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1 | 1 |
2 /* | 2 /* |
3 * Copyright 2012 Google Inc. | 3 * Copyright 2012 Google Inc. |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 | 8 |
9 #ifndef SkPictureStateTree_DEFINED | 9 #ifndef SkPictureStateTree_DEFINED |
10 #define SkPictureStateTree_DEFINED | 10 #define SkPictureStateTree_DEFINED |
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56 */ | 56 */ |
57 Iterator getIterator(const SkTDArray<void*>& draws, SkCanvas* canvas); | 57 Iterator getIterator(const SkTDArray<void*>& draws, SkCanvas* canvas); |
58 | 58 |
59 void appendSave(); | 59 void appendSave(); |
60 void appendSaveLayer(uint32_t offset); | 60 void appendSaveLayer(uint32_t offset); |
61 void appendRestore(); | 61 void appendRestore(); |
62 void appendTransform(const SkMatrix& trans); | 62 void appendTransform(const SkMatrix& trans); |
63 void appendClip(uint32_t offset); | 63 void appendClip(uint32_t offset); |
64 | 64 |
65 /** | 65 /** |
| 66 * Call this immediately after an appendRestore call that is associated |
| 67 * a save or saveLayer that was removed from the command stream |
| 68 * due to a command pattern optimization in SkPicture. |
| 69 */ |
| 70 void saveCollapsed(); |
| 71 |
| 72 /** |
66 * Playback helper | 73 * Playback helper |
67 */ | 74 */ |
68 class Iterator { | 75 class Iterator { |
69 public: | 76 public: |
70 /** Returns the next offset into the picture stream, or kDrawComplete if
complete. */ | 77 /** Returns the next offset into the picture stream, or kDrawComplete if
complete. */ |
71 uint32_t draw(); | 78 uint32_t draw(); |
72 static const uint32_t kDrawComplete = SK_MaxU32; | 79 static const uint32_t kDrawComplete = SK_MaxU32; |
73 Iterator() : fPlaybackMatrix(), fValid(false) { } | 80 Iterator() : fPlaybackMatrix(), fValid(false) { } |
74 bool isValid() const { return fValid; } | 81 bool isValid() const { return fValid; } |
75 private: | 82 private: |
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102 | 109 |
103 friend class SkPictureStateTree; | 110 friend class SkPictureStateTree; |
104 }; | 111 }; |
105 | 112 |
106 private: | 113 private: |
107 | 114 |
108 void appendNode(uint32_t offset); | 115 void appendNode(uint32_t offset); |
109 | 116 |
110 SkChunkAlloc fAlloc; | 117 SkChunkAlloc fAlloc; |
111 Node* fRoot; | 118 Node* fRoot; |
| 119 // Needed by saveCollapsed() because nodes do not currently store |
| 120 // references to their children. If they did, we could just retrieve the |
| 121 // last added child. |
| 122 Node* fLastRestoredNode; |
112 | 123 |
113 // The currently active state | 124 // The currently active state |
114 Draw fCurrentState; | 125 Draw fCurrentState; |
115 // A stack of states for tracking save/restores | 126 // A stack of states for tracking save/restores |
116 SkDeque fStateStack; | 127 SkDeque fStateStack; |
117 | 128 |
118 // Represents a notable piece of state that requires an offset into the comm
and buffer, | 129 // Represents a notable piece of state that requires an offset into the comm
and buffer, |
119 // corresponding to a clip/saveLayer/etc call, to apply. | 130 // corresponding to a clip/saveLayer/etc call, to apply. |
120 struct Node { | 131 struct Node { |
121 Node* fParent; | 132 Node* fParent; |
122 uint32_t fOffset; | 133 uint32_t fOffset; |
123 uint16_t fLevel; | 134 uint16_t fLevel; |
124 uint16_t fFlags; | 135 uint16_t fFlags; |
125 SkMatrix* fMatrix; | 136 SkMatrix* fMatrix; |
126 enum Flags { | 137 enum Flags { |
127 kSave_Flag = 0x1, | 138 kSave_Flag = 0x1, |
128 kSaveLayer_Flag = 0x2 | 139 kSaveLayer_Flag = 0x2 |
129 }; | 140 }; |
130 }; | 141 }; |
131 | 142 |
132 typedef SkRefCnt INHERITED; | 143 typedef SkRefCnt INHERITED; |
133 }; | 144 }; |
134 | 145 |
135 #endif | 146 #endif |
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