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1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/trees/damage_tracker.h" | 5 #include "cc/trees/damage_tracker.h" |
6 | 6 |
7 #include "cc/base/math_util.h" | 7 #include "cc/base/math_util.h" |
8 #include "cc/layers/layer_impl.h" | 8 #include "cc/layers/layer_impl.h" |
9 #include "cc/layers/render_surface_impl.h" | 9 #include "cc/layers/render_surface_impl.h" |
10 #include "cc/trees/layer_tree_host_common.h" | 10 #include "cc/trees/layer_tree_host_common.h" |
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183 | 183 |
184 gfx::RectF DamageTracker::TrackDamageFromActiveLayers( | 184 gfx::RectF DamageTracker::TrackDamageFromActiveLayers( |
185 const std::vector<LayerImpl*>& layer_list, | 185 const std::vector<LayerImpl*>& layer_list, |
186 int target_surface_layer_id) { | 186 int target_surface_layer_id) { |
187 gfx::RectF damage_rect = gfx::RectF(); | 187 gfx::RectF damage_rect = gfx::RectF(); |
188 | 188 |
189 for (unsigned layerIndex = 0; layerIndex < layer_list.size(); ++layerIndex) { | 189 for (unsigned layerIndex = 0; layerIndex < layer_list.size(); ++layerIndex) { |
190 // Visit layers in back-to-front order. | 190 // Visit layers in back-to-front order. |
191 LayerImpl* layer = layer_list[layerIndex]; | 191 LayerImpl* layer = layer_list[layerIndex]; |
192 | 192 |
193 if (LayerTreeHostCommon::renderSurfaceContributesToTarget<LayerImpl>( | 193 if (LayerTreeHostCommon::RenderSurfaceContributesToTarget<LayerImpl>( |
194 layer, target_surface_layer_id)) | 194 layer, target_surface_layer_id)) |
195 ExtendDamageForRenderSurface(layer, &damage_rect); | 195 ExtendDamageForRenderSurface(layer, &damage_rect); |
196 else | 196 else |
197 ExtendDamageForLayer(layer, &damage_rect); | 197 ExtendDamageForLayer(layer, &damage_rect); |
198 } | 198 } |
199 | 199 |
200 return damage_rect; | 200 return damage_rect; |
201 } | 201 } |
202 | 202 |
203 gfx::RectF DamageTracker::TrackDamageFromSurfaceMask( | 203 gfx::RectF DamageTracker::TrackDamageFromSurfaceMask( |
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384 // one in them. This means we need to redraw any pixels in the surface being | 384 // one in them. This means we need to redraw any pixels in the surface being |
385 // used for the blur in this layer this frame. | 385 // used for the blur in this layer this frame. |
386 if (layer->background_filters().hasFilterThatMovesPixels()) { | 386 if (layer->background_filters().hasFilterThatMovesPixels()) { |
387 ExpandDamageRectInsideRectWithFilters(target_damage_rect, | 387 ExpandDamageRectInsideRectWithFilters(target_damage_rect, |
388 surface_rect_in_target_space, | 388 surface_rect_in_target_space, |
389 layer->background_filters()); | 389 layer->background_filters()); |
390 } | 390 } |
391 } | 391 } |
392 | 392 |
393 } // namespace cc | 393 } // namespace cc |
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