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Side by Side Diff: gpu/command_buffer/service/gles2_cmd_decoder.cc

Issue 1273693002: command_buffer: Use GLSL core version that matches the OpenGL version (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: fix android compile problem and rebase Created 5 years, 4 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" 5 #include "gpu/command_buffer/service/gles2_cmd_decoder.h"
6 6
7 #include <stdio.h> 7 #include <stdio.h>
8 8
9 #include <algorithm> 9 #include <algorithm>
10 #include <cmath> 10 #include <cmath>
(...skipping 3255 matching lines...) Expand 10 before | Expand all | Expand 10 after
3266 shader_spec = webgl_version_ == 2 ? SH_WEBGL2_SPEC : SH_WEBGL_SPEC; 3266 shader_spec = webgl_version_ == 2 ? SH_WEBGL2_SPEC : SH_WEBGL_SPEC;
3267 } else { 3267 } else {
3268 shader_spec = unsafe_es3_apis_enabled() ? SH_GLES3_SPEC : SH_GLES2_SPEC; 3268 shader_spec = unsafe_es3_apis_enabled() ? SH_GLES3_SPEC : SH_GLES2_SPEC;
3269 } 3269 }
3270 3270
3271 if ((shader_spec == SH_WEBGL_SPEC || shader_spec == SH_WEBGL2_SPEC) && 3271 if ((shader_spec == SH_WEBGL_SPEC || shader_spec == SH_WEBGL2_SPEC) &&
3272 features().enable_shader_name_hashing) 3272 features().enable_shader_name_hashing)
3273 resources.HashFunction = &CityHash64; 3273 resources.HashFunction = &CityHash64;
3274 else 3274 else
3275 resources.HashFunction = NULL; 3275 resources.HashFunction = NULL;
3276 ShaderTranslatorInterface::GlslImplementationType implementation_type = 3276
3277 gfx::GetGLImplementation() == gfx::kGLImplementationEGLGLES2 ?
3278 ShaderTranslatorInterface::kGlslES : ShaderTranslatorInterface::kGlsl;
3279 int driver_bug_workarounds = 0; 3277 int driver_bug_workarounds = 0;
3280 if (workarounds().needs_glsl_built_in_function_emulation) 3278 if (workarounds().needs_glsl_built_in_function_emulation)
3281 driver_bug_workarounds |= SH_EMULATE_BUILT_IN_FUNCTIONS; 3279 driver_bug_workarounds |= SH_EMULATE_BUILT_IN_FUNCTIONS;
3282 if (workarounds().init_gl_position_in_vertex_shader) 3280 if (workarounds().init_gl_position_in_vertex_shader)
3283 driver_bug_workarounds |= SH_INIT_GL_POSITION; 3281 driver_bug_workarounds |= SH_INIT_GL_POSITION;
3284 if (workarounds().unfold_short_circuit_as_ternary_operation) 3282 if (workarounds().unfold_short_circuit_as_ternary_operation)
3285 driver_bug_workarounds |= SH_UNFOLD_SHORT_CIRCUIT; 3283 driver_bug_workarounds |= SH_UNFOLD_SHORT_CIRCUIT;
3286 if (workarounds().init_varyings_without_static_use) 3284 if (workarounds().init_varyings_without_static_use)
3287 driver_bug_workarounds |= SH_INIT_VARYINGS_WITHOUT_STATIC_USE; 3285 driver_bug_workarounds |= SH_INIT_VARYINGS_WITHOUT_STATIC_USE;
3288 if (workarounds().unroll_for_loop_with_sampler_array_index) 3286 if (workarounds().unroll_for_loop_with_sampler_array_index)
3289 driver_bug_workarounds |= SH_UNROLL_FOR_LOOP_WITH_SAMPLER_ARRAY_INDEX; 3287 driver_bug_workarounds |= SH_UNROLL_FOR_LOOP_WITH_SAMPLER_ARRAY_INDEX;
3290 if (workarounds().scalarize_vec_and_mat_constructor_args) 3288 if (workarounds().scalarize_vec_and_mat_constructor_args)
3291 driver_bug_workarounds |= SH_SCALARIZE_VEC_AND_MAT_CONSTRUCTOR_ARGS; 3289 driver_bug_workarounds |= SH_SCALARIZE_VEC_AND_MAT_CONSTRUCTOR_ARGS;
3292 if (workarounds().regenerate_struct_names) 3290 if (workarounds().regenerate_struct_names)
3293 driver_bug_workarounds |= SH_REGENERATE_STRUCT_NAMES; 3291 driver_bug_workarounds |= SH_REGENERATE_STRUCT_NAMES;
3294 if (workarounds().remove_pow_with_constant_exponent) 3292 if (workarounds().remove_pow_with_constant_exponent)
3295 driver_bug_workarounds |= SH_REMOVE_POW_WITH_CONSTANT_EXPONENT; 3293 driver_bug_workarounds |= SH_REMOVE_POW_WITH_CONSTANT_EXPONENT;
3296 3294
3297 if (base::CommandLine::InitializedForCurrentProcess() && 3295 if (base::CommandLine::InitializedForCurrentProcess() &&
3298 base::CommandLine::ForCurrentProcess()->HasSwitch( 3296 base::CommandLine::ForCurrentProcess()->HasSwitch(
3299 switches::kEmulateShaderPrecision)) 3297 switches::kEmulateShaderPrecision))
3300 resources.WEBGL_debug_shader_precision = true; 3298 resources.WEBGL_debug_shader_precision = true;
3301 3299
3300 ShShaderOutput shader_output_language =
3301 ShaderTranslator::GetShaderOutputLanguageForContext(
3302 feature_info_->gl_version_info());
3303
3302 vertex_translator_ = shader_translator_cache()->GetTranslator( 3304 vertex_translator_ = shader_translator_cache()->GetTranslator(
3303 GL_VERTEX_SHADER, 3305 GL_VERTEX_SHADER, shader_spec, &resources, shader_output_language,
3304 shader_spec,
3305 &resources,
3306 implementation_type,
3307 static_cast<ShCompileOptions>(driver_bug_workarounds)); 3306 static_cast<ShCompileOptions>(driver_bug_workarounds));
3308 if (!vertex_translator_.get()) { 3307 if (!vertex_translator_.get()) {
3309 LOG(ERROR) << "Could not initialize vertex shader translator."; 3308 LOG(ERROR) << "Could not initialize vertex shader translator.";
3310 Destroy(true); 3309 Destroy(true);
3311 return false; 3310 return false;
3312 } 3311 }
3313 3312
3314 fragment_translator_ = shader_translator_cache()->GetTranslator( 3313 fragment_translator_ = shader_translator_cache()->GetTranslator(
3315 GL_FRAGMENT_SHADER, 3314 GL_FRAGMENT_SHADER, shader_spec, &resources, shader_output_language,
3316 shader_spec,
3317 &resources,
3318 implementation_type,
3319 static_cast<ShCompileOptions>(driver_bug_workarounds)); 3315 static_cast<ShCompileOptions>(driver_bug_workarounds));
3320 if (!fragment_translator_.get()) { 3316 if (!fragment_translator_.get()) {
3321 LOG(ERROR) << "Could not initialize fragment shader translator."; 3317 LOG(ERROR) << "Could not initialize fragment shader translator.";
3322 Destroy(true); 3318 Destroy(true);
3323 return false; 3319 return false;
3324 } 3320 }
3325 return true; 3321 return true;
3326 } 3322 }
3327 3323
3328 bool GLES2DecoderImpl::GenBuffersHelper(GLsizei n, const GLuint* client_ids) { 3324 bool GLES2DecoderImpl::GenBuffersHelper(GLsizei n, const GLuint* client_ids) {
(...skipping 11220 matching lines...) Expand 10 before | Expand all | Expand 10 after
14549 return error::kNoError; 14545 return error::kNoError;
14550 } 14546 }
14551 14547
14552 // Include the auto-generated part of this file. We split this because it means 14548 // Include the auto-generated part of this file. We split this because it means
14553 // we can easily edit the non-auto generated parts right here in this file 14549 // we can easily edit the non-auto generated parts right here in this file
14554 // instead of having to edit some template or the code generator. 14550 // instead of having to edit some template or the code generator.
14555 #include "gpu/command_buffer/service/gles2_cmd_decoder_autogen.h" 14551 #include "gpu/command_buffer/service/gles2_cmd_decoder_autogen.h"
14556 14552
14557 } // namespace gles2 14553 } // namespace gles2
14558 } // namespace gpu 14554 } // namespace gpu
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