiled_layer_size.height();
+ if (cmd.HasSwitch(switches::kMaxUntiledLayerHeight)) {
+ GetSwitchValueAsInt(cmd, switches::kMaxUntiledLayerHeight, 1,
+ std::numeric_limits<int>::max(),
+ &max_untiled_layer_height);
+ }
+
+ settings->max_untiled_layer_size =
+ gfx::Size(max_untiled_layer_width, max_untiled_layer_height);
+
+ settings->gpu_rasterization_msaa_sample_count = 0;
+ if (cmd.HasSwitch(switches::kGpuRasterizationMSAASampleCount)) {
+ GetSwitchValueAsInt(cmd, switches::kGpuRasterizationMSAASampleCount, 0,
+ std::numeric_limits<int>::max(),
+ &settings->gpu_rasterization_msaa_sample_count);
+ }
+
+ settings->gpu_rasterization_forced =
+ cmd.HasSwitch(switches::kForceGpuRasterization);
+ settings->gpu_rasterization_enabled =
+ cmd.HasSwitch(switches::kEnableGpuRasterization);
+
+ settings->can_use_lcd_text = false;
+ settings->use_distance_field_text =
+ cmd.HasSwitch(switches::kEnableDistanceFieldText);
+
+ settings->use_zero_copy = cmd.HasSwitch(switches::kEnableZeroCopy);
+ settings->enable_elastic_overscroll = false;
+
+ if (cmd.HasSwitch(switches::kContentImageTextureTarget)) {
+ settings->use_image_texture_targets.clear();
+ StringToUintVector(
+ cmd.GetSwitchValueASCII(switches::kContentImageTextureTarget),
+ &settings->use_image_texture_targets);
+ }
+
+ settings->gather_pixel_refs = false;
+ if (cmd.HasSwitch(switches::kNumRasterThreads)) {
+ int num_raster_threads = 0;
+ GetSwitchValueAsInt(cmd, switches::kNumRasterThreads, 0,
+ std::numeric_limits<int>::max(), &num_raster_threads);
+ settings->gather_pixel_refs = num_raster_threads > 1;
+ }
+
+ if (cmd.HasSwitch(cc::switches::kTopControlsShowThreshold)) {
+ std::string top_threshold_str =
+ cmd.GetSwitchValueASCII(cc::switches::kTopControlsShowThreshold);
+ double show_threshold;
+ if (base::StringToDouble(top_threshold_str, &show_threshold) &&
+ show_threshold >= 0.f && show_threshold <= 1.f)
+ settings->top_controls_show_threshold = show_threshold;
+ }
+
+ if (cmd.HasSwitch(cc::switches::kTopControlsHideThreshold)) {
+ std::string top_threshold_str =
+ cmd.GetSwitchValueASCII(cc::switches::kTopControlsHideThreshold);
+ double hide_threshold;
+ if (base::StringToDouble(top_threshold_str, &hide_threshold) &&
+ hide_threshold >= 0.f && hide_threshold <= 1.f)
+ settings->top_controls_hide_threshold = hide_threshold;
+ }
+
+ settings->verify_property_trees =
+ cmd.HasSwitch(cc::switches::kEnablePropertyTreeVerification);
+ settings->renderer_settings.allow_antialiasing &=
+ !cmd.HasSwitch(cc::switches::kDisableCompositedAntialiasing);
+ settings->single_thread_proxy_scheduler = false;
+
+ // These flags should be mirrored by UI versions in ui/compositor/.
+ settings->initial_debug_state.show_debug_borders =
+ cmd.HasSwitch(cc::switches::kShowCompositedLayerBorders);
+ settings->initial_debug_state.show_fps_counter =
+ cmd.HasSwitch(cc::switches::kShowFPSCounter);
+ settings->initial_debug_state.show_layer_animation_bounds_rects =
+ cmd.HasSwitch(cc::switches::kShowLayerAnimationBounds);
+ settings->initial_debug_state.show_paint_rects =
+ cmd.HasSwitch(switches::kShowPaintRects);
+ settings->initial_debug_state.show_property_changed_rects =
+ cmd.HasSwitch(cc::switches::kShowPropertyChangedRects);
+ settings->initial_debug_state.show_surface_damage_rects =
+ cmd.HasSwitch(cc::switches::kShowSurfaceDamageRects);
+ settings->initial_debug_state.show_screen_space_rects =
+ cmd.HasSwitch(cc::switches::kShowScreenSpaceRects);
+ settings->initial_debug_state.show_replica_screen_space_rects =
+ cmd.HasSwitch(cc::switches::kShowReplicaScreenSpaceRects);
+
+ settings->initial_debug_state.SetRecordRenderingStats(
+ cmd.HasSwitch(cc::switches::kEnableGpuBenchmarking));
+
+ if (cmd.HasSwitch(cc::switches::kSlowDownRasterScaleFactor)) {
+ const int kMinSlowDownScaleFactor = 0;
+ const int kMaxSlowDownScaleFactor = INT_MAX;
+ GetSwitchValueAsInt(
+ cmd, cc::switches::kSlowDownRasterScaleFactor, kMinSlowDownScaleFactor,
+ kMaxSlowDownScaleFactor,
+ &settings->initial_debug_state.slow_down_raster_scale_factor);
+ }
+
+ settings->invert_viewport_scroll_order =
+ cmd.HasSwitch(switches::kInvertViewportScrollOrder);
+
+ settings->strict_layer_property_change_checking =
+ cmd.HasSwitch(cc::switches::kStrictLayerPropertyChangeChecking);
+
+#if defined(OS_ANDROID)
+ if (base::SysInfo::IsLowEndDevice())
+ settings->gpu_rasterization_enabled = false;
+ settings->using_synchronous_renderer_compositor = false;
+ settings->record_full_layer = false;
+ settings->scrollbar_animator = cc::LayerTreeSettings::LINEAR_FADE;
+ settings->scrollbar_fade_delay_ms = 300;
+ settings->scrollbar_fade_resize_delay_ms = 2000;
+ settings->scrollbar_fade_duration_ms = 300;
+ settings->solid_color_scrollbar_color = SkColorSetARGB(128, 128, 128, 128);
+ settings->renderer_settings.highp_threshold_min = 2048;
+ settings->ignore_root_layer_flings = false;
+ bool use_low_memory_policy = base::SysInfo::IsLowEndDevice();
+ settings->renderer_settings.use_rgba_4444_textures = use_low_memory_policy;
+ if (use_low_memory_policy) {
+ // On low-end we want to be very carefull about killing other
+ // apps. So initially we use 50% more memory to avoid flickering
+ // or raster-on-demand.
+ settings->max_memory_for_prepaint_percentage = 67;
+ } else {
+ // On other devices we have increased memory excessively to avoid
+ // raster-on-demand already, so now we reserve 50% _only_ to avoid
+ // raster-on-demand, and use 50% of the memory otherwise.
+ settings->max_memory_for_prepaint_percentage = 50;
+ }
+ settings->renderer_settings.should_clear_root_render_pass = true;
+
+ // TODO(danakj): Only do this on low end devices.
+ settings->create_low_res_tiling = true;
+
+// TODO(dtrainor): Investigate whether or not we want to use an external
+// source here.
+// settings->use_external_begin_frame_source = true;
+
+#elif !defined(OS_MACOSX)
+ if (ui::IsOverlayScrollbarEnabled()) {
+ settings->scrollbar_animator = cc::LayerTreeSettings::THINNING;
+ settings->solid_color_scrollbar_color = SkColorSetARGB(128, 128, 128, 128);
+ } else {
+ settings->scrollbar_animator = cc::LayerTreeSettings::LINEAR_FADE;
+ settings->solid_color_scrollbar_color = SkColorSetARGB(128, 128, 128, 128);
+ }
+ settings->scrollbar_fade_delay_ms = 500;
+ settings->scrollbar_fade_resize_delay_ms = 500;
+ settings->scrollbar_fade_duration_ms = 300;
+
+ // When pinching in, only show the pinch-viewport overlay scrollbars if the
+ // page scale is at least some threshold away from the minimum. i.e. don't
+ // show the pinch scrollbars when at minimum scale.
+ settings->scrollbar_show_scale_threshold = 1.05f;
+#endif
+
+ if (cmd.HasSwitch(switches::kEnableLowResTiling))
+ settings->create_low_res_tiling = true;
+ if (cmd.HasSwitch(switches::kDisableLowResTiling))
+ settings->create_low_res_tiling = false;
+ if (cmd.HasSwitch(cc::switches::kEnableBeginFrameScheduling))
+ settings->use_external_begin_frame_source = true;
+}
+
+} // namespace blimp

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