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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // This file is auto-generated from | 5 // This file is auto-generated from |
6 // gpu/command_buffer/build_gles2_cmd_buffer.py | 6 // gpu/command_buffer/build_gles2_cmd_buffer.py |
7 // DO NOT EDIT! | 7 // DO NOT EDIT! |
8 | 8 |
9 // These functions emulate GLES2 over command buffers. | 9 // These functions emulate GLES2 over command buffers. |
10 #ifndef GPU_COMMAND_BUFFER_CLIENT_GLES2_C_LIB_AUTOGEN_H_ | 10 #ifndef GPU_COMMAND_BUFFER_CLIENT_GLES2_C_LIB_AUTOGEN_H_ |
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724 } | 724 } |
725 GLuint GLES2InsertSyncPointCHROMIUM() { | 725 GLuint GLES2InsertSyncPointCHROMIUM() { |
726 return gles2::GetGLContext()->InsertSyncPointCHROMIUM(); | 726 return gles2::GetGLContext()->InsertSyncPointCHROMIUM(); |
727 } | 727 } |
728 void GLES2WaitSyncPointCHROMIUM(GLuint sync_point) { | 728 void GLES2WaitSyncPointCHROMIUM(GLuint sync_point) { |
729 gles2::GetGLContext()->WaitSyncPointCHROMIUM(sync_point); | 729 gles2::GetGLContext()->WaitSyncPointCHROMIUM(sync_point); |
730 } | 730 } |
731 void GLES2DrawBuffersEXT(GLsizei count, const GLenum* bufs) { | 731 void GLES2DrawBuffersEXT(GLsizei count, const GLenum* bufs) { |
732 gles2::GetGLContext()->DrawBuffersEXT(count, bufs); | 732 gles2::GetGLContext()->DrawBuffersEXT(count, bufs); |
733 } | 733 } |
| 734 void GLES2EncodeBackbufferCHROMIUM() { |
| 735 gles2::GetGLContext()->EncodeBackbufferCHROMIUM(); |
| 736 } |
734 | 737 |
735 namespace gles2 { | 738 namespace gles2 { |
736 | 739 |
737 NameToFunc g_gles2_function_table[] = { | 740 NameToFunc g_gles2_function_table[] = { |
738 { "glActiveTexture", reinterpret_cast<GLES2FunctionPointer>( | 741 { "glActiveTexture", reinterpret_cast<GLES2FunctionPointer>( |
739 glActiveTexture), }, | 742 glActiveTexture), }, |
740 { "glAttachShader", reinterpret_cast<GLES2FunctionPointer>( | 743 { "glAttachShader", reinterpret_cast<GLES2FunctionPointer>( |
741 glAttachShader), }, | 744 glAttachShader), }, |
742 { "glBindAttribLocation", reinterpret_cast<GLES2FunctionPointer>( | 745 { "glBindAttribLocation", reinterpret_cast<GLES2FunctionPointer>( |
743 glBindAttribLocation), }, | 746 glBindAttribLocation), }, |
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1067 { "glDiscardFramebufferEXT", reinterpret_cast<GLES2FunctionPointer>( | 1070 { "glDiscardFramebufferEXT", reinterpret_cast<GLES2FunctionPointer>( |
1068 glDiscardFramebufferEXT), }, | 1071 glDiscardFramebufferEXT), }, |
1069 { "glLoseContextCHROMIUM", reinterpret_cast<GLES2FunctionPointer>( | 1072 { "glLoseContextCHROMIUM", reinterpret_cast<GLES2FunctionPointer>( |
1070 glLoseContextCHROMIUM), }, | 1073 glLoseContextCHROMIUM), }, |
1071 { "glInsertSyncPointCHROMIUM", reinterpret_cast<GLES2FunctionPointer>( | 1074 { "glInsertSyncPointCHROMIUM", reinterpret_cast<GLES2FunctionPointer>( |
1072 glInsertSyncPointCHROMIUM), }, | 1075 glInsertSyncPointCHROMIUM), }, |
1073 { "glWaitSyncPointCHROMIUM", reinterpret_cast<GLES2FunctionPointer>( | 1076 { "glWaitSyncPointCHROMIUM", reinterpret_cast<GLES2FunctionPointer>( |
1074 glWaitSyncPointCHROMIUM), }, | 1077 glWaitSyncPointCHROMIUM), }, |
1075 { "glDrawBuffersEXT", reinterpret_cast<GLES2FunctionPointer>( | 1078 { "glDrawBuffersEXT", reinterpret_cast<GLES2FunctionPointer>( |
1076 glDrawBuffersEXT), }, | 1079 glDrawBuffersEXT), }, |
| 1080 { "glEncodeBackbufferCHROMIUM", reinterpret_cast<GLES2FunctionPointer>( |
| 1081 glEncodeBackbufferCHROMIUM), }, |
1077 { NULL, NULL, }, | 1082 { NULL, NULL, }, |
1078 }; | 1083 }; |
1079 | 1084 |
1080 } // namespace gles2 | 1085 } // namespace gles2 |
1081 #endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_C_LIB_AUTOGEN_H_ | 1086 #endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_C_LIB_AUTOGEN_H_ |
1082 | 1087 |
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