Index: cc/output/direct_renderer.h |
diff --git a/cc/output/direct_renderer.h b/cc/output/direct_renderer.h |
index 6797fc8cd43565a54eb8c66945e65d1f40880118..bb3095a77a119352bb790237a5b25bc6a7f63617 100644 |
--- a/cc/output/direct_renderer.h |
+++ b/cc/output/direct_renderer.h |
@@ -28,7 +28,7 @@ class CC_EXPORT DirectRenderer : public Renderer { |
const RenderPassList& render_passes_in_draw_order) OVERRIDE; |
virtual bool HaveCachedResourcesForRenderPassId(RenderPass::Id id) const |
OVERRIDE; |
- virtual void DrawFrame(RenderPassList& render_passes_in_draw_order) OVERRIDE; |
+ virtual void DrawFrame(RenderPassList* render_passes_in_draw_order) OVERRIDE; |
struct CC_EXPORT DrawingFrame { |
DrawingFrame(); |
@@ -76,15 +76,15 @@ class CC_EXPORT DirectRenderer : public Renderer { |
static void QuadRectTransform(gfx::Transform* quad_rect_transform, |
const gfx::Transform& quad_transform, |
const gfx::RectF& quad_rect); |
- static void InitializeMatrices(DrawingFrame& frame, |
+ static void InitializeMatrices(DrawingFrame* frame, |
gfx::Rect draw_rect, |
bool flip_y); |
- static gfx::Rect MoveScissorToWindowSpace(const DrawingFrame& frame, |
+ static gfx::Rect MoveScissorToWindowSpace(const DrawingFrame* frame, |
const gfx::RectF& scissor_rect); |
- static gfx::RectF ComputeScissorRectForRenderPass(const DrawingFrame& frame); |
- void SetScissorStateForQuad(const DrawingFrame& frame, const DrawQuad& quad); |
+ static gfx::RectF ComputeScissorRectForRenderPass(const DrawingFrame* frame); |
+ void SetScissorStateForQuad(const DrawingFrame* frame, const DrawQuad& quad); |
void SetScissorStateForQuadWithRenderPassScissor( |
- const DrawingFrame& frame, |
+ const DrawingFrame* frame, |
const DrawQuad& quad, |
const gfx::RectF& render_pass_scissor, |
bool* should_skip_quad); |
@@ -92,19 +92,19 @@ class CC_EXPORT DirectRenderer : public Renderer { |
static gfx::Size RenderPassTextureSize(const RenderPass* render_pass); |
static GLenum RenderPassTextureFormat(const RenderPass* render_pass); |
- void DrawRenderPass(DrawingFrame& frame, const RenderPass* render_pass); |
- bool UseRenderPass(DrawingFrame& frame, const RenderPass* render_pass); |
+ void DrawRenderPass(DrawingFrame* frame, const RenderPass* render_pass); |
+ bool UseRenderPass(DrawingFrame* frame, const RenderPass* render_pass); |
- virtual void BindFramebufferToOutputSurface(DrawingFrame& frame) = 0; |
- virtual bool BindFramebufferToTexture(DrawingFrame& frame, |
+ virtual void BindFramebufferToOutputSurface(DrawingFrame* frame) = 0; |
+ virtual bool BindFramebufferToTexture(DrawingFrame* frame, |
const ScopedResource* resource, |
gfx::Rect framebuffer_rect) = 0; |
virtual void SetDrawViewportSize(gfx::Size viewport_size) = 0; |
virtual void SetScissorTestRect(gfx::Rect scissor_rect) = 0; |
- virtual void ClearFramebuffer(DrawingFrame& frame) = 0; |
- virtual void DoDrawQuad(DrawingFrame& frame, const DrawQuad* quad) = 0; |
- virtual void BeginDrawingFrame(DrawingFrame& frame) = 0; |
- virtual void FinishDrawingFrame(DrawingFrame& frame) = 0; |
+ virtual void ClearFramebuffer(DrawingFrame* frame) = 0; |
+ virtual void DoDrawQuad(DrawingFrame* frame, const DrawQuad* quad) = 0; |
+ virtual void BeginDrawingFrame(DrawingFrame* frame) = 0; |
+ virtual void FinishDrawingFrame(DrawingFrame* frame) = 0; |
virtual void FinishDrawingQuadList(); |
virtual bool FlippedFramebuffer() const = 0; |
virtual void EnsureScissorTestEnabled() = 0; |