Index: cc/trees/layer_sorter.cc |
diff --git a/cc/trees/layer_sorter.cc b/cc/trees/layer_sorter.cc |
index 16b75fa5ef65dc62567cc7724c35bbb1bc161b4b..ffeb04a85311de6ede0e2759264f089c36497a8b 100644 |
--- a/cc/trees/layer_sorter.cc |
+++ b/cc/trees/layer_sorter.cc |
@@ -188,11 +188,11 @@ LayerShape::LayerShape(float width, |
// Compute the projection of the layer quad onto the z = 0 plane. |
- gfx::PointF clippedQuad[8]; |
+ gfx::PointF clipped_quad[8]; |
int num_vertices_in_clipped_quad; |
MathUtil::MapClippedQuad(draw_transform, |
layer_quad, |
- clippedQuad, |
+ clipped_quad, |
num_vertices_in_clipped_quad); |
if (num_vertices_in_clipped_quad < 3) { |
@@ -201,7 +201,7 @@ LayerShape::LayerShape(float width, |
} |
projected_bounds = |
- MathUtil::ComputeEnclosingRectOfVertices(clippedQuad, |
+ MathUtil::ComputeEnclosingRectOfVertices(clipped_quad, |
num_vertices_in_clipped_quad); |
// NOTE: it will require very significant refactoring and overhead to deal |
@@ -209,14 +209,14 @@ LayerShape::LayerShape(float width, |
// layer sorting it is equally correct to take a subsection of the polygon |
// that can be made into a quad. This will only be incorrect in the case of |
// intersecting layers, which are not supported yet anyway. |
- projected_quad.set_p1(clippedQuad[0]); |
- projected_quad.set_p2(clippedQuad[1]); |
- projected_quad.set_p3(clippedQuad[2]); |
+ projected_quad.set_p1(clipped_quad[0]); |
+ projected_quad.set_p2(clipped_quad[1]); |
+ projected_quad.set_p3(clipped_quad[2]); |
if (num_vertices_in_clipped_quad >= 4) { |
- projected_quad.set_p4(clippedQuad[3]); |
+ projected_quad.set_p4(clipped_quad[3]); |
} else { |
// This will be a degenerate quad that is actually a triangle. |
- projected_quad.set_p4(clippedQuad[2]); |
+ projected_quad.set_p4(clipped_quad[2]); |
} |
// Compute the normal of the layer's plane. |
@@ -298,7 +298,7 @@ void LayerSorter::CreateGraphNodes(LayerList::iterator first, |
void LayerSorter::CreateGraphEdges() { |
DVLOG(2) << "Edges:"; |
- // Fraction of the total zRange below which z differences |
+ // Fraction of the total z_range below which z differences |
// are not considered reliable. |
const float z_threshold_factor = 0.01f; |
float z_threshold = z_range_ * z_threshold_factor; |