| Index: net/udp/udp_socket_libevent.h
|
| diff --git a/net/udp/udp_socket_libevent.h b/net/udp/udp_socket_libevent.h
|
| index ce8a0f2269ad4c39dbe6f8b7e997216ecebde42a..ceec17e4c2d98463b756a725d1b360bf23cef12f 100644
|
| --- a/net/udp/udp_socket_libevent.h
|
| +++ b/net/udp/udp_socket_libevent.h
|
| @@ -113,12 +113,51 @@ class NET_EXPORT UDPSocketLibevent : public base::NonThreadSafe {
|
| // called before Bind().
|
| void AllowBroadcast();
|
|
|
| + // Join the multicast group.
|
| + // |group_address| is the group address to join, could be either
|
| + // an IPv4 or IPv6 address.
|
| + // Return a network error code.
|
| + int JoinGroup(const IPAddressNumber& group_address) const;
|
| +
|
| + // Leave the multicast group.
|
| + // |group_address| is the group address to leave, could be either
|
| + // an IPv4 or IPv6 address. If the socket hasn't joined the group,
|
| + // it will be ignored.
|
| + // It's optional to leave the multicast group before destroying
|
| + // the socket. It will be done by the OS.
|
| + // Return a network error code.
|
| + int LeaveGroup(const IPAddressNumber& group_address) const;
|
| +
|
| + // Set the time-to-live option for UDP packets sent to the multicast
|
| + // group address. The default value of this option is 1.
|
| + // Cannot be negative or more than 255.
|
| + // Should be called before Bind().
|
| + // Return a network error code.
|
| + int SetMulticastTimeToLive(int time_to_live);
|
| +
|
| + // Set the loopback flag for UDP socket. If this flag is true, the host
|
| + // will receive packets sent to the joined group from itself.
|
| + // The default value of this option is true.
|
| + // Should be called before Bind().
|
| + // Return a network error code.
|
| + //
|
| + // Note: the behavior of |SetMulticastLoopbackMode| is slightly
|
| + // different between Windows and Unix-like systems. The inconsistency only
|
| + // happens when there are more than one applications on the same host
|
| + // joined to the same multicast group while having different settings on
|
| + // multicast loopback mode. On Windows, the applications with loopback off
|
| + // will not RECEIVE the loopback packets; while on Unix-like systems, the
|
| + // applications with loopback off will not SEND the loopback packets to
|
| + // other applications on the same host. See MSDN: http://goo.gl/6vqbj
|
| + int SetMulticastLoopbackMode(bool loopback);
|
| +
|
| private:
|
| static const int kInvalidSocket = -1;
|
|
|
| enum SocketOptions {
|
| - SOCKET_OPTION_REUSE_ADDRESS = 1 << 0,
|
| - SOCKET_OPTION_BROADCAST = 1 << 1
|
| + SOCKET_OPTION_REUSE_ADDRESS = 1 << 0,
|
| + SOCKET_OPTION_BROADCAST = 1 << 1,
|
| + SOCKET_OPTION_MULTICAST_LOOP = 1 << 2
|
| };
|
|
|
| class ReadWatcher : public MessageLoopForIO::Watcher {
|
| @@ -188,11 +227,16 @@ class NET_EXPORT UDPSocketLibevent : public base::NonThreadSafe {
|
| int RandomBind(const IPEndPoint& address);
|
|
|
| int socket_;
|
| + int addr_family_;
|
|
|
| // Bitwise-or'd combination of SocketOptions. Specifies the set of
|
| // options that should be applied to |socket_| before Bind().
|
| int socket_options_;
|
|
|
| + // Multicast socket options cached for SetSocketOption.
|
| + // Cannot be used after Bind().
|
| + int multicast_time_to_live_;
|
| +
|
| // How to do source port binding, used only when UDPSocket is part of
|
| // UDPClientSocket, since UDPServerSocket provides Bind.
|
| DatagramSocket::BindType bind_type_;
|
|
|