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Side by Side Diff: cc/output/gl_renderer.h

Issue 12912010: cc: Convert non-const reference arguments to pointers. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Fix ui/compositor Created 7 years, 9 months ago
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1 // Copyright 2010 The Chromium Authors. All rights reserved. 1 // Copyright 2010 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CC_OUTPUT_GL_RENDERER_H_ 5 #ifndef CC_OUTPUT_GL_RENDERER_H_
6 #define CC_OUTPUT_GL_RENDERER_H_ 6 #define CC_OUTPUT_GL_RENDERER_H_
7 7
8 #include "cc/base/cc_export.h" 8 #include "cc/base/cc_export.h"
9 #include "cc/output/direct_renderer.h" 9 #include "cc/output/direct_renderer.h"
10 #include "cc/output/gl_renderer_draw_cache.h" 10 #include "cc/output/gl_renderer_draw_cache.h"
(...skipping 77 matching lines...) Expand 10 before | Expand all | Expand 10 after
88 bool Initialize(); 88 bool Initialize();
89 89
90 const gfx::QuadF& SharedGeometryQuad() const { return shared_geometry_quad_; } 90 const gfx::QuadF& SharedGeometryQuad() const { return shared_geometry_quad_; }
91 const GeometryBinding* SharedGeometry() const { 91 const GeometryBinding* SharedGeometry() const {
92 return shared_geometry_.get(); 92 return shared_geometry_.get();
93 } 93 }
94 94
95 bool GetFramebufferTexture(ScopedResource* resource, gfx::Rect device_rect); 95 bool GetFramebufferTexture(ScopedResource* resource, gfx::Rect device_rect);
96 void ReleaseRenderPassTextures(); 96 void ReleaseRenderPassTextures();
97 97
98 virtual void BindFramebufferToOutputSurface(DrawingFrame& frame) OVERRIDE; 98 virtual void BindFramebufferToOutputSurface(DrawingFrame* frame) OVERRIDE;
99 virtual bool BindFramebufferToTexture(DrawingFrame& frame, 99 virtual bool BindFramebufferToTexture(DrawingFrame* frame,
100 const ScopedResource* resource, 100 const ScopedResource* resource,
101 gfx::Rect framebuffer_rect) OVERRIDE; 101 gfx::Rect framebuffer_rect) OVERRIDE;
102 virtual void SetDrawViewportSize(gfx::Size viewport_size) OVERRIDE; 102 virtual void SetDrawViewportSize(gfx::Size viewport_size) OVERRIDE;
103 virtual void SetScissorTestRect(gfx::Rect scissor_rect) OVERRIDE; 103 virtual void SetScissorTestRect(gfx::Rect scissor_rect) OVERRIDE;
104 virtual void ClearFramebuffer(DrawingFrame& frame) OVERRIDE; 104 virtual void ClearFramebuffer(DrawingFrame* frame) OVERRIDE;
105 virtual void DoDrawQuad(DrawingFrame& frame, const class DrawQuad*) OVERRIDE; 105 virtual void DoDrawQuad(DrawingFrame* frame, const class DrawQuad*) OVERRIDE;
106 virtual void BeginDrawingFrame(DrawingFrame& frame) OVERRIDE; 106 virtual void BeginDrawingFrame(DrawingFrame* frame) OVERRIDE;
107 virtual void FinishDrawingFrame(DrawingFrame& frame) OVERRIDE; 107 virtual void FinishDrawingFrame(DrawingFrame* frame) OVERRIDE;
108 virtual bool FlippedFramebuffer() const OVERRIDE; 108 virtual bool FlippedFramebuffer() const OVERRIDE;
109 virtual void EnsureScissorTestEnabled() OVERRIDE; 109 virtual void EnsureScissorTestEnabled() OVERRIDE;
110 virtual void EnsureScissorTestDisabled() OVERRIDE; 110 virtual void EnsureScissorTestDisabled() OVERRIDE;
111 virtual void FinishDrawingQuadList() OVERRIDE; 111 virtual void FinishDrawingQuadList() OVERRIDE;
112 112
113 private: 113 private:
114 friend class GLRendererShaderTest; 114 friend class GLRendererShaderTest;
115 115
116 static void ToGLMatrix(float* gl_matrix, const gfx::Transform& transform); 116 static void ToGLMatrix(float* gl_matrix, const gfx::Transform& transform);
117 static ManagedMemoryPolicy::PriorityCutoff PriorityCutoff( 117 static ManagedMemoryPolicy::PriorityCutoff PriorityCutoff(
118 WebKit::WebGraphicsMemoryAllocation::PriorityCutoff priority_cutoff); 118 WebKit::WebGraphicsMemoryAllocation::PriorityCutoff priority_cutoff);
119 119
120 void DrawCheckerboardQuad(const DrawingFrame& frame, 120 void DrawCheckerboardQuad(const DrawingFrame* frame,
121 const CheckerboardDrawQuad* quad); 121 const CheckerboardDrawQuad* quad);
122 void DrawDebugBorderQuad(const DrawingFrame& frame, 122 void DrawDebugBorderQuad(const DrawingFrame* frame,
123 const DebugBorderDrawQuad* quad); 123 const DebugBorderDrawQuad* quad);
124 scoped_ptr<ScopedResource> DrawBackgroundFilters( 124 scoped_ptr<ScopedResource> DrawBackgroundFilters(
125 DrawingFrame& frame, 125 DrawingFrame* frame,
126 const RenderPassDrawQuad* quad, 126 const RenderPassDrawQuad* quad,
127 const gfx::Transform& contents_device_transform, 127 const gfx::Transform& contents_device_transform,
128 const gfx::Transform& contents_device_transformInverse); 128 const gfx::Transform& contents_device_transformInverse);
129 void DrawRenderPassQuad(DrawingFrame& frame, const RenderPassDrawQuad* quad); 129 void DrawRenderPassQuad(DrawingFrame* frame, const RenderPassDrawQuad* quad);
130 void DrawSolidColorQuad(const DrawingFrame& frame, 130 void DrawSolidColorQuad(const DrawingFrame* frame,
131 const SolidColorDrawQuad* quad); 131 const SolidColorDrawQuad* quad);
132 void DrawStreamVideoQuad(const DrawingFrame& frame, 132 void DrawStreamVideoQuad(const DrawingFrame* frame,
133 const StreamVideoDrawQuad* quad); 133 const StreamVideoDrawQuad* quad);
134 void DrawTextureQuad(const DrawingFrame& frame, const TextureDrawQuad* quad); 134 void DrawTextureQuad(const DrawingFrame* frame, const TextureDrawQuad* quad);
135 void EnqueueTextureQuad(const DrawingFrame& frame, 135 void EnqueueTextureQuad(const DrawingFrame* frame,
136 const TextureDrawQuad* quad); 136 const TextureDrawQuad* quad);
137 void FlushTextureQuadCache(); 137 void FlushTextureQuadCache();
138 void DrawIOSurfaceQuad(const DrawingFrame& frame, 138 void DrawIOSurfaceQuad(const DrawingFrame* frame,
139 const IOSurfaceDrawQuad* quad); 139 const IOSurfaceDrawQuad* quad);
140 void DrawTileQuad(const DrawingFrame& frame, const TileDrawQuad* quad); 140 void DrawTileQuad(const DrawingFrame* frame, const TileDrawQuad* quad);
141 void DrawYUVVideoQuad(const DrawingFrame& frame, 141 void DrawYUVVideoQuad(const DrawingFrame* frame,
142 const YUVVideoDrawQuad* quad); 142 const YUVVideoDrawQuad* quad);
143 143
144 void SetShaderOpacity(float opacity, int alpha_location); 144 void SetShaderOpacity(float opacity, int alpha_location);
145 void SetShaderQuadF(const gfx::QuadF& quad, int quad_location); 145 void SetShaderQuadF(const gfx::QuadF& quad, int quad_location);
146 void DrawQuadGeometry(const DrawingFrame& frame, 146 void DrawQuadGeometry(const DrawingFrame* frame,
147 const gfx::Transform& draw_transform, 147 const gfx::Transform& draw_transform,
148 const gfx::RectF& quad_rect, 148 const gfx::RectF& quad_rect,
149 int matrix_location); 149 int matrix_location);
150 void SetBlendEnabled(bool enabled); 150 void SetBlendEnabled(bool enabled);
151 void SetUseProgram(unsigned program); 151 void SetUseProgram(unsigned program);
152 152
153 void CopyTextureToFramebuffer(const DrawingFrame& frame, 153 void CopyTextureToFramebuffer(const DrawingFrame* frame,
154 int texture_id, 154 int texture_id,
155 gfx::Rect rect, 155 gfx::Rect rect,
156 const gfx::Transform& draw_matrix); 156 const gfx::Transform& draw_matrix);
157 157
158 // Check if quad needs antialiasing and if so, inflate the quad and 158 // Check if quad needs antialiasing and if so, inflate the quad and
159 // fill edge array for fragment shader. local_quad is set to 159 // fill edge array for fragment shader. local_quad is set to
160 // inflated quad if antialiasing is required, otherwise it is left 160 // inflated quad if antialiasing is required, otherwise it is left
161 // unchanged. edge array is filled with inflated quad's edge data 161 // unchanged. edge array is filled with inflated quad's edge data
162 // if antialiasing is required, otherwise it is left unchanged. 162 // if antialiasing is required, otherwise it is left unchanged.
163 // Returns true if quad requires antialiasing and false otherwise. 163 // Returns true if quad requires antialiasing and false otherwise.
164 bool SetupQuadForAntialiasing(const gfx::Transform& device_transform, 164 bool SetupQuadForAntialiasing(const gfx::Transform& device_transform,
165 const DrawQuad* quad, 165 const DrawQuad* quad,
166 gfx::QuadF* local_quad, 166 gfx::QuadF* local_quad,
167 float edge[24]) const; 167 float edge[24]) const;
168 168
169 bool UseScopedTexture(DrawingFrame& frame, 169 bool UseScopedTexture(DrawingFrame* frame,
170 const ScopedResource* resource, 170 const ScopedResource* resource,
171 gfx::Rect viewport_rect); 171 gfx::Rect viewport_rect);
172 172
173 bool MakeContextCurrent(); 173 bool MakeContextCurrent();
174 174
175 bool InitializeSharedObjects(); 175 bool InitializeSharedObjects();
176 void CleanupSharedObjects(); 176 void CleanupSharedObjects();
177 177
178 // WebKit:: 178 // WebKit::
179 // WebGraphicsContext3D::WebGraphicsSwapBuffersCompleteCallbackCHROMIUM 179 // WebGraphicsContext3D::WebGraphicsSwapBuffersCompleteCallbackCHROMIUM
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331 #if DEBUG_GL_CALLS && !defined(NDEBUG) 331 #if DEBUG_GL_CALLS && !defined(NDEBUG)
332 #define GLC(context, x) \ 332 #define GLC(context, x) \
333 (x, GLRenderer::DebugGLCall (&* context, #x, __FILE__, __LINE__)) 333 (x, GLRenderer::DebugGLCall (&* context, #x, __FILE__, __LINE__))
334 #else 334 #else
335 #define GLC(context, x) (x) 335 #define GLC(context, x) (x)
336 #endif 336 #endif
337 337
338 } 338 }
339 339
340 #endif // CC_OUTPUT_GL_RENDERER_H_ 340 #endif // CC_OUTPUT_GL_RENDERER_H_
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