Index: gpu/command_buffer/service/shader_translator.cc |
diff --git a/gpu/command_buffer/service/shader_translator.cc b/gpu/command_buffer/service/shader_translator.cc |
index 04e12276afb372a6707355e912ab5ae04a24ae3a..b852d2aa929cb2aa928a7e04d4d67517f141ab4c 100644 |
--- a/gpu/command_buffer/service/shader_translator.cc |
+++ b/gpu/command_buffer/service/shader_translator.cc |
@@ -16,6 +16,7 @@ |
#include "base/trace_event/trace_event.h" |
#include "gpu/command_buffer/service/gpu_switches.h" |
#include "ui/gl/gl_implementation.h" |
+#include "ui/gl/gl_version_info.h" |
namespace gpu { |
namespace gles2 { |
@@ -90,6 +91,50 @@ void GetNameHashingInfo(ShHandle compiler, NameMap* name_map) { |
} // namespace |
+ShShaderOutput ShaderTranslator::GetShaderOutputLanguageForContext( |
+ const gfx::GLVersionInfo& version_info) { |
+ if (version_info.is_es) { |
+ return SH_ESSL_OUTPUT; |
+ } |
+ |
+ // Determine the GLSL version based on OpenGL specification. |
+ |
+ unsigned context_version = |
+ version_info.major_version * 100 + version_info.minor_version * 10; |
+ if (context_version >= 450) { |
+ // OpenGL specs from 4.2 on specify that the core profile is "also |
+ // guaranteed to support all previous versions of the OpenGL Shading |
+ // Language back to version 1.40". For simplicity, we assume future |
+ // specs do not unspecify this. If they did, they could unspecify |
+ // glGetStringi(GL_SHADING_LANGUAGE_VERSION, k), too. |
+ // Since current context >= 4.5, use GLSL 4.50 core. |
+ return SH_GLSL_450_CORE_OUTPUT; |
+ } else if (context_version == 440) { |
+ return SH_GLSL_440_CORE_OUTPUT; |
+ } else if (context_version == 430) { |
+ return SH_GLSL_430_CORE_OUTPUT; |
+ } else if (context_version == 420) { |
+ return SH_GLSL_420_CORE_OUTPUT; |
+ } else if (context_version == 410) { |
+ return SH_GLSL_410_CORE_OUTPUT; |
+ } else if (context_version == 400) { |
+ return SH_GLSL_400_CORE_OUTPUT; |
+ } else if (context_version == 330) { |
+ return SH_GLSL_330_CORE_OUTPUT; |
+ } else if (context_version == 320) { |
+ return SH_GLSL_150_CORE_OUTPUT; |
+ } else if (context_version == 310) { |
+ return SH_GLSL_140_OUTPUT; |
+ } else if (context_version == 300) { |
+ return SH_GLSL_130_OUTPUT; |
+ } |
+ |
+ // Before OpenGL 3.0 we use compatibility profile. Also for future |
+ // specs between OpenGL 3.3 and OpenGL 4.0, at the time of writing, |
+ // we use compatibility profile. |
+ return SH_GLSL_COMPATIBILITY_OUTPUT; |
+} |
+ |
ShaderTranslator::DestructionObserver::DestructionObserver() { |
} |
@@ -98,16 +143,14 @@ ShaderTranslator::DestructionObserver::~DestructionObserver() { |
ShaderTranslator::ShaderTranslator() |
: compiler_(NULL), |
- implementation_is_glsl_es_(false), |
driver_bug_workarounds_(static_cast<ShCompileOptions>(0)) { |
} |
-bool ShaderTranslator::Init( |
- GLenum shader_type, |
- ShShaderSpec shader_spec, |
- const ShBuiltInResources* resources, |
- ShaderTranslatorInterface::GlslImplementationType glsl_implementation_type, |
- ShCompileOptions driver_bug_workarounds) { |
+bool ShaderTranslator::Init(GLenum shader_type, |
+ ShShaderSpec shader_spec, |
+ const ShBuiltInResources* resources, |
+ ShShaderOutput shader_output_language, |
+ ShCompileOptions driver_bug_workarounds) { |
// Make sure Init is called only once. |
DCHECK(compiler_ == NULL); |
DCHECK(shader_type == GL_FRAGMENT_SHADER || shader_type == GL_VERTEX_SHADER); |
@@ -117,27 +160,12 @@ bool ShaderTranslator::Init( |
g_translator_initializer.Get(); |
- ShShaderOutput shader_output; |
- if (glsl_implementation_type == kGlslES) { |
- shader_output = SH_ESSL_OUTPUT; |
- } else { |
- // TODO(kbr): clean up the tests of shader_spec and |
- // gfx::GetGLImplementation(). crbug.com/471960 |
- if (shader_spec == SH_WEBGL2_SPEC || |
- gfx::GetGLImplementation() == |
- gfx::kGLImplementationDesktopGLCoreProfile) { |
- shader_output = SH_GLSL_410_CORE_OUTPUT; |
- } else { |
- shader_output = SH_GLSL_COMPATIBILITY_OUTPUT; |
- } |
- } |
{ |
TRACE_EVENT0("gpu", "ShConstructCompiler"); |
- compiler_ = ShConstructCompiler( |
- shader_type, shader_spec, shader_output, resources); |
+ compiler_ = ShConstructCompiler(shader_type, shader_spec, |
+ shader_output_language, resources); |
} |
- implementation_is_glsl_es_ = (glsl_implementation_type == kGlslES); |
driver_bug_workarounds_ = driver_bug_workarounds; |
return compiler_ != NULL; |
} |