Index: cc/resources/prioritized_resource_manager.cc |
diff --git a/cc/resources/prioritized_resource_manager.cc b/cc/resources/prioritized_resource_manager.cc |
index e3eea726b44191cfd1aa16b938aa4edc435d4730..2c406dfcf3600aab246f1450980a66ff71dd8d19 100644 |
--- a/cc/resources/prioritized_resource_manager.cc |
+++ b/cc/resources/prioritized_resource_manager.cc |
@@ -307,17 +307,17 @@ void PrioritizedResourceManager::ReduceWastedMemory( |
// we really need very little memory. This should probably be solved by |
// reducing the limit externally, but until then this just does some "clean |
// up" of unused backing textures (any more than 10%). |
- size_t wastedMemory = 0; |
+ size_t wasted_memory = 0; |
for (BackingList::iterator it = backings_.begin(); it != backings_.end(); |
++it) { |
if ((*it)->owner()) |
break; |
- wastedMemory += (*it)->bytes(); |
+ wasted_memory += (*it)->bytes(); |
} |
- size_t tenPercentOfMemory = memory_available_bytes_ / 10; |
- if (wastedMemory > tenPercentOfMemory) |
+ size_t ten_percent_of_memory = memory_available_bytes_ / 10; |
+ if (wasted_memory > ten_percent_of_memory) |
EvictBackingsToReduceMemory(MemoryUseBytes() - |
- (wastedMemory - tenPercentOfMemory), |
+ (wasted_memory - ten_percent_of_memory), |
PriorityCalculator::AllowEverythingCutoff(), |
EVICT_ONLY_RECYCLABLE, |
DO_NOT_UNLINK_BACKINGS, |
@@ -515,7 +515,7 @@ void PrioritizedResourceManager::AssertInvariants() { |
// At all times, backings that can be evicted must always come before |
// backings that can't be evicted in the backing texture list (otherwise |
- // reduceMemory will not find all textures available for eviction/recycling). |
+ // ReduceMemory will not find all textures available for eviction/recycling). |
bool reached_unrecyclable = false; |
PrioritizedResource::Backing* previous_backing = NULL; |
for (BackingList::iterator it = backings_.begin(); it != backings_.end(); |